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Just Colored Lighting

Just Colored Lighting

Just Colored Lighting and Dynamic Lights added to a very fast shader for Potato computers, with optional shadows, texture upscaling, and great PBR support.

57.7k
133
Colored Lighting
Potato
Vanilla-like
AboutGalleryChangelogVersions

Just Colored Lighting (v0.3.3)

by timetravelbeard on Jun 18, 2025
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-customizable RGB overrides for soul torch, hi and low

-customizable RGB overrides for soul lantern, hi and low

-end ambient light level adjustable

-new 'Organic' lava pattern (defaulted on on fancy presets) in nether menu

-new menus: 'Dimensions and Other' with end and nether menus

-fire added to flicker fixes

-far away torches and blocklight now respect 'light brightness during daytime'

-disabling screen space hand held torch no longer breaks shader

-pixel-locked shadow option

-clouds have fog applied, fog & sky closer match vanilla (especially on low render distances)

-'light blocks', the utility for adventure maps, now glow and are RGB customizable

-pbr no longer breaks ambient occlussion

-cave light leak fix added for sunlight, and to darken fog underground

-All options should now have User-friendly Names

Just Colored Lighting (v0.3.2)

by timetravelbeard on May 2, 2025
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√-fixed head hitting bulbs changing the color / stopped glowing spider eyes, you can turn them back on in lighting/colored lighting/light detection

✓-added fire to flicker fixes, optional in color overrides to still use texture

√-shadow culling options added to cull entities by type for fps, in shadows menu on bottom

✓-sunAngle is adjustable

✓-More adjustable custom color overrides

✓-Glow frames default less bright, but adjustable

✓-Bug fixes

Just Colored Lighting (v0.3.1)

by timetravelbeard on Apr 25, 2025
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-default preset is much closer to Vanilla lighting, with just colored lighting added. (fixed ao and that there was 100% sun on top of sky lighting, when there should be 0%)

if you want to revert this change to be brighter again, change 'Lighting/directional lighting' to yes

please keep giving feedback on discord, and I'll keep making it better!

Just Colored Lighting (v0.3.0)

by timetravelbeard on Apr 25, 2025
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-Fancy Lighting & Materials! pbr textures now showcase shiny metal, sub surface scattering, and all kinds of materials when lit from block light sources, not just from the sun and moon. (defaulted On on fancy preset, this can be turned on manually when using pbr textures by changing 'lighting/colored lighting/colored light quality' to fancy)

-default torch/fire/lantern color is warmer

-more colors can be changed

-Nether red ambient light can be turned completely off

Just Colored Lighting (v0.2.8)

by timetravelbeard on Apr 17, 2025
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-fixed soul fire to be a light source

-better automatic light source detection

Just Colored Lighting (v0.2.7)

by timetravelbeard on Apr 14, 2025
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fixed shadows from colored glass to tint properly

Just Colored Lighting (v0.2.6)

by timetravelbeard on Apr 11, 2025
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fixed colored glass tinting light

Just Colored Lighting (v0.2.5)

by timetravelbeard on Apr 11, 2025
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partial blocks don't block colored light by default anymore (can be changed back in 'lighting/colored lighting/extra lpv/partial blocks occlude'

Just Colored Lighting v0.2.4

by timetravelbeard on Apr 8, 2025
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-fixed grass & plants glowing when held

-defaulted less overly saturated colored lighting (Lighting/Colored Lighting/Light Range/Falloff=custom) switch to 'vanilla' for the old way

Just Colored Lighting v0.2.3

by timetravelbeard on Mar 31, 2025
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-fixed light detection for fire, redstone lamps, and probably everything else automatic

-some menu cleanup

Just Colored Lighting v0.2.2

by timetravelbeard on Mar 27, 2025
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  • control the colored light briightness from pbr textures seperately for mobs and terrain

  • fixed particles lighting

  • fixed rain transparency (adjustable in 'More Options')

  • fixed name tagtransparency (adjustable in 'More Options')

  • other minor bug fixes

Just Colored Lighting v0.2.1

by timetravelbeard on Feb 22, 2025
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menu clean up

better control over brightness, saturation, etc of colored lights

better support for pbr textures optionally glowing as colored lights

Just Colored Lighting v0.2.0

by timetravelbeard on Feb 21, 2025
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glowing concrete & concrete powder (optional) for cyberpunk builds and neon lights

adjustable colored light brightness & vibrance

lowered redstone powder glow

Just Colored Lighting v 0.1.9

by timetravelbeard on Feb 19, 2025
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moving lights like mobs and dropped torches and fireballs

glowing particle support for hex casting mod

more hand held items glow

general improvements to quality

options for faster light updating

see video here: https://youtu.be/3_DR-6VKosc?si=sJku9RbZzfFezMCL

Just Colored Lighting v0.1.7

by timetravelbeard on Jan 28, 2025
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added the option to use hard-coded glass colors for resource packs where the automatic color detection doesn't work for glass tinting light. It's in 'lighting/colored lighting/hard coded glass colors'

Just Colored Lighting v0.1.6

by timetravelbeard on Jan 23, 2025
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fixed leaky lights

added colored-glass tinting to light (but it can still sneak around since this is just floodfill lighting, it needs to not have open air)

optimizations to help with that

improvements to WiP Dramatic lighting

Just Colored Lighting v0.1.5

by timetravelbeard on Jan 21, 2025
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performance optimizations

'Just Colored Lighting' Profile is just that, no shadows, and is the new default

shadows improved

colored lighting range is now adjustable from 32 to 256, if you want more let me know!

Just Colored Lighting v0.1.4

by timetravelbeard on Jan 19, 2025
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added anbient occlusion

added the option to animate only lava light color and not torches too. this is defaulted on. change it in 'lighting/colored lighting'

Just Colored Lighting v0.1.3

by timetravelbeard on Jan 19, 2025
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added colored light to hand held items

made torches less bright in sunlight to kind of fake auto exposure and not blow out the image being too bright

added more blocks to the 'flickering fixes list' and defaulted it to do still colors. you can change them to animated flicker or back to color based on the animated textures.

known problems: lava glow is too dark, especially in nether

i want to seperate out the rgb for each hard coded flicker fix into menus

i want to default higher shadow bias so shadow acne doesn't happen

Just Colored Lighting v0.1.2

by timetravelbeard on Jan 18, 2025
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hand held lights work

fixed nether

fixed end

nether effects, like pulsing light & fog are optional

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