update ae2 make magnet cards an actual upgrade card, and move it's button to the toolbar right clicking magnet card button or the cycle terminal button now cycles in the reverse direction fix the ordering of the armor slots
update Russian translations
update ae2 rework wireless Universal Terminal: upgrade count and power capacity is now based on the amount of installed terminals the infinity booster card is now an actual upgrade card (magnet card will follow in a later update) correctly align cycle terminals button (it will no longer clip with another button) correctly align upgrades so they don't clip with viewcells some rework to how stuff is stored internally
update ae2
fix #109
update ae2
Update to ae2 beta by @shartte in https://github.com/Mari023/AE2WirelessTerminalLibrary/pull/107 fix #104 add background textures and tooltips to upgrade card slots
update to latest ae2 use own names for slots instead of reusing ae2 names add Korean Translation by @gyular #100 allow tab focus for magnet card and switch terminals buttons update to use mojmap since ae2 uses them too
update ae2
update ae2 fix a bug where opening a terminal from trinkets wouldn't work
correctly return from submenus fix some translation keys
As with ae2, expect your 1.17 worlds to not work
update ae2 correctly set version in game don't apply mixins if the target mod doesn't exist (removes some warnings)
don't reference the Screen class from the container class (fix crash on server)
update ae2
update ae2 add fluid substitution to the wireless pattern terminal
update to latest ae2