What's Changed
- Guidebook updates by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7205
- Fix vibration chamber crashing when fuel (with no left-over item) has been used up by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7211
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.1-alpha...fabric/v15.0.2-alpha
What's Changed
- Fixes #7201 startup crash
- Fix lighting calculations for guidebook scenes after 1.20 lighting changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7196
- Update Jade and WTHIT to 1.20.1 versions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7204
- Restrict QNB singularity slot to working singularities and show a tooltip for invalid ones by @floridaman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
New Contributors
- @floridaman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
What's Changed
- Fix lighting calculations for guidebook scenes after 1.20 lighting changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7196
- Update Jade and WTHIT to 1.20.1 versions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7204
- Restrict QNB singularity slot to working singularities and show a tooltip for invalid ones by @floridaman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
New Contributors
- @floridaman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.0-alpha...fabric/v15.0.1-alpha
What's Changed
- Add rear faces of inscriber die by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6948
- Fix #6921: Prevent washing uncolored items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6949
- Fix #6924: restore off-hand swapping in AE2 guis by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6950
- Fix #6939: focused interface amount button background looks awful by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6951
- Fix #6879: facades don't use the correct biome colors by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6952
- Fix #6889: z-fighting between straight dense cables and cable facades by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6954
- Fix #6931: use world height for spatial anchor overlay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6955
- Fix #6905: Fire AttackBlockCallback from PartLeftClickPacket for protection mods compat by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6956
- Update quartz bud and cluster textures by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6938
- Modernize Inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6958
- Fix #6890: allow combining annihilation planes in anvils by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6959
- Fix #6817: Reduce budding quartz harvest decay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6963
- Add 3D Guidebook Scenes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6908
- Fix #6967: Make channels prioritize dense cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6971
- Fix mixels on dense and smart dense cables by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6972
- Use 3 (dense/cable/normal) tiers for channel pathing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6973
- Fix #6847: Allow interface restocking from interface in other networks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6975
- Fix #6977: Allow interfaces to push to other interfaces by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6979
- Fix #6970: Add tooltip image to creative cells by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6980
- Fix #6987: Terminal fluid dupe when less can be extracted than expected by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6988
- Fix #6966: Add dyeable portable cells like leather armor by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6996
- Fix #6968: Make PPs round-robin across their sides by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6997
- Fix IO port redstone button, fixes #6989 by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7000
- Fix #6995: Rework fluid cell type count by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7001
- Fix #6840: Wireless terminals print out of range message multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7005
- Make facades always be 1/16th of a block wide by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7006
- Fix #6892: Send processing pattern inputs in the encoded sparse order by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7007
- Make matter cannon fire one pellet harder instead of more pellets with more accel cards by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7010
- Implement Spatial Anchor on Fabric by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7011
- Hide level emitter redstone button when a crafting card is inserted by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7023
- Fix tags going missing when dragging ghost fluids from REI by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
- Fix missing pixels on orange dense smart cable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7028
- Add event to find terminal for the "Crafting job completed" toasts by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7031
- Use action bar for feedback messages by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7026
- fix #7015 by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7035
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7037
- Fix crankable sides on charger and growth accelerator by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7036
- search for mod names and mod IDs by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7039
- half output of slab to chiseled quartz block by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7038
- Allow AddOns to add their own TestPlots by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7043
- Fix #6849: Don't require power to connect QNBs (but they still drain power) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7045
- Fix #7012: Spatial anchor keeps loading extra chunks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7046
- Fix #6821: Client/server desync in network tool upgrade slots by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7047
- Fix #6644: Network toolbox slots visible in terminal settings subscreen by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7048
- Fix rare texture rendering issues in GUIs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7049
- Fix interfaces and PPs not saving after inv changes by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7050
- Improvements to AE2 commands by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7052
- Fix some cases of loading chunks while unloading them by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7053
- Fix 6th row of crafting cpu screen always being empty by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7060
- Fixed checking of maximum spatiall cell dimensions when doing a transfer by @soepie7 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
- Sort crafting status/plan entries in GUIs by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7063
- Fix #6990: Crash when moving controller with SCS by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7067
- Fix #6725: Too many items in the system, prevents items from showing up by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7069
- Added upgrade card functionality to vibration chamber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7058
- Vibration Chamber Retexture by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7074
- Fix Missing Particle Texture in block/cube by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7076
- Fix applying unbreaking to annihilation planes by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7075
- Fix Wireless Terminal IEnergySource (fixes #7077) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7081
- Add overflow destruction card support to storage buses by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7083
- Allow switching between access points when a wireless terminal menu is open by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7082
- Fix #7054: make Growth Accelerator work on various plants by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7084
- Fix #7065: Override
TransformRecipe#isSpecial
by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7085 - Cleanup convention tag usage by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7087
- Guidebook by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7095
- Implement Help Buttons on Most UIs to Directly Open the Guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7101
- Make more stuff growth acceleratable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7104
- Fix #7105: Make export busses try to give overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7106
- Fix #7091: Inscriber allowing press extracts in unsided mode by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7107
- Fix #7066: Lazily initalize AEKey display name cache by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7108
- Add a hotkey to open the guide directly for items (like ponder). by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7111
- Fix #6992: Give fake players the UUID of the owning player by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7118
- Fix #6857: Clear pinned keys and pending jobs on game join by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7120
- Make /clear behave like Vanilla when used on AE2 blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7121
- Allow crafting jobs to be requested from conversion monitors by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7109
- Move linking wireless access terminals to the wireless access point by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7125
- Fix #7116: Remove security system by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7143
- Remove exception control flow to create
IGridConnection
s by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7144 - Make IO Buses use Storage Bus UI by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7137
- Fix #6621: Make it easier to place parts between cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7146
- Check stack size before comparing stacks in InternalInventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7149
- Prevent mobs from pathfinding through cables by @Minebrine66 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
- Fix #7147: Show part placement inside of cables with a bit of transparency by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7154
- Updated to 1.20 JEI/REI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7189
- Fix #7173: Allow automation to extract inscriber outputs even when smashing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7192
- Update to 1.20.1 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7194
New Contributors
- @jpenilla made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
- @soepie7 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
- @Minebrine66 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
What's Changed
- Add rear faces of inscriber die by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6948
- Fix #6921: Prevent washing uncolored items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6949
- Fix #6924: restore off-hand swapping in AE2 guis by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6950
- Fix #6939: focused interface amount button background looks awful by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6951
- Fix #6879: facades don't use the correct biome colors by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6952
- Fix #6889: z-fighting between straight dense cables and cable facades by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6954
- Fix #6931: use world height for spatial anchor overlay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6955
- Fix #6905: Fire AttackBlockCallback from PartLeftClickPacket for protection mods compat by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6956
- Update quartz bud and cluster textures by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6938
- Modernize Inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6958
- Fix #6890: allow combining annihilation planes in anvils by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6959
- Fix #6817: Reduce budding quartz harvest decay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6963
- Add 3D Guidebook Scenes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6908
- Fix #6967: Make channels prioritize dense cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6971
- Fix mixels on dense and smart dense cables by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6972
- Use 3 (dense/cable/normal) tiers for channel pathing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6973
- Fix #6847: Allow interface restocking from interface in other networks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6975
- Fix #6977: Allow interfaces to push to other interfaces by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6979
- Fix #6970: Add tooltip image to creative cells by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6980
- Fix #6987: Terminal fluid dupe when less can be extracted than expected by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6988
- Fix #6966: Add dyeable portable cells like leather armor by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6996
- Fix #6968: Make PPs round-robin across their sides by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6997
- Fix IO port redstone button, fixes #6989 by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7000
- Fix #6995: Rework fluid cell type count by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7001
- Fix #6840: Wireless terminals print out of range message multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7005
- Make facades always be 1/16th of a block wide by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7006
- Fix #6892: Send processing pattern inputs in the encoded sparse order by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7007
- Make matter cannon fire one pellet harder instead of more pellets with more accel cards by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7010
- Implement Spatial Anchor on Fabric by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7011
- Hide level emitter redstone button when a crafting card is inserted by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7023
- Fix tags going missing when dragging ghost fluids from REI by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
- Fix missing pixels on orange dense smart cable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7028
- Add event to find terminal for the "Crafting job completed" toasts by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7031
- Use action bar for feedback messages by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7026
- fix #7015 by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7035
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7037
- Fix crankable sides on charger and growth accelerator by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7036
- search for mod names and mod IDs by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7039
- half output of slab to chiseled quartz block by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7038
- Allow AddOns to add their own TestPlots by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7043
- Fix #6849: Don't require power to connect QNBs (but they still drain power) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7045
- Fix #7012: Spatial anchor keeps loading extra chunks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7046
- Fix #6821: Client/server desync in network tool upgrade slots by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7047
- Fix #6644: Network toolbox slots visible in terminal settings subscreen by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7048
- Fix rare texture rendering issues in GUIs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7049
- Fix interfaces and PPs not saving after inv changes by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7050
- Improvements to AE2 commands by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7052
- Fix some cases of loading chunks while unloading them by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7053
- Fix 6th row of crafting cpu screen always being empty by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7060
- Fixed checking of maximum spatiall cell dimensions when doing a transfer by @soepie7 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
- Sort crafting status/plan entries in GUIs by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7063
- Fix #6990: Crash when moving controller with SCS by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7067
- Fix #6725: Too many items in the system, prevents items from showing up by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7069
- Added upgrade card functionality to vibration chamber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7058
- Vibration Chamber Retexture by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7074
- Fix Missing Particle Texture in block/cube by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7076
- Fix applying unbreaking to annihilation planes by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7075
- Fix Wireless Terminal IEnergySource (fixes #7077) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7081
- Add overflow destruction card support to storage buses by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7083
- Allow switching between access points when a wireless terminal menu is open by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7082
- Fix #7054: make Growth Accelerator work on various plants by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7084
- Fix #7065: Override
TransformRecipe#isSpecial
by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7085 - Cleanup convention tag usage by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7087
- Guidebook by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7095
- Implement Help Buttons on Most UIs to Directly Open the Guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7101
- Make more stuff growth acceleratable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7104
- Fix #7105: Make export busses try to give overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7106
- Fix #7091: Inscriber allowing press extracts in unsided mode by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7107
- Fix #7066: Lazily initalize AEKey display name cache by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7108
- Add a hotkey to open the guide directly for items (like ponder). by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7111
- Fix #6992: Give fake players the UUID of the owning player by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7118
- Fix #6857: Clear pinned keys and pending jobs on game join by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7120
- Make /clear behave like Vanilla when used on AE2 blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7121
- Allow crafting jobs to be requested from conversion monitors by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7109
- Move linking wireless access terminals to the wireless access point by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7125
- Fix #7116: Remove security system by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7143
- Remove exception control flow to create
IGridConnection
s by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7144 - Make IO Buses use Storage Bus UI by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7137
- Fix #6621: Make it easier to place parts between cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7146
- Check stack size before comparing stacks in InternalInventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7149
- Prevent mobs from pathfinding through cables by @Minebrine66 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
- Fix #7147: Show part placement inside of cables with a bit of transparency by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7154
- Updated to 1.20 JEI/REI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7189
- Fix #7173: Allow automation to extract inscriber outputs even when smashing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7192
- Update to 1.20.1 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7194
New Contributors
- @jpenilla made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
- @soepie7 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
- @Minebrine66 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v14.0.0-alpha...fabric/v15.0.0-alpha
What's changed
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.2...fabric/v11.7.4
What's changed
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.3...forge/v11.7.4
What's changed
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.3...fabric/v12.9.5
Actually backport a feature that was missed in 11.7.2 for Forge:
- Intern tags of AEItemKeys (https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Hotfix an issue in the AEItemKey
interning that was introduced in version 12.9.3.
Notable changes
- Fix #6968: Make PPs round-robin across their sides (#6997)
- Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). This fixes a critical dupe bug.
- Intern tags of AEItemKeys (#6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Other fixes
- Fix some cases of loading chunks while unloading them (#7053)
- Fix interfaces and PPs not saving after inv changes (#7050)
- Fix rare texture rendering issues in GUIs (#7049)
- Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
- Fix #6821: Client/server desync in network tool upgrade slots (#7047)
- Add level key to BE readying crash reports
- Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
- Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
- Fix #7041: Allow AddOns to add their own TestPlots (#7043)
- Fix #7016: Allow both modNames and modID in the terminal search (#7039)
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
- Add event to find terminal for the "Crafting job completed" toasts (#7031)
- Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
- Make SavedData more resistant to crashes. Fixes #6976
- Fix #6840: Wireless terminals print out of range message multiple times (#7005)
- Fix IO port redstone button, fixes #6989 (#7000)
- Fix #6931: use world height for spatial anchor overlay (#6955)
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.0...forge/v11.7.2
Notable changes
- Fix #6968: Make PPs round-robin across their sides (#6997)
- Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). This fixes a critical dupe bug.
- Intern tags of AEItemKeys (#6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Other fixes
- Fix some cases of loading chunks while unloading them (#7053)
- Fix interfaces and PPs not saving after inv changes (#7050)
- Fix rare texture rendering issues in GUIs (#7049)
- Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
- Fix #6821: Client/server desync in network tool upgrade slots (#7047)
- Add level key to BE readying crash reports
- Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
- Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
- Fix #7041: Allow AddOns to add their own TestPlots (#7043)
- Fix #7016: Allow both modNames and modID in the terminal search (#7039)
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
- Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)
- Add event to find terminal for the "Crafting job completed" toasts (#7031)
- Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)
- Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
- Make SavedData more resistant to crashes. Fixes #6976
- Fix #6840: Wireless terminals print out of range message multiple times (#7005)
- Fix IO port redstone button, fixes #6989 (#7000)
- Fix #6931: use world height for spatial anchor overlay (#6955)
- Fix #6879: facades don't use the correct biome colors (#6952)
- bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.1...fabric/v11.7.2
Notable changes
- Fix #6968: Make PPs round-robin across their sides (#6997)
- Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). This fixes a critical dupe bug.
- Intern tags of AEItemKeys (#6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Other fixes
- Fix #7002: Halve output of slab to chiseled quartz block
- Fix some cases of loading chunks while unloading them (#7053)
- Fix interfaces and PPs not saving after inv changes (#7050)
- Fix rare texture rendering issues in GUIs (#7049)
- Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
- Fix #6821: Client/server desync in network tool upgrade slots (#7047)
- Add level key to BE readying crash reports
- Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
- Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
- Fix #7041: Allow AddOns to add their own TestPlots (#7043)
- Fix #7016: Allow both modNames and modID in the terminal search (#7039)
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
- Add event to find terminal for the "Crafting job completed" toasts (#7031)
- Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
- Make SavedData more resistant to crashes. Fixes #6976
- Fix #6840: Wireless terminals print out of range message multiple times (#7005)
- Fix IO port redstone button, fixes #6989 (#7000)
- Fix #6931: use world height for spatial anchor overlay (#6955)
- Fix #6879: facades don't use the correct biome colors (#6952)
- fix #6858: unfair obtaining of quantum singularity (#6863)
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.2...forge/v12.9.3
Notable changes
- Fix #6968: Make PPs round-robin across their sides (#6997)
- Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). This fixes a critical dupe bug.
- Intern tags of AEItemKeys (#6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Other fixes
- Fix #7002: Halve output of slab to chiseled quartz block
- Fix some cases of loading chunks while unloading them (#7053)
- Fix interfaces and PPs not saving after inv changes (#7050)
- Fix rare texture rendering issues in GUIs (#7049)
- Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
- Fix #6821: Client/server desync in network tool upgrade slots (#7047)
- Add level key to BE readying crash reports
- Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
- Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
- Fix #7041: Allow AddOns to add their own TestPlots (#7043)
- Fix #7016: Allow both modNames and modID in the terminal search (#7039)
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
- Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)
- Add event to find terminal for the "Crafting job completed" toasts (#7031)
- Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)
- Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
- Make SavedData more resistant to crashes. Fixes #6976
- Fix #6840: Wireless terminals print out of range message multiple times (#7005)
- Fix IO port redstone button, fixes #6989 (#7000)
- Fix #6931: use world height for spatial anchor overlay (#6955)
- Fix #6879: facades don't use the correct biome colors (#6952)
- bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)
- fix #6858: unfair obtaining of quantum singularity (#6863)
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.2...fabric/v12.9.3
Bump TOP supported version range.
What's Changed
- fix useTerminalUseLargeFont location error by @Cjsah in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6930
New Contributors
- @Cjsah made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6930
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.0...fabric/v11.7.1
In the last release (13.0.8), we accidentally released the wrong branch. This is the correct branch that just contains a fix for the Jade version.
Increased Jade minimum-version to v9+
Bumped JEI to the 1.19.3 version and Forge to 44.1.0+