Changelog
-
Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore
- Crossbows Power enchant is now renamed to: Might
- Bows Piercing enchant is now renamed to: Blowthrough
- Bows Multishot enchant is now renamed to: Tri-Shot
- Added Translation Keys
- Lone Citadel and Toxic Lair are now obtainable maps
- Maps now have icons that fit their structures more
- CEM Support for DnT boss mobs:
- Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick"
- Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint"
- Removed the Largest house parts for the last step in Manors generation
- Outreach is no longer in the nether keep
- Fixed Bug with the Shrine Advancement causing an error in the server log
- Fixed Typo with the Shrine Advancement [Strengh -> Strength]
- Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"]
- Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"]
- Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"]
- Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"]
- Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"]
- Fixed bad controll character in template pool witch_villa/plot
- Fixed Call for Adventure Advancement, doesnt trigger curently
- Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257
- Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book
- Known bug: console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
Fixed Chorus plant placement in the End Lighthouse again Removed chains from jail rooms in the nether keep sorry for the small bug fix updates. this should be the last.
Fixed Chorus plant placement in the End Lighthouse Fixed Jungle Ruins Loot tables Fixed Desert Ruins Loot tables Adjusted key rate in End Castles
Added new remnant: Classic village, the classic old village from prior to 1.14, this replaces the old village house wild ruins
New boss behaviors: Breeze boss now deal slowness 3 on direct aircharge hit Giant enemy spider deals poison 3 Phantom boss clears levitation from you Elder guardian boss has a 25% to spawn a small mini guardian when it takes damage Shulker Bosses Shulker Bullets will give you Levitation for 15 seconds Shulker Minibosses Shulker Bullets will give you Levitation 3 for 5 seconds New shrine tower structure, inspired by the sheikah towers from botw, they are 12x rarer than the shrines around 6-12k blocks apart
Rework ghasted enchantment: It only leaves fire when it hits an entity The levels heavily affect the knockback from the explosion
Added support for waystones mod in both the shrines and the new shrine towers No this wont come to other Structures.
Overhaul of the badlands miner outpost, and replaced their mines with generating a vanilla badlands mine bellow them Overhauled part of the layout of the illager manor Split shrine into 5 different structures for ease to /locate Reduced the amount of cobwebs in the toxic lair All enchantments in loot tables now work using tags, this gives more control to customize it Increased chance for Shrine Keys Increased chance for Ominous Shrine Keys Added Lesser Shrine Vaults in Shrine Rooms Added Lesser Ominous Shrine Vaults in Shrine Rooms Added 5 new Advancements for killing the Minibosses
Fixes: Fixed Vaults floating too high in some toxic lair rooms infested effect clouds (removed the creepers with infested) Fixed lag from the toxic lair due to the amount of entities (reduced the number of prespawned entities) Fixed advancement icon from the trident trial monument Fixed trident trial monument vaults giving incorrect enchantment books Fixed traveler being incompatible with frost walker and depth strider rather than soul speed Fixed Desert ruins chests sometimes being empty Fixed gravity not working when hitting a wall Fixes Evoker not being Present in Badlands Miner Outpost Fixed issue of Enchantments referencing non existent tag Fixed Wither Coated to always take 2 durability pointes even with unbreaking
- Added 10 new Enchantments:
- Antidote
- Negates all damage from poison and deals it to the chestplate
- Items: Chestplate
- Max level: 1
- Incompatible with: Protection enchantments
- Found in: Toxic Lair
- Curse of conductivity
- Gives a chance to get struck by lightning during a thunderstorm
- Items: Any
- Max level: 1
- Found in: Random loot
- Ghasted
- Shoot a fire arrow which explodes upon landing, destroying the arrow in the process.
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Gravity
- Found in: Nether keep
- Gravity
- Shoot an arrow which will pull all mobs around it upon landing, destroying the arrow in the process
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Ghasted
- Found in: End Castle
- Illagers bane
- Deal extra damage to Illagers, Vexes, Witches and Ravagers
- Items: Weapon
- Max level: 5
- Incompatible with: Sharpness, Smite, Bane of Arthropods
- Found in: Illager structures
- Outreach
- Raises the block interaction range
- Items: Chest
- Max level: 4
- Found in: Desert Ruins
- Photosynthesis
- Repairs the item when is in direct view of the sun
- Items: Any
- Max level: 1
- Incompatible with: Mending
- Found in: Jungle Ruins
- Traveler
- Faster sprinting speed and step up full blocks
- Items: boots
- Max level: 3
- Incompatible with: Soul speed
- Found in: Shrines, Graves
- Wax wings
- Negates durability damage from slow gliding but raises by 50% the durability damage from gliding fast
- Items: Elytra
- Max level: 1
- Incompatible with: Unbreaking
- Found in: End castle
- Wither coated
- Deals wither upon hitting the target and doubles the durability damage
- Items: Sword and axe
- Max level: 1
- Incompatible with: Fire aspect
- Found in: Wither skeleton swords and Nether keep vaults
- Added 31 new structures total
- 23 of them are Remnant Structures.
- those structures spawn in the same structure set and are x1.5 times rarer than woodland mansions. you will barely see them and probably not find all of them
- those structures are simulair to wild ruins, just alot more rare
- the miners house has been removed from Wild ruins and is now part of the Remnants set
List of the new remnant structures:
- Bee Keeper, an ruined house with some honey and a bee hive
- Big Remnant 1, left over stone walls suggesting the shape of a structure
- Big Remnant 2, left over stone walls suggesting the shape of a structures
- Big Remnant 3, another type of Big Remnant 1 but with an 2x2 Oak tree
- Birch Forest Graveyard, Recreation of the house from Pumkin Pastures church at the end of the level in minecraft dungeon with some graves in a graveyard
- Bridge Remnant, One of the 2 Remnant structures that kicked this entire set of with permission of u/Chris_The_Aligator Reddit Post with Remnant Suggestion
- Bunny Base, small tower with 2 rooms and a backyard containing Bunnies
- Desert remnant, the 2nd structure added with permission from the Reddit Suggestion Post, Includes archeology stuff from the Desert Ruins
- Forest Smith, small abandoned house with workstations of all smithing types for villager
- Frog Ranch, Mangrove swamp structure out of packed mud with an frog yard
- Graveyard, Graveyard.
- Medium Remnant 1, left over stone walls suggesting the shape of a structure
- Medium Remnant 2, left over stone walls suggesting the shape of a structure
- Mud Brick Constructor, abandoned Mangrove swamp structure out of packed mud with workspaces suggesting that packed mud was creatred here.
- Ominous Shop, recreation of the mysterious shop from Minecraft Dungeon containing a pot with an ominous potion
- Ruin Farmer, ruined farmhouse inspired by the camp from Minecraft Dungeon
- Ruin smith, ruin inspired by the smithing shop from minecraft Dungeons
- Sawmill, abandoned Sawmill with some logs
- School Remnants, left over stonewalls and bookshelves suggesting structures
- Taiga Castle, Cobblestone castle in decay
- Miners Hut, previous wild ruin structure, small cobblestone hut with an hole in the ground. inspired from the mining houses as found on the Apterra map by Sabbas Apterrus
- Woodland Hut, Dark Oak Forest structure that is just an abandoned hut.
- Zombie Horse Ranch, small structure with an Zombie Horse and an Zombified Villager who trades you horsegear against material and emeralds or buys horsegear for an fair price.
- Added Birch Villages
- Added Trident Trial Monument.
- Structure contains trial spawner and vaults
- You can obtain the trident from here guranteed!
- Added Toxic Lair.
- Spawns in Swamp biomes.
- Has archeology content on the surface and Trial Spawners underground.
- You can obtain bows enchanted with Piercing or Multishot!
- You can also find the Antitoxin Enchantment here
- Added Lone Citadel.
- Spawns in cold biomes.
- Breezes and Strays can be found here.
- You can obtain crossbows enchanted with Power and Infinity!
- Added Shrines.
- Leads to an underground part where you fight through themed rooms with Trial Spawners!
- Has a vault at the end that can only be opened by Shrine Keys.
- Has Rooms that get progressively more difficult.
- Difficulty 5 rooms have ominous vaults that can only be opened by Ominous Shrine Keys.
- Added End Ships.
- Has Vaults that can only be opened by End Ship Keys.
- These vaults can reward elytras.
- Added End Lighthouse.
- Has Trial Spawners that spawn Shulkers, making them renewable without the need of a shulker farm.
- Has a vault that rewards a map leading to the End Castle.
- End Ship Keys can be obtained here.
- Added End Castle.
- This structure is located at the same coordinates as the strongholds in the overworld.
- Eyes of ender can be thrown to lead here.
- Has at least one end ship of various sizes.
- Has vaults with elytras that need End Ship Keys to open.
- Has Trial Spawners that spawn Shulkers which will reward End Castle Keys for vaults only found in this structure or End Ship Keys when ominous
- You can obtain the Gravity or Wax Wing Enchantments from here.
- Added Mod Suport to all loot tables.
- Updated 16 Structures
- Updated Taverns
- Taverns no longer Spawn with Tavenr Quest Chests anymore
- Taverns spawn now instead with Tavern Quest Trader instead
- to unlock map trades from them, trade once with them
- Updated Illager Manor.
- New Fixed layout for the garden/backyard of the Illager Manor.
- Paintings now spawn, but are still affected by vanilla bugs.
- Rebalanced loot tables.
- Illagers Bane Can be found here
- Updated Ruined Town.
- Varied size.
- New part with a copper dog statue added.
- Central parts will no longer connect to each other.
- Updated Creeping Crypt.
- Now spawns with Trial spawners.
- Do note that this structure is mostly about archelogoy. so this change was more made to repaly the dungeoncrawl aspect ofit
- Trial Spawners can drop Creeping Crypt Keys used to unlock vaults only found here.
- Rebalanced loot tables.
- Now spawns with Trial spawners.
- Updated Desert Ruins.
- Small Temples will no longer connect to each other.
- Added Outreach Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Sand Amound
- Less Trash
- More Sherds
- Relic Disc can be found here
- Outreach Enchanting books too
- Updated Jungle Ruins.
- Bogged Naturally spawn here
- Bogged, Cave Spiders and Zombies Prespawn here with armour
- Added Photosynthesis Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Gravel Amound
- Less Trash
- More Sherds
- Photosynthesis Enchanting books too
- Buffed Chests Tressure loot
- Temples use now Default Jungle Temples loot tables
- Houses have now additional Jungle Items
- Updated Undead Crypt.
- Increased Mob Prespawns
- Overhauled the entire grave loot tables to contain not anymore just emeralds but instead random crafting materials like iron, gold, redstone, diamonds, emderalds and lapis lazuli
- New Rooms resembeling the classic monster room have been added
- Updated Nether Keep.
- Overhauled the entire bridge system.
- Spawners in the Bridges are now replaced with Trial Spawners.
- Trial Spawners can drop Nether Keep Keys used to unlock vaults only found here.
- Added Bridge Houses with more Trial Spawners inside.
- Vaults only generate inside the main Keep Tower.
- Added Bridge Towers.
- Keep Can no longer generate through the bedrock ceiling or inside lava oceans.
- Overhauled the entire bridge system.
- Updated Bunker.
- Generates way closer to the surface.
- Erodes when in contact with air.
- Added most of the vanilla stronghold rooms.
- Added 1 more room.
- Added Enderpearls to pot loot tables.
- Updated Piglin Donjon.
- Now has a Colloseum with Trial Spawners on top.
- Trial Spawners can drop Piglin Donjon Keys used to unlock vaults only found here.
- Has vaults in the entire structure.
- Piglin Brutes Spawned here can drop Piglin Donjon Keys used to unlock vaults only found here.
- Loot has been rebalanced to have less netherite in normal chests but overall more netherite through vaults.
- Instead of Nether Gold Ore other blocks can spawn instead
- Ancient debris 1%
- Iron block 1%
- Gold block 1%
- Raw gold block 5%
- Gilded blackstone 20%
- Nether quatz ore 30%.
- Updated Piglin Outstation.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Updated Hamlet.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Vaults contain maps to: Bastion Remnant, Piglin Outstation.
- Updated Piglin/Skeleton/Illager Camps.
- llager camps now have maps that lead to: Pillager Outpost.
- The Piglin Camps now have maps that lead to Piglin Hamlet.
- Nether Skeleton camps now have maps that lead to Nether Skeleton Towers.
- Updated Nether Skeleton Towers.
- Now contains maps for Nether Port or Nether Keep.
- Fixed Waterlogging in all structures
- Rebalance of loot tables.
- Added 1 new behavior with allays.
- Allays turn into a Vex when they hold a echo shard and are hit by lighting
- Added 10 new Enchantments:
- Antidote
- Negates all damage from poison and deals it to the chestplate
- Items: Chestplate
- Max level: 1
- Incompatible with: Protection enchantments
- Found in: Toxic Lair
- Curse of conductivity
- Gives a chance to get struck by lightning during a thunderstorm
- Items: Any
- Max level: 1
- Found in: Random loot
- Ghasted
- Shoot a fire arrow which explodes upon landing, destroying the arrow in the process.
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Gravity
- Found in: Nether keep
- Gravity
- Shoot an arrow which pulls all mobs around it upon landing, destroying the arrow in the process
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Ghasted
- Found in: End Castle
- Illagers bane
- Deal extra damage to Illagers, Vexes, Witches and Ravagers
- Items: Weapon
- Max level: 5
- Incompatible with: Sharpness, Smite, Bane of Arthropods
- Found in: Illager structures
- Outreach
- Raises the block interaction range
- Items: Chest
- Max level: 4
- Found in: Desert Ruins
- Photosynthesis
- Repairs the item when is in direct view of the sun
- Items: Any
- Max level: 1
- Incompatible with: Mending
- Found in: Jungle Ruins
- Traveler
- Faster sprinting speed and step up full blocks
- Items: boots
- Max level: 3
- Incompatible with: Soul speed
- Found in: Shrines, Graves
- Wax wings
- Negates durability damage from slow gliding but raises by 50% the durability damage from gliding fast
- Items: Elytra
- Max level: 1
- Incompatible with: Unbreaking
- Found in: End castle
- Wither coated
- Deals wither upon hitting the target and doubles the durability damage
- Items: Sword and axe
- Max level: 1
- Incompatible with: Fire aspect
- Found in: Wither skeleton swords and Nether keep vaults
- Added 31 new structures total
- 23 of them are Remnant Structures.
- those structures spawn in the same structure set and are x1.5 times rarer than woodland mansions. you will barely see them and probably not find all of them
- those structures are simulair to wild ruins, just alot more rare
- the miners house has been removed from Wild ruins and is now part of the Remnants set
List of the new remnant structures:
- Bee Keeper, an ruined house with some honey and a bee hive
- Big Remnant 1, left over stone walls suggesting the shape of a structure
- Big Remnant 2, left over stone walls suggesting the shape of a structures
- Big Remnant 3, another type of Big Remnant 1 but with an 2x2 Oak tree
- Birch Forest Graveyard, Recreation of the house from Pumkin Pastures church at the end of the level in minecraft dungeon with some graves in a graveyard
- Bridge Remnant, One of the 2 Remnant structures that kicked this entire set of with permission of u/Chris_The_Aligator Reddit Post with Remnant Suggestion
- Bunny Base, small tower with 2 rooms and a backyard containing Bunnies
- Desert remnant, the 2nd structure added with permission from the Reddit Suggestion Post, Includes archeology stuff from the Desert Ruins
- Forest Smith, small abandoned house with workstations of all smithing types for villager
- Frog Ranch, Mangrove swamp structure out of packed mud with an frog yard
- Graveyard, Graveyard.
- Medium Remnant 1, left over stone walls suggesting the shape of a structure
- Medium Remnant 2, left over stone walls suggesting the shape of a structure
- Mud Brick Constructor, abandoned Mangrove swamp structure out of packed mud with workspaces suggesting that packed mud was creatred here.
- Ominous Shop, recreation of the mysterious shop from Minecraft Dungeon containing a pot with an ominous potion
- Ruin Farmer, ruined farmhouse inspired by the camp from Minecraft Dungeon
- Ruin smith, ruin inspired by the smithing shop from minecraft Dungeons
- Sawmill, abandoned Sawmill with some logs
- School Remnants, left over stonewalls and bookshelves suggesting structures
- Taiga Castle, Cobblestone castle in decay
- Miners Hut, previous wild ruin structure, small cobblestone hut with an hole in the ground. inspired from the mining houses as found on the Apterra map by Sabbas Apterrus
- Woodland Hut, Dark Oak Forest structure that is just an abandoned hut.
- Zombie Horse Ranch, small structure with an Zombie Horse and an Zombified Villager who trades you horsegear against material and emeralds or buys horsegear for an fair price.
- Added Birch Villages
- Added Trident Trial Monument.
- Structure contains trial spawner and vaults
- You can obtain the trident from here guranteed!
- Added Toxic Lair.
- Spawns in Swamp biomes.
- Has archeology content on the surface and Trial Spawners underground.
- You can obtain bows enchanted with Piercing or Multishot!
- You can also find the Antitoxin Enchantment here
- Added Lone Citadel.
- Spawns in cold biomes.
- Breezes and Strays can be found here.
- You can obtain crossbows enchanted with Power and Infinity!
- Added Shrines.
- Leads to an underground part where you fight through themed rooms with Trial Spawners!
- Has a vault at the end that can only be opened by Shrine Keys.
- Has Rooms that get progressively more difficult.
- Difficulty 5 rooms have ominous vaults that can only be opened by Ominous Shrine Keys.
- Added End Ships.
- Has Vaults that can only be opened by End Ship Keys.
- These vaults can reward elytras.
- Added End Lighthouse.
- Has Trial Spawners that spawn Shulkers, making them renewable without the need of a shulker farm.
- Has a vault that rewards a map leading to the End Castle.
- End Ship Keys can be obtained here.
- Added End Castle.
- This structure is located at the same coordinates as the strongholds in the overworld.
- Eyes of ender can be thrown to lead here.
- Has at least one end ship of various sizes.
- Has vaults with elytras that need End Ship Keys to open.
- Has Trial Spawners that spawn Shulkers which will reward End Castle Keys for vaults only found in this structure or End Ship Keys when ominous
- You can obtain the Gravity or Wax Wing Enchantments from here.
- Added Mod Suport to all loot tables.
- Updated 16 Structures
- Updated Taverns
- Taverns no longer Spawn with Tavenr Quest Chests anymore
- Taverns spawn now instead with Tavern Quest Trader instead
- to unlock map trades from them, trade once with them
- Updated Illager Manor.
- New Fixed layout for the garden/backyard of the Illager Manor.
- Paintings now spawn, but are still affected by vanilla bugs.
- Rebalanced loot tables.
- Illagers Bane Can be found here
- Updated Ruined Town.
- Varied size.
- New part with a copper dog statue added.
- Central parts will no longer connect to each other.
- Updated Creeping Crypt.
- Now spawns with Trial spawners.
- Do note that this structure is mostly about archelogoy. so this change was more made to repaly the dungeoncrawl aspect ofit
- Trial Spawners can drop Creeping Crypt Keys used to unlock vaults only found here.
- Rebalanced loot tables.
- Now spawns with Trial spawners.
- Updated Desert Ruins.
- Small Temples will no longer connect to each other.
- Added Outreach Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Sand Amound
- Less Trash
- More Sherds
- Relic Disc can be found here
- Outreach Enchanting books too
- Updated Jungle Ruins.
- Bogged Naturally spawn here
- Bogged, Cave Spiders and Zombies Prespawn here with armour
- Added Photosynthesis Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Gravel Amound
- Less Trash
- More Sherds
- Photosynthesis Enchanting books too
- Buffed Chests Tressure loot
- Temples use now Default Jungle Temples loot tables
- Houses have now additional Jungle Items
- Updated Undead Crypt.
- Increased Mob Prespawns
- Overhauled the entire grave loot tables to contain not anymore just emeralds but instead random crafting materials like iron, gold, redstone, diamonds, emderalds and lapis lazuli
- New Rooms resembeling the classic monster room have been added
- Updated Nether Keep.
- Overhauled the entire bridge system.
- Spawners in the Bridges are now replaced with Trial Spawners.
- Trial Spawners can drop Nether Keep Keys used to unlock vaults only found here.
- Added Bridge Houses with more Trial Spawners inside.
- Vaults only generate inside the main Keep Tower.
- Added Bridge Towers.
- Keep Can no longer generate through the bedrock ceiling or inside lava oceans.
- Overhauled the entire bridge system.
- Updated Bunker.
- Generates way closer to the surface.
- Erodes when in contact with air.
- Added most of the vanilla stronghold rooms.
- Added 1 more room.
- Added Enderpearls to pot loot tables.
- Updated Piglin Donjon.
- Now has a Colloseum with Trial Spawners on top.
- Trial Spawners can drop Piglin Donjon Keys used to unlock vaults only found here.
- Has vaults in the entire structure.
- Piglin Brutes Spawned here can drop Piglin Donjon Keys used to unlock vaults only found here.
- Loot has been rebalanced to have less netherite in normal chests but overall more netherite through vaults.
- Instead of Nether Gold Ore other blocks can spawn instead
- Ancient debris 1%
- Iron block 1%
- Gold block 1%
- Raw gold block 5%
- Gilded blackstone 20%
- Nether quatz ore 30%.
- Updated Piglin Outstation.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Updated Hamlet.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Vaults contain maps to: Bastion Remnant, Piglin Outstation.
- Updated Piglin/Skeleton/Illager Camps.
- llager camps now have maps that lead to: Pillager Outpost.
- The Piglin Camps now have maps that lead to Piglin Hamlet.
- Nether Skeleton camps now have maps that lead to Nether Skeleton Towers.
- Updated Nether Skeleton Towers.
- Now contains maps for Nether Port or Nether Keep.
- Fixed Waterlogging in all structures
- Rebalance of loot tables.
- Added 1 new behavior with allays.
- Allays turn into a Vex when they hold a echo shard and are hit by lighting
Fixed loottables for 1.20.5 minor balance changes to loot tables
- reduced the amound of items in illager related structures