v3.0.13
Changes
- Added an AzCommand create option for setting speed is now easier.
- Added an AzCommand create option that allows you to set how many ticks you'd like to start within the animation. (Ex: I want to start from the 2 second mark so 40 ticks instead of the start of the animation).
Fixes
- Fixed an issue where setting animation speed via AzCommand would not take effect.
v3.0.25
Changes
- Added New Easing Types:
- Bezier Easing: Implements smooth transitions using cubic Bézier curves for precise animation control. Adapted from base code by ZigyTheBird.
- Bezier After Easing: A variation of Bezier easing, applied to animations after a specified point in time.
- Ticking Light Block Enhancements:
- Added support for variable light-level emission via the
LIGHT_LEVEL
block state property, allowing the block to emit dynamic levels of light ranging from 0–15 depending on its state. - The block is now fully waterloggable, allowing it to function correctly even when submerged in water.
- Added support for variable light-level emission via the
Fixes
- Fixed an issue where armor did not properly scale to match the scaling of model parts.
- Fixed an issue using the DynamicModelRenderer, you were required to set a render type for the bone. The RenderType is now properly optional.
Credits
- Special thanks to ZigyTheBird for contributing the foundational concepts and code for Bézier easing.
v3.0.13
Changes
- Added New Easing Types:
- Bezier Easing: Implements smooth transitions using cubic Bézier curves for precise animation control. Adapted from base code by ZigyTheBird.
- Bezier After Easing: A variation of Bezier easing, applied to animations after a specified point in time.
- Ticking Light Block Enhancements:
- Added support for variable light-level emission via the
LIGHT_LEVEL
block state property, allowing the block to emit dynamic levels of light ranging from 0–15 depending on its state. - The block is now fully waterloggable, allowing it to function correctly even when submerged in water.
- Added support for variable light-level emission via the
Fixes
- Fixed an issue where armor did not properly scale to match the scaling of model parts.
- Fixed an issue using the DynamicModelRenderer, you were required to set a render type for the bone. The RenderType is now properly optional.
Credits
- Special thanks to ZigyTheBird for contributing the foundational concepts and code for Bézier easing.
v3.0.12
Changes
- Added New Easing Types:
- Bezier Easing: Implements smooth transitions using cubic Bézier curves for precise animation control. Adapted from base code by ZigyTheBird.
- Bezier After Easing: A variation of Bezier easing, applied to animations after a specified point in time.
- Ticking Light Block Enhancements:
- Added support for variable light-level emission via the
LIGHT_LEVEL
block state property, allowing the block to emit dynamic levels of light ranging from 0–15 depending on its state. - The block is now fully waterloggable, allowing it to function correctly even when submerged in water.
- Added support for variable light-level emission via the
Fixes
- Fixed an issue where armor did not properly scale to match the scaling of model parts.
- Fixed an issue using the DynamicModelRenderer, you were required to set a render type for the bone. The RenderType is now properly optional.
Credits
- Special thanks to ZigyTheBird for contributing the foundational concepts and code for Bézier easing.