This is the 1.20.1-1.20.2 version of this datapack fixing the "Empty or non-existent pool: Minecraft:witch_hut/foundation" error. i usualy don't do backports but this was litteraly just a missing file so its an exeption.
- Fixed the "Empty or non-existent pool: minecraft:witch_hut/foundation" issue.
- Fixed the minecraft:grass / minecraft:short_grass issue that is only an issue because of 1.20.3 changes.
- Added Pots with loot to almost all structures (all of them contain a chance for health potions for you no natural regeneration hardcore needs)
- Overhauled the Nether Keep Bridge parts to have more open windows
- Added merlons on the Nether Keep bridge parts (thats the raised areas that give cover to blazes)
- Adding towers on the outside of the Nether Keep, giving a bit more variety for the bridge levels
- Added 4 different spawner types on the outside of the Nether Keep bridges. DO note that this change is an temporary placeholder stand in for trial chambers.
- Spawner to the Nether Keep added are: Skeleton, Magmaslime, Wither Skeleton, Blaze
- Raised the size of the Nether Keep from 7 steps to 11 steps
- Added few more hallway Rooms to the Bunker
- Raised the size of the Bunker from 5 to 20
- Added an random hallways/room blocker so its not always ridiculous large but can be somewhere from 5-20 steps big
- Raised the Donjon Step size to 20, just for the railroad
Important: To get Loot from pots you require Minecraft at least on 23w44a, otherwise they drop nothing but bricks.
Adds Pots to Badland Miner Outpost Bunker Conduit Ruin Creeping Crypt Desert Ruin Underground House
- Underground houses tnt trap got an upgrade Ruined Town Illager Camps Illager Hideout Illager Manor Jungle Ruin Nether Keep Nether Skeleton Camp Nether Skeleton Tower Nether Port Donjon Piglin Outstation Hamlet Stray Fort Taverns Undead Crypts Wild Ruin WItch Villas
- Added Illager Structures to the Tavern Quest chest loot table
- Added Witch Viler to the Tavern Quest chest loot table
- Added Ancient Cities to the Tavern Quest chest loot table
- apologies for the rough transition
- Removed Vanilla Overhauls from this main Mod
- They are now their own Standalone Mods
Forgoten mentions from V3's update changelog: the datapack/mod is compatible with
- Biomes o plenty
- Biomes you go
- Project vibrant journeys
- Wythers
- Terralith
- Regions unexplored
This versions changelog
- Added a missing Button to the Witch Villa room with the zombie converter
- Updated the Witch Villa's charged creeper room by adding an experiment with brown and red mooshrooms
- Slightly updated the Witch Villas main tower
- Fixed an Jigsaw issue with Stay Forts corner pieces that made them impossible to generate
- Fixed a ton of falsely named jigsaw block entries causing console issues~
- the structures where
- All of the Tavern Trader Cars
- Swamp Taverns campfire place
- Illager hideouts hallway siderooms
- All of the Bunker structure files
- All of the Illager camp structure files
- All of the conduit houses and decorative plots
- Slightly updated one of the Bunker rooms
- Fixed false rotated ladders in a few rooms
- Fixed an Illager Hideouts hallway sideroom not being able to generate
- Fixed Witch Villa's brewing loot chest table creating error logs
- your games will still freeze if you use /locate or an eye of ender with very big structures. they are very unoptimized features and the structures are just very big with a lot of rooms it has to roll. if your server times out it just means that it's safety lock kicked in because the game was freezing for more than 10 seconds. after that it usually works again.
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Added Snowy Taverns
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Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set
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Added Piglin Camps
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Added Skeleton Camps (soul/warped/crimson/wastes)
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Added Piglin Outstation
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Added Skeleton Towers (soul/warped/crimson/wastes)
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Added Donjon (Rare Structure only generating in Crimson forest)
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Added Nether Ports
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Added Witch Villa
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Added Creeping Crypts
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Added Desert Ruins
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Added more wild ruins variations
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Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites
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Added an Main Jungle Temple in the Jungle Ruins
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Rearranged Strongholds Layout
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Rebalanced Stronghold library's loot
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Updated Swamp Villages (replaced all villagers with witches, slimes and cats)
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Updated Ancient Cities Loot
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Rebalanced Trim loot in all Dungeon and Tavern structures
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Updated Illager Manors
- Added Staircases in every house part
- Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms
- Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging
- Heavy nerfed the bookshelves and loot tables for chests
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Updated Undead Crypts by adding mobs and removing the candles around the spawner
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Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance
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Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft)
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Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type)
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Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs
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Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air
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Updated Stronghold librarians to have unique trades
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Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit)
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Fixed a bunch of other bugs, missing loot tables
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Fixed several bugs with the stronghold rework
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Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other
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Added Advancements for Completing all Illager Structures
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Added Advancements for Completing all Nether Skeleton Structures
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Added advancements for Completing all Piglin Structures
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Added Advancements for Entering a Tavern for the first time
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Overhauled the Quest system
- Illager camps hold now maps for Pillager Outposts
- Illager Outpost hold maps for Illager Structures and Villages or Ancient Cities (icons will be updated once the experimental villager changes are not experimental)
- Taverns hold maps for Ruins and Dungeons Happy Exploring!
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Added Snowy Taverns
-
Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set
-
Added Piglin Camps
-
Added Skeleton Camps (soul/warped/crimson/wastes)
-
Added Piglin Outstation
-
Added Skeleton Towers (soul/warped/crimson/wastes)
-
Added Donjon (Rare Structure only generating in Crimson forest)
-
Added Nether Ports
-
Added Witch Villa
-
Added Creeping Crypts
-
Added Desert Ruins
-
Added more wild ruins variations
-
Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites
-
Added an Main Jungle Temple in the Jungle Ruins
-
Rearranged Strongholds Layout
-
Rebalanced Stronghold library's loot
-
Updated Swamp Villages (replaced all villagers with witches, slimes and cats)
-
Updated Ancient Cities Loot
-
Rebalanced Trim loot in all Dungeon and Tavern structures
-
Updated Illager Manors
- Added Staircases in every house part
- Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms
- Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging
- Heavy nerfed the bookshelves and loot tables for chests
-
Updated Undead Crypts by adding mobs and removing the candles around the spawner
-
Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance
-
Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft)
-
Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type)
-
Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs
-
Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air
-
Updated Stronghold librarians to have unique trades
-
Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit)
-
Fixed a bunch of other bugs, missing loot tables
-
Fixed several bugs with the stronghold rework
-
Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other Happy Exploring!