What's New:
User Changes:
- Added the (data pack) expression library!
This feature allows adding common expressions to a library where each is identified using an Identifier.
{
"replace": false, // Can be omitted.
"expressions": {
"test:cool_expression": "score * 2.5",
"test:boolean_expression": "level.isDay && !level.isRaining"
}
}
Later on, these expressions can be evaluated inside other expressions using the library container, like so:
sqrt(library.my_id:some_value) * library.my_id:other_value
Or in execute
/scoreboard
brigadier commands using cmd:library
.
Prefer using the library in Brigadier commands!
It does not require parsing the expression in-place!
- Brigadier macros in JSON commands should now correctly fail on dangling braces.
Dev Changes:
- Added more javadoc to the
api
package. - Removed
evalex
andmapping-io
from pom.xml - Added
LongExpression
. Similar toArithmetica
andBooleanExpression
, but for longs! - Tried to fix expression equality.
- Added missing 'parameter' methods to
Arithmetica
,BooleanExpression
andBrigadierMacro
. - Added
Expression.Result#NULL
.
Other Changes:
- The mod should now fail with slightly better error messages.
- Inlined constant
BooleanExpression
instances.
What's New:
User Changes:
- Added
?.
and?
null safe operators.?.
Used on structures. Same as.
, but returns null if there's no such field in structure.?
Used with anything that can be null. Returns the right operand if left is null or left if not.
These operators allow you to quickly check for nulls in your expressions. Let's image a situation like this:
You have a variable struct.x
which might not exist and maybe null. Before, you'd have to write something like this:
if(structContainsKey(struct, 'x') && struct.x != null, struct.x, valueElse())'
Now this can be shortened to: struct?.x ? valueElse()
. Do note that ?
has a very low precedence, so in ambiguous cases you'll have to wrap it in parentheses. e.g. 23 + struct?.x ? 23
-> 23 + (struct?.x ? 23)
.
- Java
Optional
s are now unwrapped in expressions. - Minecraft
Identifier
s are now converted to strings in expressions. - Gson elements can now be used in expressions.
Dev Changes:
- Fixed
equals
on CustomDataAccessors. - Added
LootContext
as an argument for theCustomFields#addVirtualField
function.
Other Changes:
- Updated mEvalEx to fix expression inlining.
What's New:
User Changes:
- Added
arrayFindAny
andarrayFindFirst
functions to expressions. As the name suggests, those functions will try to find an element of an array or returnnull
if the array is empty. - Added
chain
function to expressions. This function operates on the results of the first one and allows chaining multiple function calls together like so://`it` is the result of the previous function, unless there's a lower level lamda. chain(arrayOf(2, 3, 6), arrayMap(it, sqrt(it)), arrayFindFirst(it)); //this is the same as: arrayFindFirst(arrayMap(arrayOf(2, 3, 6), sqrt(it)))
- Added
remove
tocmd:data
. - Added
cmd:operate
to thescoreboard players
command. - Added registry access for expressions! Now you can access the game's static and dynamic content registries by using new
Registry
andDynamicRegistry
functions.- Why is this useful? For example, this allows you to compare item stacks based on their item type:
this_entity.getHandSlots[0].getItem == Registry('item').access.chest
- For item and block registries there is a shortcut:
Item
,Block
.
this_entity.getHandSlots[0].getItem == Item('chest')
Biome
andDimensionType
are available dynamic registry shortcuts.
Dev Changes:
There's a handful new experimental APIs, which allow you to extend the expression system.
- Exposed
Object getValue()
andResult convert(Object o)
in Expression.Result. - Exposed
Expression eval(LootContext context, Map<String, Object> parameters)
in Expression. - Exposed
ProxyMap
,ObjectConverter
andCustomDataAccessor
(which is now a valid data type). - Exposed
CustomFields
. One of the more interesting APIs. Allows adding new 'virtual' fields to reflective expression objects.static { CustomFields.addVirtualField(Entity.class, "nbt", NbtPredicate::entityToNbt); }
Other Changes:
- Switched to a custom fork of EvalEx.
- Switched to 16-digit precision from the EvalEx's standard of 68-digit.
What's New:
User Changes:
- Added
cmd:expression
to/execute if
. - Updated EvalEx to v3.3.0. Release Notes...
- Removed
commander:store_expression_data
andcommander:store_nbt_data
JSON commands, as they can be easily replaced by the brigadier command and don't offer any advantages.
Example replacement:
{
"type": "commander:store_expression_data",
"target": "level",
"selector": "origin",
"key": "my_cool_data",
"expression": "random(0, 2)"
}
Becomes:
{
"type": "commander:commands",
"selector": "origin",
"commands": [
"cmd:data write level my_cool_data ${{random(0, 2)}}"
]
}
What's New:
User Changes:
This update introduces new JSON commands to interact with persistent data.
commander:store_nbt_data
which allows you to store a simple string or number value,
and commander:store_expression_data
just like store_nbt_data
, but with expressions.
{
"type": "commander:store_nbt_data", //command type
"target": "level", //the target we want to attach data to.
"selector": "origin", //Selector for position and entity targets.
"key": "cmd_my_cool_data", //The data key for later reference.
"element": "Hello World!" //Our string or number value. This is a nbt element, so true and false are not supported.
}
store_expression_data
is identical, but element
is renamed to expression
and only accepts expressions.
The target can be one of the following:
level
current level. Any selector.chunk
selected chunk. Position selector.entity
selected entity. Entity selector.block_entity
selected block entity. Position selector.
Later on this data can be used in expressions like so:
level.storage.my_cool_data * 0.7
or this_entity.storage.even_cooler_data == 'freak''
.
Along with the JSON command this update introduces a the cmd:data
brigadier command. This command allows you to read and write data just like the JSON command.
The syntax goes like this:
cmd:data
-> operation (read
/write
) -> target -> selector (@s
/~ ~ ~
) -> key (-> data (for write
))
Other Changes:
- Moved mappings cache to
~/.commander
. - Mapping are now saved as compressed TSRG2.
Dev Changes:
- Added
is(Type)Value
to expression result.
What's New:
User Changes:
- Fixed
arrayAllMatch
acting likearrayAnyMatch
. - Added
attributes
field to living entities. - Loot Context access in expressions is now cached.
What's New:
User Changes:
This update extends the expression syntax to support nbt and block properties.
- Returned to downloading mappings at startup.
- Compound and List NBT tags are now properly supported.
- Added
nbt
field to item stacks, entities and block entities.
This Allows you to access NBT data like so: this_entity.nbt.Air
. You should avoid NBT access, as it can get extremely slow.
- Added
properties
field to *states.
This can be used to access block state properties like so: block_state.properties.candles
.
- Added lots of new functions. Consult the wiki for more info!
- Added
short_circuit
todefaulted
,all_of
,any_of
. If true, commands will terminate immediately upon the condition failing. hasContext
andstructContainsKey
now accept VarArgs.- Removed arbitrary map support, as it was pretty poorly implemented.
- Constants are now case-sensitive.
Dev Changes:
- Moved Command codecs to MapCodec.
- Added BooleanExpression, similar to Arithmtica.
- Added
runTriState
to EventExecutors.
What's New:
- Slightly improved error messages returned by
cmd:arithmetica
.
What's New:
- Added
hasContext
function to expressions. Allows checking if loot context has the required parameter:if(hasContext("tool"), "Hi", "Bye")