New CIT! find the fullchangelog somewhere idk my keyboard is broken copy pasting links is pain just enjoy xx
Seagrass fix. Added a new piglin brute variant based on official Minecraft Legends concept art. There’s two random skins for these brutes. Pardon the massive tits I gave this brute, but the concept art also depicts him with big juicy purples. So blame Mojang. Enjoy! The snowball vindicators now only show up when the vindicator is right-handed. A minor change, but this makes sure the vindicator’s axe will never be found floating in mid-air. Added a new rare piglin variant that’s a baby piglin on stilts! Very funny.
Seagrass hotfix!
Full changelog: https://docs.google.com/document/d/13sWsXam9CJ3-VdzqU4hgcSaN9dHBhdwwqTW8hewuCNg/edit
alternatively: https://www.youtube.com/playlist?list=PLO6GPyTLxi6vawGEj4UQ9XLVXzJ2OyQVb
- Added one extra tile to the pool of random sand debris textures: the texture of a starfish! - There’s a starfish in Minecraft Dungeons, and now also in Java Edition :)
- Rebalanced how often my sand block debris textures show up. There’s now a difference in rarity per biome/height.
- Slight tweaks/fixes to the Leapleaf.
- You can now also rename a ravager to either “Leapleaf” or “Leaper” (“leaper” being the leapleaf’s in-development-name) to get the custom Mc Dungeons model.
- Added an ocean variant of the Leapleaf, based on the Poison Anemone’s flower.
- Hidden Depths variants of all the whisperer and quick growing vines! In beach/ocean biomes: The Wavewhisperer, and the Quick Growing Anemone!
- Rename an evoker to “Wavewhisperer” and it will take on the appearance of the correct Mc Dungeons mob.
- Leapleafs and Whisperers now change their magic colour from vex-blue to vex-red when they aggro.
- Added a custom skin for vexes in ocean biomes, to match the colour of the magic within the wavewhisperers (who spawn the vexes in the first place).
- The eyes of evokers now light up when they’re casting spells.
- Split up the features of the Geomancer to add more variation to my evokers. All evokers now have a 10% chance to spawn with either a beard, or a cool pearl necklace (or a hat, but I didn't add the hat this update). The Geomancer in Minecraft Dungeons has a pink necklace, but in my pack I made it vex-blue, and lights up red when the evoker is aggro. There’s a small chance for any evoker to spawn wearing Geomancer robes, and all of these features are made much more common in certain biomes. In old growth biomes for example, the necklaces/beards/robes will be a normal encounter.
- You can also rename an evoker to “Geomancer” and its model will change appropriately.
- In these biomes, Evoker Fangs have also been replaced with cool animated Geomancer Bombs! These bombs have some variety depending on where they spawn, and at what height level.
- Corrected the viewmodels of the Ballista and Formidi-Ballista crossbow renames.
Fixed horse armour z-fighting with the horses. Added many colourful skins for the skeletal horsemen as part of a Skeleton Trap. Added a unique model to skeleton horses. Added many colourful skins for the skeleton horses so they match the Skeleton Trap jockeys. You can now name a horse “Skeleton” and it’ll get a cool unique skin that represents the skeleton horse. I did this because my new skeleton horse skins are so cool, but skeleton horses in-game are incredibly slow. Now you can enjoy a regular horse, with the cool look of a skeleton horse :) Added Godzilla to my pack. Or how I call him: “Blockzilla”. He places the Giant mob. The Giant in Minecraft is pretty useless, so I don’t know why I went ahead and modelled the biggest mob of my career, and he barely has any Ai. But here we are. Slight UV fix for my spider jockey skeleton. Some tweaks to the spawning conditions of skeletons in my pack. Added some detail like gravel rocks and seashells on sand blocks if they spawn in ocean or beach biomes. Also added the occasional sandy details to dirt in ocean/desert biomes. Slight colour tweak to snowy grass. Added a new cobblestone variant texture, based on the cobblestone in Minecraft Legends. Added a very slow pulsing animation to shroomlight. Added a custom look for bedrock that spawns in the End. Some tweaks to my ghast model/texture. I fixed some inconsistencies in the model + optimised it, and also reworked the face of my ghast. I tried to move a bit closer to the default ghast’s face, for recognition’s sake. Added two fun new models for ghasts, that will uncommonly spawn throughout the Nether. Based on official Mc Legends concept art, one model is of a ghast with a big golden contraption built around it, designed to control the poor ghast. It even has a baby piglin on top. The second model is of a ghast turned into a hot air balloon by the piglins. Complete with a basket and a tiny passenger inside. Fixed baby villagers. A new look for all evokers when spawned in any jungle biome! They now look like the Whisperer mob from Minecraft Dungeons! I customised the texture to match the Java Edition artsyle, and they work great! Shoutout to GillsBills of who let me use his Whisperer model made for ReCrafted Mobs! Complete with matching “evoker fangs” that look like vines from Mc Dungeons! Ravagers spawned in jungles now look like the Leapleaf mob from Minecraft Dungeons.