Add:
- Entity hud
- ClickCrystals XYZ website link
- swap out ogredupe link with yessirbox
- splash MOTD's to homescreen
- second GUI mode
Patches:
- huds being dumb when rendering over chat
- config saving deleted modules
Remove:
- remove packet mapper
CCS:
- make [notify] command have an option for stay time
Minecraft: 1.20.2
Mod: 1.1.5
Changelog:
CUSTOM-LOG:
- ClickCrystals now has a custom log located in `.minecraft/ClickCrystalsClient/current.log`
- EVERY CLICKCRYSTALS MESSAGE IN CHAT, EVERY ERROR MESSAGE IN CONSOLE -> if they contain `clickcrystals`, they will be removed and sent to the ClickCrystals log instead (for "quick debug purposes")
Add:
- Notification system # uses a builder to customize colors and stuff
- Use Notifications to teach players how to script and open men
- User blacklist and banishment (set to a screen you can't close with a text displaying the ban reason)
Patches:
- Scheduler crashes due to unhandled exception outside of loop
CCS:
- New CCS command [notify] to send a plain, gray notification
- if block_at <location> <:/#> # use location parser from my OgreDupeAlias project
- if dimension <dimension-enum>
Notice:
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20-1.20.1
Mod: 1.1.5
Changelog:
CUSTOM-LOG:
- ClickCrystals now has a custom log located in `.minecraft/ClickCrystalsClient/current.log`
- EVERY CLICKCRYSTALS MESSAGE IN CHAT, EVERY ERROR MESSAGE IN CONSOLE -> if they contain `clickcrystals`, they will be removed and sent to the ClickCrystals log instead (for "quick debug purposes")
Add:
- Notification system # uses a builder to customize colors and stuff
- Use Notifications to teach players how to script and open men
- User blacklist and banishment (set to a screen you can't close with a text displaying the ban reason)
Patches:
- Scheduler crashes due to unhandled exception outside of loop
CCS:
- New CCS command [notify] to send a plain, gray notification
- if block_at <location> <:/#> # use location parser from my OgreDupeAlias project
- if dimension <dimension-enum>
Notice:
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.19.4
Mod: 1.1.5
Changelog:
CUSTOM-LOG:
- ClickCrystals now has a custom log located in `.minecraft/ClickCrystalsClient/current.log`
- EVERY CLICKCRYSTALS MESSAGE IN CHAT, EVERY ERROR MESSAGE IN CONSOLE -> if they contain `clickcrystals`, they will be removed and sent to the ClickCrystals log instead (for "quick debug purposes")
Add:
- Notification system # uses a builder to customize colors and stuff
- Use Notifications to teach players how to script and open men
- User blacklist and banishment (set to a screen you can't close with a text displaying the ban reason)
Patches:
- Scheduler crashes due to unhandled exception outside of loop
CCS:
- New CCS command [notify] to send a plain, gray notification
- if block_at <location> <:/#> # use location parser from my OgreDupeAlias project
- if dimension <dimension-enum>
Notice:
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.19.4
Mod: 1.1.4
Changelog:
ClickScript IDE:
- Make scripts in-game! (color coded keywords and stuff)
- Create custom modules via GUI!
Add:
- input left
- input right
- input middle
- input inventory
- # aka: to check if inventory is open just check "if input_active inventory"
- drop one
- drop all
- config save
- config reload
- if module_enabled
- on game_join
- on game_leave
- wait_random # <min> <max>
- search_gui # "search" command but for in gui
Also:
- # make [if, if_not, wait] "then" chains optional (to avoid confusion)
- loop_period # change from millis to second
Notice:
- Module MouseTaper does not register manual input from the button you taped down!
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20.2
Mod: 1.1.4
Changelog:
ClickScript IDE:
- Make scripts in-game! (color coded keywords and stuff)
- Create custom modules via GUI!
Add:
- input left
- input right
- input middle
- input inventory
- # aka: to check if inventory is open just check "if input_active inventory"
- drop one
- drop all
- config save
- config reload
- if module_enabled
- on game_join
- on game_leave
- wait_random # <min> <max>
- search_gui # "search" command but for in gui
Also:
- # make [if, if_not, wait] "then" chains optional (to avoid confusion)
- loop_period # change from millis to second
Notice:
- Module MouseTaper does not register manual input from the button you taped down!
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20-1.20.1
Mod: 1.1.4
Changelog:
ClickScript IDE:
- Make scripts in-game! (color coded keywords and stuff)
- Create custom modules via GUI!
Add:
- input left
- input right
- input middle
- input inventory
- # aka: to check if inventory is open just check "if input_active inventory"
- drop one
- drop all
- config save
- config reload
- if module_enabled
- on game_join
- on game_leave
- wait_random # <min> <max>
- search_gui # "search" command but for in gui
Also:
- # make [if, if_not, wait] "then" chains optional (to avoid confusion)
- loop_period # change from millis to second
Notice:
- Module MouseTaper does not register manual input from the button you taped down!
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20.2
Mod: 1.1.3
Changelog:
If-Conditions:
- if entity_in_range any_entity
- if block_in_range eny_block
- if_not entity_in_range any_entity
- if_not block_in_range eny_block
- turn_to any_block
- turn_to any_entity
Added:
- input jump
- keyword "then" to commands [input, switch, swap, turn_to, module]
- ex. input jump then input attack
- ex. switch :respawn_anchor then switch :glowstone then input use
- added "switch back"
Tweaked:
- renamed "loop-period" to "loop_period"
- renamed "on_finish" to "then"
Notice:
- Module MouseTaper does not register manual input from the button you taped down!
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20-1.20.1
Mod: 1.1.3
Changelog:
If-Conditions:
- if entity_in_range any_entity
- if block_in_range eny_block
- if_not entity_in_range any_entity
- if_not block_in_range eny_block
- turn_to any_block
- turn_to any_entity
Added:
- input jump
- keyword "then" to commands [input, switch, swap, turn_to, module]
- ex. input jump then input attack
- ex. switch :respawn_anchor then switch :glowstone then input use
- added "switch back"
Tweaked:
- renamed "loop-period" to "loop_period"
- renamed "on_finish" to "then"
Notice:
- Module MouseTaper does not register manual input from the button you taped down!
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20.2
Mod: 1.1.2
Changelog:
ClickScript-Conditions:
- if block_in_range
- if entity_in_range
- if off_holding
- if input_active
- if attack_progress
- if armor
- if health
- if pos_x
- if pos_y
- if pos_z
ClickScript-Inputs:
- input sneak
- input lock_cursor
- input unlock_cursor
ClickScript-Events:
- on totem_pop
- on module_enable
- on module_disable
- on move_pos
- on move_look
- on key_press
- on key_release
- on damage
- on death
Notice:
- Module MouseTaper does not register manual input from the button you taped down!
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20-1.20.1
Mod: 1.1.2
Changelog:
ClickScript-Conditions:
- if block_in_range
- if entity_in_range
- if off_holding
- if input_active
- if attack_progress
- if armor
- if health
- if pos_x
- if pos_y
- if pos_z
ClickScript-Inputs:
- input sneak
- input lock_cursor
- input unlock_cursor
ClickScript-Events:
- on totem_pop
- on module_enable
- on module_disable
- on move_pos
- on move_look
- on key_press
- on key_release
- on damage
- on death
Notice:
- Module MouseTaper does not register manual input from the button you taped down!
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20.2
Mod: 1.1.1
Changelog:
Tweaks:
- Added commands [turn_to, swap] to CCS
- Added events [item_use, item_consume] to CCS
Notice:
- Module MouseTaper does not register manual input from the button you taped down!
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20-1.20.1
Mod: 1.1.1
Changelog:
Tweaks:
- Added commands [turn_to, swap] to CCS
- Added events [item_use, item_consume] to CCS
Notice:
- Module MouseTaper does not register manual input from the button you taped down!
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20.2
Mod: 1.1.0
Changelog:
Added:
- ClickCrystalsScript - A custom module-maker
Tweaks:
- Fixed mouse taper unlocking mouse when a player joins
- Attempted a fix on discord rpc crashing Pojav and Mac
- Rearranged modules to more reasonable categories
Notice:
- Module MouseTaper does not register manual input from the button you taped down!
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20-1.20.1
Mod: 1.1.0
Changelog:
Added:
- ClickCrystalsScript - A custom module-maker
Tweaks:
- Fixed mouse taper unlocking mouse when a player joins
- Attempted a fix on discord rpc crashing Pojav and Mac
- Rearranged modules to more reasonable categories
Notice:
- Module MouseTaper does not register manual input from the button you taped down!
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20-1.20.1
Mod: 1.0.6
Changelog:
Tweaks:
- GUI made 3x darker (cuz I play really late at night with no sleep schedule)
- more beta-gui tooltips
- spaced out widgets for settings
Added:
- NoBreakDelay - added back since last removal
- AutoWalk - holds down walk button
- MouseTaper - POV you taped down your mouse button to grind skyblock (that button would be disabled from manual input cuz its taped down!)
Notice:
- Module MouseTaper does not register manual input from the button you taped down!
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20.2
Mod: 1.0.5
Changelog:
Tweaks:
- enemy armor hud moved from armor hud to target hud
- target hud shows enemy ping
- target hud shows enemy distance
- fit rotation hud into one line
Added:
- pvp resource hud (shows totem count, crystal count, etc...)
- tooltip system
- added reset buttons to settings
- debug module: entity statuses
Notice:
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20-1.20.1
Mod: 1.0.5
Changelog:
Tweaks:
- enemy armor hud moved from armor hud to target hud
- target hud shows enemy ping
- target hud shows enemy distance
- fit rotation hud into one line
Added:
- pvp resource hud (shows totem count, crystal count, etc...)
- tooltip system
- added reset buttons to settings
- debug module: entity statuses
Notice:
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING
Minecraft: 1.20-1.20.1
Mod: 1.0.4
Changelog:
HUGE-UPDATE:
- In-game user interface REVAMP, smoother GUI and easier access and configuration
Optimization:
- Reduced the number of widgets each custom GUI screen has, increases frames when browsing modules
Notice:
- USE COMMAND ,keybinds IF YOU DON'T KNOW THE KEYBIND FOR SOMETHING