Version: 1.2.9
Scripted With Packets:
- cancel_packet c2s <packetName>
- cancel_packet s2c <packetName>
- uncancel_packet c2s <packetName>
- uncancel_packet s2c <packetName>
Scripting:
- if hovering_over (ID)
- if dead # will need to remove the original check for entity selection loop
- switch **n
- if item_count #ID
- if item_count holding
- if item_count off_holding
- if item_durability #ID
- if item_durability holding
- if item_durability off_holding
- removed the need to specifically format >,<,>=,<=, etc.. without spaces. (>= 3 is now possible, you wont be required to use >=3 without spaces anymore)
- prevented adding insane amount of whitespaces in script strings
Add:
- command to toggle on or all for all modules
- add more animations to the configuration screens
- add module auto replenish
- add module death particles # i-no-one
Tweaks:
- merge roles owner and dev, give i-no-one and josh (if pr passes) dev broadcasts
Patches:
- fix online configs downtime
- fix online scripts
- fix possible bug with notification toast sound where it throws ConcurrentModificationException
- fix client side particles spawning # i-no-one
- fix reloading custom scripted modules resetting their keybinds
Version: 1.2.8
Scripting:
- if hunger
- if jumping
Patches:
- fix while cmd not working when scheduled under wait cmd
- fix online scripts and online configs downtime
- fix hand swing on team detector module # i no one
- fix auto disconnect players in render distance check # i no one
GUI:
- new online scripts screen
Add:
- setting to disable loading screen
- setting to disable modules from printing in chat
- mod menu integration and an option to disable it in advanced settings # i no one
Tweaks:
- tweak the look of clickcrystals notifications
- delete unused discord link in the invite screen
- tweaked thelook of clickcrystals home page
Scripts:
- if module_disabled (module)
- on damage works on servers now
Tweaks:
- make input_active inventory work for containers as well
- overview mode toggle on enable -> redirect to overview screen
Add:
- script delete button in IDE
- IDE auto module declaration
- Credits screen
- shortcut to hud edit screen
- new option for each module to disable upon joining a world
Modules:
- time changer module
- totem pop scale module
Patch:
- Custom made module screen top element tooltips
- Settings screen shortcut element tooltips
Scripts:
- while (N) (condition) (CCS... args)
- while_not (N) (condition) (CCS... args)
- if effect_duration (ID) (N)
- if effect_amplifier (ID) (N)
- gui_swap (ID)
- gui_drop (ID) (N)
- gui_quickmove (ID)
- gui_switch (ID)
Tweaks:
- drop (N)
- added more key names such as [space, backspace, escape]
Patches:
- CCS dispatcher tree root
Remove:
- removed the script_history.log
Scripting:
- kept old syntax, revolutionized with newer syntax, both optional
- you can now sort scripts into folders, they will still and up unsorted in game tho
- scripts can be read through .txt now
Add:
- Spectator Sight #(by i-no-am)
- No Armor Render #(by i-no-am)
Features:
- script commands [print, say, send, notify] now supports THEN chain calls when messages are surrounded with [""]
Patch:
- gui background shader darkening on version 1.20.2