Wind Waker Edition Resource Pack
Explore and settle the NEW HYRULE! The goal of this resource pack was to create (from the ground up) a Zelda-themed mash-up in the vein of, and matching the quality of the Super Mario Mash-Up that was released for the Wii U/Switch versions of Minecraft.
Explore and settle the NEW HYRULE!
The goal of this resource pack was to create (from the ground up) a Zelda-themed mash-up in the vein of, and matching the quality of the Super Mario Mash-Up that was released for the Wii U version of Minecraft. This is mainly themed after Wind Waker but there are numerous pulls from other games in the franchise.
Compatible With These Mods (And Data Pack):
Here are the Fabric Mods needed to enable all features of the Resource Pack (Optifine should also work):
-Wind Waker Edition Data Pack (for additional paintings among other tweaks): https://modrinth.com/datapack/wind-waker-edition-data-pack
-CIT Resewn (for the custom items) https://modrinth.com/mod/cit-resewn/versions
-Continuity (for the connected textures) https://modrinth.com/mod/continuity
-Entity Texture Features (for the mob variants and glowing entities) https://modrinth.com/mod/entitytexturefeatures
-Entity Model Features (for the custom entity models) https://modrinth.com/mod/entity-model-features
-Fabric Skyboxes (Get those nice Wind Waker Clouds) https://modrinth.com/mod/fabricskyboxes
-Fabric API (dependency for certain other mods listed above) https://modrinth.com/mod/fabric-api
If you don't already have Fabric, here's where you can dowload the loader: https://fabricmc.net/
What makes this Wind Waker Resource Pack special?
-Compatible with Minecraft 1.20.4
-Compatible with Optifine or modded Fabric (see mod list above)
-100% complete resource pack as of 1.20.4
-Designed specifically for 16x16 texture resolution by a reasonably skilled pixel artist
-Unified, Cohesive design.
-Full music replacement, including two original musical arrangements created by pixeltea.
-I tried to make it a solid resource pack even if you don't know Zelda, so that you still enjoy it even after the initial novelty wears off.
Why is it 16x16 and not HD? A few reasons: Firstly, Nintendo's own official "Super Mario Mash-Up" for Minecraft Wii U was only 16x16 and this pack was inspired by that one. Secondly, I think lower resolution textures mesh better and don't look as awkward on the blocky models of Minecraft. Lastly, by making this in a 16x16 resolution I am able to broaden the scope of the pack for things like including 400+ visually distinct NPCs.
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