OCTOBER UPDATE!
MISC CHANGES -Updated Bracken Pack to 1.20.2 -Updated resource pack for 1.20.2 -Added Arnold's awesome varskspace music to varskspace expanse biome -Magnificent Mansion code improvements (Done by GM)
PAX CHANGES -Added hay bale structure to Pax autumn idyll biome -Added stairway structure to Pax cloud canopy biome -Added Faewild, Underdark, Dormis, Glacium, Panacea, and Brine portal drafts to structure files only
SANCTUM CHANGES -Added mini hanger to Sanctum voidship harbor biome -Added Nightfall item to mini hanger loot -Added scavenger mob and astomi camel mob drafts to structure files only
OMNIDROME CHANGES -Added small, medium, and large cube structures to the Omnidrome's stanterion biome -Added small, medium, and large tower structures to the Omnidrome's infrapolis biome -Added motherboard structure to stanterion biome. -Removed top layer of terrain from stanterion biome -Removed top and middle layers from infrapolis biome -Removed Omnidrome highway structure from malvergent zone and made it generate between Omnidrome towers in the infrapolis biome
PATRON VOTED CHANGES -Added smeaglin mob to Underdark. Smeglin is a passive mob that will ignite any items it bumps into. The smeglin will especially seek to ignite gold-type items. Smeglins may also ignite creepers that get too close. found in the Underdark's eroded basin and petrified forest biomes. Model made by TytoninaeArt
ANOTHER HOTFIX: TEAMWORK EDITION
-Users had noticed a large drop off in performance within versions #88 and #89 of the bracken pack. The misplaced operation of functions (my fault) has been identified and corrected all thanks to Grandmaster. He also fixed an issue with the Tetra slime boss not working properly. Optimization changes were also added. Nice one dude!
-A recent change to Minecraft advancements had rendered custom music discs in the pack unusable. Sulfenir discovered the root of the problem and fixed it, along with making corrections to several other logs, like loot tables, bossfights, biomes, and advancements. He also added in the latest custom music piece. Speaking of which...
-Arnold Rynux has composed a new music track for Varskspace!!! The track is amazing and you can check it out by obtaining the disc though the /loot command. Next update will include non-command ways to obtain the music, most likely via biome music or varskspace spire loot. Way to go Arnold!!!
-Another artist I'd like to thank is Yoann, for coming up with a new texture for the Varskspace disk. Dang man, you literally made this all in one day. I wish I had your talent.
-Tetra tree generation has been nerfed and it's now less likely to encounter one in Panacea (Hehe I did that).
Again, hats off to everyone involved in making this hotfix happen. I still stand by what I said before if you ever needed a reference of recommendation from me. You guys rock!
HOTFIX UPDATE
-Changed Varskspace worldgen to be less end_island-like and more overworld-like.
-Replaced cyan concrete powder blocks in varskspace with amethyst blocks. No more falling block lag. Also makes tinkling noises when you walk.
-Added a new biome to Omnidrome. Similar to biome 1, but with red_nether_bricks and tinted_glass blocks.
-Fixed data pack compatibility issue with the Expansion. Players were getting teleported to the Faewild when they were supposed to be going into space. (Classic fae hijinks tbh).
HERE IT COMES!!! THE JULY UPDATE!!!
FAEWILD CHANGES The Patrons voted, and the reworked Fae village is here!
-8 new wandering trader types have been added. Each with different entity models and custom trades.
They are…
Arrowsmith
Hermit
Pack Rat
Playwright
Ferryman
Queene Maiden
Keeperscout
Bohemian
-Jump-scare vindicators have been renamed to, “Fae Knights” and now have a custom model.
-The entire village has been reworked to be larger and float above the surface of the Faewild islands.
-8 new house structures have been added to fae village generation.
-Roads, intersections, and the village well have all been re-worked.
PAX CHANGES -Pax petal grove biome now uses the 1.20 cherry trees. Also added pink petals to forest floor.
-Nerfed the number of golden apple spawners on the Pax double tree structure. Also reduced the rate at which golden apples spawn.
GLACIUM CHANGES -Rain/snow in Glacium now grants most players the wither effect. Players are advised to seek shelter or a light source to stop the effects.
DORMIS CHANGES -Blight Shades now spawn in the kedeshium biome.
DWELLER DRILL -A new structure called the, “Dweller Drill” spawns in the Underdark, Nether, Overworld, Panacea, and Sanctum dimensions. The structure itself doesn’t contain valuables but might expose ores or cave tunnels for exploration.
SPECIES CHANGES -Enderlings have increased teleport range (from 32 to 50 blocks range).
-Enderling tp range increases further to 200 blocks range when in the End. Courtesy of Grandmaster.
-Enderlings and Netherkin now take wither damage when exposed to rain/snowfall.
-Nereids receive in-water buffs when exposed to rain/snowfall.
-Nereids experience hunger and weakness when exposed to sunlight in arid biomes.
-Nereids also get hunger and weakness when in Dormis or the Nether.
-Frostkin are now immune to poison effects.
-Frostkin get hunger and weakness in Dormis and the Nether.
-Frostkin are immune to Glacium wither rain.
-Standing in powdered snow gives Frostkin resistance and speed buffs.
-Dwellers receive the darkness effect when exposed to sunlight.
-Realmkeepers lose absorption powers if they stand in shaded/dark areas.
-Grandmaster added config option which lets you disable the beginner species book and prevents it from being given to newly joined players.
BUG FIXES -Nyx fixed Hunter morph issue.
-Fixed overabundant guardian spawn in Underdark crystal caves biome.
-Holes in Sanctum vault have been patched (Yet again! Really hoping this isn’t one of those, “Herobrine removed” scenarios).
-Blaze spawners have been removed from the Pax station. Instead, a sculk-activated trap will drop 4 blazes on noisy players trying to sneak in.
-Enderling glitches fixed. Thank you, GM!
-Players can now delete boats with the Flying Boat ability book. Also, done by GM.
-Disruptor loot table fixed to properly drop Null. Also, also done by GM.
MENTIONS CHANGES -Added SixLuckyBlocks to contributors mention.
-Added Natebat9 to dev team mention.
PHEW! Finally Got the June Update Ready! Here are the changes...
COMPATIBILITY CHANGES: -Updated data pack and resource pack for 1.20
BRINE CHANGES: -Added Brine portal entrance structure to the deep ocean biome in the overworld. Look for the giant whirlpool and hop in the portal at the bottom! -Added Brine exit portal structure. Generates where players first enter the Brine. -Disabled conduit travel. Players can no longer use them to reach the Brine.
SANCTUM CHANGES: -Added Sanctum greenhouse structure. -Added Sanctum greenhouse loot table. Includes more things to eat.
ADVANCEMENT ADDITIONS:
-Added 8 Faewild advancements: "Good and I'll Together", "Smooth Runs the Water", "Blind Love", "More Than Kin, Less Than Kind", "All the World's a Stage", "Past is Prologue", "Shadow of a Dream", and "Worst of Nightmares."
-Added 18 Panacea advancements: "A Sinking Feeling!", "Keeping Spore", "Very Crafty!", "Symbiosis", "Agents of Bedlam", "Another Anomaly", "Carboniferous!", "Ashes and Dust", "A Giving Tree", "Sleeping Giant", "Hunt a Legend", All Mortal Greatness...", "Second Breakfast", "Gastor Blast!", "The Tooth Hurts!", "Calling all Creepers!", and "This is Madness!"
-Added 8 Brine advancements: "Advanced Darkness", "Keeping the Peace", "Burning Dispassion", "Time in a Bottle", "Tell No Tales", "Yikes!", "Land of the Protector", and "Protector's Fabrication."
-Added 1 Sanctum advancement: "Otherworldly Waypoint."
-Added 4 Underdark advancements. "Why Twice?", "Erased from Infamy", "Willess Thing", "A Long Way from Pax."
TWEAKS AND BUG FIXES:
-Nerfed Sanctum pillar generation. -Corrected several worldgen tag issues. -Reworked several advancement icons. -Fixed issue with Sporangium boss not dropping loot.
MAY UPDATE: Hope you like :D
BRINE CHANGES
-Grandmaster added two new custom Brine potions!!! The potion of Astral Projection and Potion of Greed. Players can find cordyceps powder to make greed potions, astral projection potion is crafted from sentinel rings. Greed potions grant the luck effect and make the player accumulate xp faster, astral projection potions temporarily grant the player spectator mode. Textures by Yoann.
-Added new potion ingredient called the, "essence of eternity." Used to double the duration of potions to as far as 16 min! Textures by Yoann.
-Brine shipwreck structures now only generate in the indigo median and blackwater biome.
-Buried treasure now generates in the Brine.
-Added Bobbit worm to the pack. Jumps out of the sand and attacks the player. Thanks to Freddy64merpro for the concept and design of the Bobbit worm model.
-Added worm mandible item that drops from the Bobbit worm and is used to craft potions of haste. Texture is by Yoann. Thanks man, you've been hitting it out of the park with these!
-Added Sentinel mob. Flies around with very little hp and does minimal damage but has a tremendous amount of knockback. Initial design courtesy of the amazing Freddy. Drops sentinel rings when slain.
-Added draft for Brine station structure. Holds valuable loot like the essence of eternity. Similar to the Glacium watchtower, the structure contains an armor stand at its heart that debuffs the player. Players within a large radius of this structure will receive weakness x100. Players who climb their way up either of the water spouts will enter one of two lava-encased rooms. The levers in one room can part lava and open an entrance for the other. (Easier to figure out with two players in either room). In the center of a structure is a red sand pillar that crumbles if the surrounding levers are all flipped. When the pillar falls, the debuff armor stand will descend for the player to hit. Players standing close to the armor stand will not receive the weakness debuff and can smash the armor stand. The loot room above will also become accessible, as well as the elder guardian within.
SANCTUM CHANGES
-The Sanctum voidship harbor biome now has sculk and wardens, but also redstone blocks, lanterns, and crying obsidian. Wardens are also all invisible. So there's that.
-In very rare cases, coral reefs can generate in the voidship harbor.
-Sanctum surface layering has been reworked to look more natural.
-Saturation potions generate in Sanctum loot tables.
-Changed the biome sky, fog, and water color of Sanctum voidship harbor to look more consistent with the rest of the other biomes.
-Sanctum Pillar now generates naturally.
-Sanctum Pillar now has an animated portal texture at it's top.
DORMIS CHANGES
-Added three new biomes to Dormis: Kedeshium, Shechemium, and Bezerium. The first has layered obsidian, the second granite, and the third yellow concrete powder. More development on the way.
-All Dormis biomes are now depth based and generate according to y-level, the order from top to bottom being, golanium, shechemium, ramothium, bezerium, kedeshium, and hebronium. Y-level generation heights of Dormis structures have been adjusted.
-Blazes spawn naturally in Bezerium as well as the Thrall courtyard. Cages generate in golanium and slates in ramothium.
GLACIUM CHANGES
-Added layer of crying obsidian and deepslate to glacium world generation.
-Added snow particles to fractured wastes and boreal frontier glacium biomes.
-Cobwebs generate in Glacium loot tables.
-Pools of powdered snow generate in the boreal frontier biome.
GENERAL QUALITY CHANGES
-All Brine, Sanctum, and Glacium biomes now have the increased fire burnout tag.
-Bonemeal can now produce coral in most Brine biomes as well as the Sanctum voidship harbor biome.
-Snowmen melt in Dormis, Sanctum, Underdark, and Panacea.
-Beds now function in Faewild, Underdark, Sanctum, Panacea, Brine, and Pax.
-Added Yoann's awesome textures for the beginner species book and book of arbitrium into the game. :)
-Added customized infinburn tags for multiple dimensions. No blocks are listed for the Brine, calcite burns forever in Sanctum, gold blocks, granite, coal blocks, obsidian, red sandstone, and yellow powdered concrete burn forever in Dormis. Gold blocks burn in Pax. Coal blocks, most logs and all leaves burn forever in panacea (until consumed). Yellow powdered concrete burns in the Underdark.
-Unwaxed copper blocks produce blue flames when lit (because chemistry).
-Reinforced deepslate burns blue when lit (because idk).
-All Panacea biomes now have more murky water.
-Grandmaster reorganized loot tables and added Dormis key to more loot tables.
-Grandmaster updated maps and further optimized the pack (Thx dude!).
BUG FIXES
-Removed mobs from void house (again).
-Corrected Nightfall texture render issue (Thx Yoann!).
-Fixed glitch where some custom mobs from the Brine and Panacea would temporarily display as the vanilla mobs they were modified from.
-Stopped monster rooms from generating in Glacium.
-Fixed issue with Perrterror drops not working.
-Buffed Panacea mob drop rate.
-Added missing lore to Panacea items.
-Renamed custom model bamboo head items from mobs in Brine, Panacea, and Faewild dimensions so as not to be labeled, "bamboo" anymore.
-Removed leftover steps sound still playing in Dormis.
-Reduced Faewild fern spread so as not to produce error messages.
PATRON ADDITIONS
-Added j8ck to SPECIAL THANKS file.
-Added Frost Spite. An item similar to the totem of undying except, instead of protecting it's holder, it detonates when the player dies. Also prevents looting by destroying the items that drop from your inventory. Use the command, "/loot give @a loot bracken:item/frost_spite" to access item. A cheat-less way of obtaining the item is in development but will be somewhere in Glacium. Thx j8ck :)
APRIL UPDATE. WOO!
GENERAL CHANGES
-Updated data pack to Minecraft version 1.19.4
-Added SPECIAL THANKS text document in appreciation of the many people who've helped me make the pack possible. -Predicate name efficiency fixes with void house. (Thx GM). -New crafting recipe added: A 4x4 grid of sticks will produce two oak planks. -Add 15 drafts for species cosmetics. Three each for the Faefolk, Dweller, Nereid, Hunter, and Automech players. Use the command, "/item replace entity @p armor.head with minecraft:mangrove_propagule{CustomModelData:888501 to 888515}" To attach on any of the 15 cosmetics.
UNDERDARK CHANGES
-Raised generation height of twice abandoned mineshaft. -Increased generation frequency of twice abandoned mineshaft. -Added Nether fossils to the Underdark eroded_basin biome.
PANACEA CHANGES
-Increased light sensitivity for Panacea mob spawning so more can spawn. -Mossy cobblestone now generates at and below sea level in Panacea. -Coal ore generates more abundantly and in place of mossy cobblestone. -Added cobblestone and obsidian layers at the deepest levels of Panacea. -Removed monster room structures from Panacea. -Removed underground slime features from Panacea. -Panacea tetra tree structure now only generates in the greenwood biome. -Piglins no longer spawn in Panacea with gold armor or weapons. -Piglins transform into piglin brutes during the Panacea rain event.
FAEWILD CHANGES
-Allays now spawn naturally in dreamfall_dells biome. -Restored old grass, foliage, sky, and fog coloring in Faewild to what it was before update #79. -Faewild time now fixed at 20000. -Fixed issue with Faewild trees spawning on top of each other. -Lowered Faewild theater generation height. -Improved lighting for the Faewild theatre. -Added enchantment table to the bedroom of the Faewild rampion tower. -Dampened spawn rates of Faewild mobs. -Spiders now primarily spawn in foison fields Faewild biome. -Hamlet Biome has much less hostile mobs. -Added new "Nightmare" mob to the Faewild. Only spawns in darkthunder_thicket biome. It has high levels of armor, speed, attack damage, knockback, and jump boost. Potentially drops an obsidian block, a black bed, or an enchanted piece of flint.
BRINE CHANGES -Made Brine urchin structure more rare and replaced raw iron blocks at its core with raw copper blocks. -Buffed enemy mobs aboard the Brine pirate ship. -Pirates now have three new textures. Gunners have goggles, deckhands have a beard with mustache, and the captain has an eyepatch. -Added chickens to kelp cove biome in the Brine. -Added cows, chickens, pigs, and sheep to keeper district biome in the Brine. -Added tempestflower and fungiflower structures to the Brine. -Added new potion crafting recipes that can only be utilized while in the Brine. -Added new potion crafting drops. Jellyfish stingers can be collected from jellyfish and are used to craft nausea potions. Wither fins are collected from gavsakka (land guardians) and make wither effect potions. Nautilus chambers can be harvested from Nautilus and used to make a potion of levitaion. The tempestflower and voidflower structures contain drops which make Aquatic enhancement and blindness potions, respectively. Fungiflower structures contain cordyceps powder which is used to craft a potion of greed. This potion currently has no effect.
More drops and potions on the way! I want to thank you GM for the crazy amount of effort you've put into spearheading this custom potion system as well as Yoann for the artistic ability to bring these textures to life!
BUG FIXES
-Fixed yet another gap in the Sanctum vault structure. (Thanks Archeroth.) -Corrected issue with ventithrub loot not dropping.
PATRON DEMIMOD ADDITIONS
-Added Omnidrome Observatory. Includes amethyst farm, telescope item, and ender chest. Shout out to MikeX for not only coming up with the idea but also drafting the entire FREAKIN' build. (Which really did speed up the process of putting it in the game btw.)
Added Nightfall elytra. A wearable item that adds 2 attack damage but reduces hp by 1 heart. Wearer is granted jump_boost x25 when sneaking with this item equipped. Particles and noises play when the wearer sneaks and launches themselves in the air. Flying past other players and mobs grants them a brief amount of levitation. This item is currently unobtainable without cheats and may go through further tweaks. Use the command "/loot give @p loot bracken:item/nightfall" to obtain the item. Brought to you from the mind of Natebat9. And yes, I did listen to The Batman soundtrack while developing the item.
MARCH UPDATE IS HERE! Got a lot of changes so buckle up!!! If you'd like to support the Bracken pack, feel free to check out my Patreon. Members can get perks like early access to pack development, update voting, and Easter eggs made in their honor!
Now back to the program...
PANACEA CHANGES
-Panacea rain event has been added. Basically, every time it rains or storms in Panacea, mob spawning greatly increases. Also, some of the hostile mobs transform into more powerful forms.
-Hostile mobs now spawn at light levels between 12 and 6.
-Added gothrum. Hostile Hunters with bat-like features who will attack the player on sight. Typically they are unarmed but during the rain event they will ride spiders and wield a fang sword.
-Added gothrum fang weapon. Deals as much damage as an iron sword but occasionally grants the user saturation when used.
-Added perrterror. Normal creepers will transform into this modified creeper during a rain event. The Perrterror is powered and makes a large blast but will also create a cocoon of oak leaves after exploding.
-Added perrterror gastor. When clicked, this item will create a cocoon of oak leaves around the player. Drops from the perrterror.
-Added creeper horn. When blown, all creepers within a large radius will be teleported to the user's location. Great for trolling. Drops from the perrterror.
-Added yakitubba. It's an aggressive yellow slug. During the rain event it grows to a massive size. (Totally not a retextured ravager btw).Proceed with caution when fighting it in its giant form.
-Added yakitubba hide. When consumed, the food item grants the player berserker-like strength and speed, but at the cost of blindness.
-Added ventithrub. The result of a symbiotic relationship between a humanoid and a toothy flower attached to its head. During the rain event, ventithrub becomes "hydrated" increasing in size and deadliness.
-Added lembas bread fruit. Fills up a player's food bar more than a golden carrot. Drops from the ventithrub.
BRINE CHANGES
-Added dunkleosteus mob to the indigo median biome. Swims rapidly through the water and deals massive damage. Be warned of this big fish.
-Added trilobite loot table. Trilobites now drop flint.
-Laid the groundwork for upcoming potion crafting system. Stay tuned!
QUALITY OF LIFE CHANGES
-Incorporated Chinese language translation elements for custom items and text. Thank you so much Arnold! I didn't think it was even possible, but we have even more reasons to appreciate you!
BUG FIXES/ GAME TWEAKS
-Removed mobs from the interior of the void house.
-Raised the y-level underdark webs spawn at. Increase the rate they spawn.
-Added oak planks and logs to underdark web loot.
-Fixed issue with too many squid spawning in the incursive fungus biome.
-Brine mobs spawn function is more efficient.
-Fixed issue with glacium teleport not working.
Is that all? Hopefully I didn't miss anything. Special thanks goes out to everyone who helped work on this update. Sulf did an amazing job on implementing the panacea event. Yoann rocked it as always with the latest panacea items. Grandmaster was downright superhuman with his coding. Arnold paved the way for translation. TytoninaeArt did a fantastic job on the dunkleosteus model and texture. Tux did awesome coming up with the new mob names. I also want to thank everyone who contributed to the overall creativity of the team with your ideas and concept art. You guys already know this, but I'll say it again. You rock!
Hey guys. Hope you enjoy!
-Added Nautilus to the indigo median biome. They don’t really do much as this point. Custom drops pending.
-Added jellyfish. Spawns infrequently in the sugar sand biome but very abundantly in the dead reef biome. Custom drops pending.
-Added Trilobites to the Brine dimension. Spawns on land in the kelp cove and sponge ranch biomes.
-Added land-dwelling guardians to the revered waters biome. Custom drops pending.
-Vanilla guardians now spawn frequently in the revered waters biome.
-Annoying steps sound was removed from malmsey meadow biome.
-Bedrock gaps in the Sanctum vault structure have been filled.
-Ruined nether portals now spawn in the Brine.
Big optimization changes have been made courtesy of Grandmaster.
-Withers are now instantly banished from Pax. -Pax entity code and launchpad code improved. -Brine brewing improved. -Panacea quicksand code improved. -Magnificent mansion code improved. -Skogabogg Scimitar code improved. -Ability book code improved. -Creeper head travel code improved. -Wither skull/nether roof code improved.
Panacea rain event implementation and optimization changes courtesy of Sulfenir. (Intentionally disabled until custom mob and item models are added in.)
-Realmkeeper coding also improved. -Issue fixed preventing tropical fish from spawning in most Brine biomes.
This update would not have been possible without tremendous help from Von_Leipenstein. He made an awesome space-themed data pack called The Expansion, which is where I found out it was even possible to made dimension selective sun textures in the first place. Go check it out!
Note: Today's updates consist of big changes made to the resource pack and smaller changes to the data pack in order to better accommodate the resource pack changes. Make sure to equip the latest version of the resource pack to enjoy them!
-The sun texture for Dormis has been retextured as a giant, glowing slate with an inscription written in galactic alphabet. (No I won't translate it!)
-The sun texture for Omnidrome has been retextured as a green strange-matter reactor.
-The sun texture for Pax has been retextured as a broken gold crown.
-The sun texture for Sanctum has been retextured as a dying, red giant star.
-The sun texture for the Brine has been retextured as a giant blue turtle (Still have no idea what to name em' at this point).
-The sun texture for the Faewild has been retextured as the Overworld when viewed from space.
-The sun texture for Varskspace has been retextured as the head of Innominatam.
-Clouds have been removed from Dormis, Omnidrome, Sanctum, and Varskspace. With the resource pack equipped, they will not display even if set to "fancy".
-Modified the fixed daylight of Sanctum, Omnidrome and, the Faewild.
-The Brine now has a fixed daylight time.
-The ambient lighting and biome coloration of several biomes has been tweaked to better accommodate resource pack changes.
-Players now receive a fast burst of regeneration when traveling from the Faewild to Pax. Added to better fill up the extra hearts a player gets in Pax.
-Players who fall through to the bottom of the Void can now be transported to ANY one of the 14 dimensions. Sanctum, Panacea, Glacium, Varskspace, Omnidrome, the Brine, and the End have twice the probability of being transported to as the other remaining dimensions. Players that reach a dimension after falling through the Void will arrive encased in a hollow 3x3 obsidian cube.
-Players who approach the max build height in the End will no longer be teleported to the Void.
-Players who approach the max build height in the Void will no longer be teleported to Sanctum.
-Players who fall beneath Panacea or Varskspace will teleport to the Void.
-Players in Panacea can now take off a creeper head without being instantly returned to the overworld. To leave Panacea, players must perform the same actions they did to enter Panacea. Approach a creeper while wearing a creeper mob head.
-Many Brine structures such as pirate ships, giant urchins, giant crabs, starfish, sponge towers, and clams now generate less frequently.
-Raft structure has been added to the Brine. The small structure generates in three variants, each with respective loot tiers. A sincere thanks goes out to Cardboard_box for their design and implementation.