Changelog
What's New:
User Changes:
This update introduces new JSON commands to interact with persistent data.
commander:store_nbt_data
which allows you to store a simple string or number value,
and commander:store_expression_data
just like store_nbt_data
, but with expressions.
{
"type": "commander:store_nbt_data", //command type
"target": "level", //the target we want to attach data to.
"selector": "origin", //Selector for position and entity targets.
"key": "cmd_my_cool_data", //The data key for later reference.
"element": "Hello World!" //Our string or number value. This is a nbt element, so true and false are not supported.
}
store_expression_data
is identical, but element
is renamed to expression
and only accepts expressions.
The target can be one of the following:
level
current level. Any selector.chunk
selected chunk. Position selector.entity
selected entity. Entity selector.block_entity
selected block entity. Position selector.
Later on this data can be used in expressions like so:
level.storage.my_cool_data * 0.7
or this_entity.storage.even_cooler_data == 'freak''
.
Along with the JSON command this update introduces a the cmd:data
brigadier command. This command allows you to read and write data just like the JSON command.
The syntax goes like this:
cmd:data
-> operation (read
/write
) -> target -> selector (@s
/~ ~ ~
) -> key (-> data (for write
))
Other Changes:
- Moved mappings cache to
~/.commander
. - Mapping are now saved as compressed TSRG2.
Dev Changes:
- Added
is(Type)Value
to expression result.
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Release channel
BetaVersion number
0.5.0-1.20.1-build.13Loaders
Game versions
1.20.1Downloads
1261Publication date
May 11, 2024 at 12:37 PMPublisher
melontini
Author