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Updated Pack.png
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Updated to 1.21 and 1.21.1
- Fixed a bug where music wouldn't play
This version changes the villager textures to match what they were pre-1.14.
Lots of sound changes courtesy of Sencie on PMC:
- Amethyst block uses old glass sounds (for consistency with glass)
- Amethyst busts uses old glass sounds (for consistency with glass)
- Amethyst bud uses old glass sounds (for consistency with glass)
- Amethyst chimes are silent (for consistency with glass)
- Amethyst cluster uses old glass sounds (for consistency with glass)
- Ancient debris uses old stone sounds (for consistency with ores)
- Anvil uses old stone sounds (for consistency with stone)
- Arrow uses old sound (pre-1.0.0)
- Azalea uses old grass sounds (for consistency with grass)
- Azalea leaves use old grass sounds (for consistency with leaves)
- Bamboo uses old wood sounds (for consistency with wood)
- Bamboo block uses old wood sounds (for consistency with wood)
- Barrel uses old chest sounds (for consistency with chest)
- Basalt uses old stone sounds (for consistency with stone)
- Bone block uses old sounds (pre-1.16)
- Bow uses old sound (pre-1.0.0)
- Brush uses old sand and old gravel sounds (for consistency with sand and gravel)
- Button uses old sounds (pre-1.9)
- Calcite uses old stone sounds (for consistency with stone)
- Campfire crackle uses fire sound (for consistency with fire)
- Candle uses torch sounds (for consistency with torch)
- Cave vines use old vine sounds (for consistency with vines)
- Cherry leaves use old grass sounds (for consistency with leaves)
- Chest uses old sounds (from Beta 1.8)
- Chiseled bookshelf uses old wood sounds (for consistency with wood)
- Copper uses old metal sounds (for consistency with metal)
- Cow uses old sounds (pre-1.4.2)
- Crop breaking uses old sounds (pre-1.10)
- Damage on entity uses old sounds (pre-1.4.2)
- Damage on player uses old 'oof' sound (pre-1.0.0)
- Damage when falling uses old sounds (pre-1.4.2)
- Decorated pot uses old glass sounds (for consistency with glass)
- Deepslate uses old stone sounds (for consistency with stone)
- Deepslate bricks uses old stone sounds (for consistency with stone bricks)
- Deepslate tiles uses old stone sounds (for consistency with stone bricks)
- Dispenser uses old sounds (pre-1.0.0)
- Door uses old sounds (pre-1.0.0)
- Dripstone uses old stone sounds (for consistency with stone)
- Egg throwing uses old sound (pre-1.0.0)
- Ender chest uses old sound (pre-1.10)
- Ender dragon uses old damage sounds (pre-1.4.2)
- Explosion uses old sound (pre-1.0.0)
- Fence gate uses old sounds (pre-1.0.0)
- Fishing rod throwing bobber uses old sound (pre-1.0.0)
- Fishing rod retrieving bobber is silent (pre-1.12)
- Flint and steel uses old sound (pre-1.4.2)
- Flowering azalea uses old grass sounds (for consistency with grass)
- Froglight uses old wood sounds (for consistency with shroomlight)
- Frogspawn breaking uses old sand sounds (for consistency with sand)
- Frogspawn placing uses lily pad sounds (for consistency with lily pad)
- Fungus uses mushroom sounds (for consistency with mushroom)
- Gilded blackstone uses old stone sounds (for consistency with cobblestone)
- Glass steps use old sounds (pre-1.4.2)
- Grass steps use old sounds (pre-1.4.2)
- Gravel steps use old sounds (pre-1.4.2)
- Hanging roots use old dirt sounds (for consistency with dirt)
- Hanging sign uses old wood sounds (for consistency with wood)
- Husk uses zombie sounds (for consistency with zombie)
- Lightning bolt uses old sound (pre-1.0.0)
- Lodestone steps use old stone sounds (for consistency with stone)
- Magma cube uses old slime sounds (for consistency with slime)
- Mangrove roots use old grass sounds (for consistency with grass)
- Metal uses old sounds (pre-1.4.2)
- Mooshroom uses old sounds (pre-1.4.2)
- Moss uses old grass sounds (for consistency with grass)
- Mud uses old dirt sounds (for consistency with dirt)
- Mud bricks use old stone sounds (for consistency with stone)
- Muddy mangrove roots use old dirt sounds (for consistency with dirt)
- Music restricted to C418's music (pre-1.16)
- Nether bricks use old sounds (pre-1.4.2)
- Nether gold ore uses old stone sounds (for consistency with netherrack)
- Nether ore uses old sounds (pre-1.16)
- Nether sprout uses old grass sounds (for consistency with grass)
- Nether wart uses old sound (pre-1.14)
- Nether wart block uses old sounds (pre-1.16)
- Nether wood uses old wood sounds (for consistency with wood)
- Netherite uses old stone sounds (for consistency with metal)
- Netherrack uses old sounds (pre-1.4.2)
- Nylium mining uses old netherrack sounds and steps use old grass sounds (for consistency with netherrack)
- Packed mud uses old stone sounds (for consistency with stone)
- Pink petals use old grass sounds (for consistency with grass)
- Pointed dripstone uses old stone sounds (for consistency with stone)
- Polished deepslate uses old stone sounds (for consistency with stone)
- Pressure plate uses old sounds (pre-1.9)
- Rain uses old sounds (pre-1.9)
- Root mining uses old grass sound (for consistency with vines)
- Rooted dirt uses old dirt sounds (for consistency with dirt)
- Sand uses old sounds (pre-1.4.2)
- Sapling uses old crop sounds (for consistency with crop)
- Scaffolding uses ladder sounds (for consistency with ladder)
- Sheep uses old idle sounds: say3 is cut (pre-1.4.2)
- Shroomlight uses old wood sounds (for consistency with wood)
- Sign uses old sounds (pre-1.20)
- Skeleton uses old sounds (pre-1.4.2)
- Slime uses old sounds (pre-1.4.2)
- Snowball uses old sound (pre-1.0.0)
- Soul sand uses old sounds (pre-1.4.2)
- Soul soil uses old gravel sounds (for consistency with soul sand)
- Spore blossom uses old grass sounds (for consistency with grass)
- Stem uses old wood sounds (for consistency with wood)
- Stone uses old sounds (pre-1.4.2)
- Stray uses old skeleton sounds (for consistency with skeleton)
- Suspicious gravel uses old gravel sounds (for consistency with gravel)
- Suspicious sand uses old sand sounds (for consistency with sand)
- Sweet berry Bush uses old grass sounds (for consistency with bush)
- Trapdoor uses old sounds (pre-1.0.0)
- Tuff uses old stone sounds (for consistency with stone)
- Vines use old sounds (pre-1.16)
- Wart block uses old wood sounds (for consistency with wood)
- Water splash uses old sound (pre-1.4.2)
- Weeping vines mining uses old grass sounds (for consistency with vines)
- Wither skeleton uses old sounds (pre-1.11)
- Wood uses old sounds (pre-1.4.2)
- Zombie villager uses old sounds (pre-1.11)