Changelog
JANUARY UPDATE
OMNIDROME CHANGES:
-Locked POWER type omni commands. Players unlock each ability when they use that specific ability book for the first time.
-Locked SUMMON type omni commands. Players unlock them by slaying the mobs inside containment tube structures.
-Locked SUMMON.pulse, SUMMON.lightning,and SUMMON.construct omni commands. All are unlocked after defeating the Project Ruination boss.
-Locked ENABLE/DISABLE.flight, ENABLE/DISABLE.sprint, and SUMMON.disruptor_beam omni commands. All are unlocked after defeating the Disruptor boss.
-Locked BUILD/CLEAR type commands. Players unlock each by visiting differnt Omnidrome biomes.
FAEWILD CHANGES:
-Ranger miniboss now spawns rarely in the Faewild. The mob has the base properties of a skeleton, but comes equipped with armor, increased health, greatly increased follow range, and a bow enchanted with punch x10. Also uses poison arrows and is commonly found riding a spider.
-The faewild castle has been reworked. A huge congratulations is in order for Dr. C for decorating the interior of the castle and making the castle feel lived in. From adding a massive library with spiraling staircases, to decorating the throne room with an intense parkour challenge, your interior decorating skills show no bounds. I know this was an incredibly involved and time-consuming task, but you did it with flying colors. Thank you so much! Three cheers for Dr. C!
-Added 6 different kinds of loot chests to the fae castle. Prison, castle, garden, troop, kitchen, storage, and library. Library loot contains a large collection of enchantment books.
-Fae Rangers now frequently spawn in the clandestine castlegrounds biome. Several persistent fae rangers have been added to the castle.
-Added fae traders (and a few normal villagers) to occupy the castle. Most fae traders there have an extra trade option that will let the player earn more xp bottles.
-Added four armor stands to the castle structure which grant a massive damage boost to all entities within 200 block radius. Fae rangers can typically kill a player in full diamond armor with two hits when this buff is active. Players can choose whether or not to destroy the stands or play the game with them active.
-Added four lever rooms stacked above the throne room. The purpose of these rooms is to help the player locate the strength-granting armor stands. In each of the rooms is one special lever that will cause an armor stand to glow. Four rooms, for four stands. The levers will also produce a note block sound when activated.
SPECIES CHANGES
-Dwellers are not granted the blindness effect when in sunlight if they are wearing pumpkin or helmet.
-Nereids and Frostkin are not exhausted when in a sunny, dry biome if they have a helmet equipped.
-Realmkeepers will not receive the absorption effect if they have a helmet on.
-Realmkeepers no longer receive the weakness bane when wearing armor above gold level.
-Realmkeepers no longer receive an absorption buff in full gold armor.
-Anti-starvation saturation buff has been removed (again) from the Outlanders and given to Frostkin.
-Frostkin are now immune to the wither effect effect from all sources but are granted instant damage when on fire.
MISC. CHANGES
-Exit for omnidrome exit portal finished.
-Fixed unactivatable ruination boss.
-GM rectified the majority of brine potion issues that came with the 1.20.3 effect syntax changes. WOO!
-No resource pack changes.
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Release channel
ReleaseVersion number
98Loaders
Game versions
1.20.4Downloads
431Publication date
January 8, 2024 at 11:35 AMPublisher
BrackenStrike
Owner