Mo-Variants 7.7.0 BETA 4
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 4 includes Holiday 2024 QOL, more config improvements, minor changes, and a few bug fixes.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Additions Since Beta 3:
- Holiday 2024 QOL
- Added 4 new holiday variants
- Festive Drowned
- Festive Husk
- Festive Stray
- Festive Zombie Villager
- Modernized the holiday content to fit our latest standards.
- Added 4 new holiday variants
Changes Since Beta 3:
- Config Changes
- Add Ender Category
- Additional Ender Variants coming sometime after v8.0.0.
- Add Netherborne Category
- Additional Netherborne Variants coming sometime after Ender Variants.
- Added "Reset to Default" Buttons to each individual mob cap.
- Updated Spawn Amount "Reset to Default" buttons to standard, and added one for each page.
- Add Ender Category
- Init V6
- Possessed Blades now spawn as a pair.
Fixes Since Beta 3:
- Fixed a few bugs & typos when navigating the config.
- Fix Bosses & Holiday Mobs not being pruned... because... they aren't rabbits... how did we do that?!
- Fix mob cap score correction being broken due to invalid commands. I was tired okay?
- Fix more old code causing issues
KNOWN ISSUES IN BETA 4:
- Spawn Rate config section is NOT up to date.
Mo-Variants 7.7.0 BETA 3
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features. Beta 3 includes minor changes & fixes. THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Changes Since Beta 2:
- Updated the identifier advancements to latest form.
- Init V5
- More backend stuff.
- Finished Mobcap Score Correction.
- Changed the void sentinel to use a predicate for spawning in the end.
- Demon and Arch Demon now use predicates to only spawn in the nether.
- Config Changes:
- Added the advanced menu to clear up the main page a little.
Fixes Since Beta 2:
- Fixed invisible variants.
- Fix some old code not being updated.
Mo-Variants 7.7.0 BETA 2
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 2 includes some further refinements & important fixes.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Additions Since Beta 1:
- Added data correction to further idiot proof the pack.
- Currently only includes scores for Mob Caps.
Changes Since Beta 1:
- Config Changes
- Added [Reset To Default] buttons to Spawn Rates, Spawn Amounts, & Mob Caps.
- Added "Advanced" warning for spawn amounts on Main Menu.
- Clean up Tellraws to get rid of redundant info.
Fixes Since Beta 1:
- Fix most ticking commands not working(i love being idot).
- Fixed an issue where Frozombies weren't getting the data they needed.
- Fixed an isssue where firefly's default mob cap was too high.
- Fix some cases of "Iceologer" still apearing as an active variant in config.
- Fix a case of the illusioner being displayed "frozombie" in the toggle spawning config
- Fix the bogged spawning everywhere.
- Fix the new "kill" advancements(maybe).
- Fix startup not working at all.
- Fix typo in "Load" message.
Removals Since Beta 1:
- The giant is now planned to be removed in 1.20-1.20.4.
Mo-Variants 7.7.0 BETA 1
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 1 includes 1.20-1.20.1, & also brings features into this previously depricated version.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Additions:
- Add a couple new advancements
- 1 Find, a few Slay.
- Add Mob caps for all variants
- Bosses have a cap of 20
- IKORRs have a cap of 100
- IKOs have a cap of 250
- Butterflies have a cap of 500
- Fireflies have a cap of 750
- All other variants have a cap of 1,000
- Config Additions:
- Spawn Amounts
- Control how many variants spawn when a group spawns.
- Variants that already spawn in groups now use this config.
- Mob Caps - ADVANCED
- Configure the mob cap, up to an upper limit. Use at your own risk, these are only intended for large servers.
- Visual Config - ADVANCED
- Enable or disable visual elements, only reccomended for advanced users.
- Currently only contains bossbar toggles, suggested by a discord member.
- Spawn Amounts
- New Variants:
- Added Bogged Backport
- Works like one of our variants, unlike the vanilla bogged.
- Added Bogged Backport
Changes:
- Now Mo-Variants Init V4
- Gameplay Advancements now use the mo-var namespace.
- This may reset your progress, but allows us to keep gameplay and technical advancements separate.
- We also plan on adding more advancements soon! Look out for future updates!
- Config 2.0
- New configurations listed above.
- Overhauled all existing configurations.
- Overhauled all existing pages to be standardized with a slightly better format.
- All new pages comply with this standard.
- Listed all known bug fixes with config 2.0 below. some unknown bugs may have been unknowingly fixed.
- This took a lot of time, so if you appreciate it, please consider donating to Bowswa! It helps fuel the development of these packs!
Fixes
- Backport as much as possible
- Add missing features that can be added from 1.20.2+ to 1.20-1.20.1
- Fix invisible Variants being bugged in 1.20/1.20.1
- Fix Normal Variant toggle all also toggling the IKO
- Fix startup messages not being visible
Removals
- Removed the giant from 1.20/1.20.1
- Removed the Iceologer from 1.20/1.20.1
- Removed 1.21 support from this version.
- 1.21 will be re-released as 8.0.0 with the new content from here.
- Stop removing "old stuff" in all versions.
- Remove 1.21 EX features from 1.20.5/6
- TEMPORARILY REMOVED SUPPORT FOR 1.20.2+
- For this reason we have marked this version as a beta, and futher MC updates will be released in patches as quick as possible.
v7.6.1J Bug Fix MOD
on Jul 13, 2024v7.6.1J Bug Fix
on Jul 13, 2024- Fixed Baby Creepers not spawning
- Slightly slowed the Demon Trident attack speed to better match that of the normal Trident
- Increased Drop rates for both the Pharaoh and Arch Demon's Heads and Weapons.
v7.6J - 1.21 MOD
on Jun 27, 2024v7.6J - 1.21
on Jun 26, 2024Updated to 1.21 Changes:
- Possessed Blade Wind Burst level reduced to 2
- Forgotten Miner's Steel-Toed Boots now have 4 points of Armor
- Charm of Dwarfism now further reduces gravity and makes you immune to Fall-Damage
- Lost Soul HP reduced (40 -> 20)
- Undead Barbarian's Battle Axe buffed
- Attack speed increased (3.7 -> 3.6)
- Gravity Increase lowered (0.06 -> 0.05)
- Movement speed decreased lowered (0.06 -> 0.05)
- Giant Attack Damage increased
- Void Sentinel HP lowered (70 -> 60)
- Spectre boots now give less safe fall distance (300 -> 100)
Fixes:
- Giant abiltiies weren't being used
- Moss Spider had the incorrect size and is now bigger
- Wraith Smoke Particles now show up again
v7.5.1J - Performance Optimization MOD
on May 28, 2024v7.5.1J - Performance Optimization
on May 28, 2024- Fixed performance issues with ambient mob variants loot tables being set to empty by every single entity every tick
- This will be even more optimized in future releases
v7.4.4 Performance Optimization Hotfix
on May 28, 2024v7.4.4 Performance Optimization MOD
on May 28, 2024WARNING: This is for 1.20.1 - 1.20.4.
For 1.20.5/6 see featured versions.
- Fixed performance issues with ambient mob variants loot tables being set to empty by every single entity every tick
- This will be even more optimized in future releases
v7.5J - Biggie N Smalls - MOD
on May 22, 2024v7.5J - Biggie N Smalls
on May 22, 2024Mo-Variants v7.5J
Purpose: To release an update compatible with 1.20.5 already while we work on a massive update improving the pack backend to release more updates, better and faster.
Changelog: Code Translation;
- Commands using NBT translated to new Components format NEW:
- Charm of Gigantism
- Makes you Bigger, Stronger, and bigger (again) to strike down foes while being the bigger person (literally)
- Dwarfologer Variant
- Spawns in raid or woodland mansions
- Teeny lil guy
- Drops new Item, "Charm of Dwarfism" Reworked / Changes :
- Miner's Armor now gives a slight increase to mining speed per piece worn. The "Miner's Steel Toed Boots" Also let you step up a full block.
- Void Wings now alter Gravity and Jump strength Attributes instead of giving Slow Falling.
- Possessed Blade now has the Wind Burst enchantment, boosting you up every time you land a hit, but has less durability
- Feather Boots changed to Spectre Boots;
- No longer unbreakable, but gives (virtually) complete fall damage immunity.
- Battle Axe damage lowered (14 > 10), along with durability (250 > 200) but comes with Breach 4, ignoring most of an enemies Defense, and can be enchanted with Sharpness.
- Battle Axe also now increases your gravity, so you can't even jump up a full block and its much harder to land crits. Is now a much more Timing and Skill based weapon.
- Moss Spider and Possessed Blade (Mob) are now bigger.
- Toxic Skeleton now shoots Nausea arrows instead of Poison.
- Baby Creeper is now a real Smol Creeper.
Known Issues:
- Possessed Blade may not spawn if Update 1.21 Experimental Features are not enabled
- Undead Barbarian may not spawn if Update 1.21 Experimental Features are not enabled
- Advancements not working
Mo-Variants 7.4.3 Smol
- Change Pharoah advancement to branch off of Cactusk
- Change Giant advancement to branch off of HalfZombie
- Change most advancements to be visible.
Fixes:
- Fix FireFlies & Butterflies dropping items when other packs add custom loot tables for bats.
- Fix double identifier advancement in 1.20.2+
Known Issues:
- [4/19/2024] Enable/Disable all Ambient Variants instead toggles Baby Variants (1.20 & 1.20.1)