Fix a issue in block.properties that cause the shaders not working with Iris 1.7
-Adjust sunlight brightness
-Fix TAA weird blur artifact
-Fix incorrect light of Global illumination
-Update for 1.19.4
-Update for 1.20+
-Improve performances of Volumetric clouds, Planar clouds, Volumetric light, Volumetric fog and Atmospheric scattering
-Improve temporal anti aliasing
-Fix Sunlight ggx brdf
-Fix Lab PBR emissive texture
-Update to 1.19+
-Update quality of life
-Iris shaders mod compatibility (/!\ Only version 1.4 and + /!)
-Add cave fog
-Add bloomy fog (affect Volumetric light and fog)
-Add No Waves preset in water waves settings
-Tweak atmosphere and sunlight color
-Tweak volumetric fog shape
-Add random temperature color for stars
-Change shape of 2D clouds
-Improve clouds lighting
-Improve water fog
-Fix sunlight ggx hightlight
-Fix clouds transmittance
-Fix reflection on terrain in low profile
-Update for 1.17+
-Add Volumeric light
-Add Breath of the Wild tonemap type
-Add porosity to rain puddles (see Lab PBR doc for more info)
-Improve volumetric clouds
-Improve volumetric fog
-Improve planar clouds
-Improve Global illumination
-Improve overhaul visual
-Tweak ambient occlusion
-Tweak sunlight color
-Tweak auto exposure
-Tweak Aces tonemap
-Tweak Temporal anti aliasing
-Rework diffuse lighting
-Fix enchantement render
-Fix broken shadow map in far render distance
-Fix indirect light accumulation
-Fix water fog skylight when it in underground
-Temporal Anti Aliasing is now enabled in Low profile
-Compatibility with AMD and Intel
-Fix water in boat
-Fix some incompatiblity with Aces code (const function issue)
-Fix some incomatibility with RSM code (depth function issue)
-Fix entity color when they take damage
-Fix TAA closest fragment position
-Fix TAA name in en_US.lang
-Fix volumetric fog seen underwater
-Fix entities and hand normal
-Fix terrain normal mapping