First release for 1.21! Some textures not mentioned below were already included in the previous version due to experimental gameplay. :)
Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.10.1...1.11.0
New
- Newold Bat texture
- April Fools 2011 inspired Trial Keys
- Statistics screen Bundle
- Newold Paintings
- Newold Breeze Rod
- Newold flower stems
- Newold Hammer inspired Mace
Changes
- Newold Shield with Banner support
- Better looking cracking on sus blocks
- Edit Chiseled Bookshelf front face
Fixed support for Entity Model Features (EMF) 2.0
Welcome to Golden Days 1.10! This is a big one, lots of changes! The following screenshot is using Golden Days Alpha on top of Base.
Golden Days 1.10.0
Features
New
- Support for 1.20.3/4 (Short Grass rename)
- Bunch of old sounds for new blocks
- Old Vex model and old-new Allays
- Edited deepslate suite of blocks
- Blackstone has a rougher appearance
New-old
- Lanterns
- Chains
- Stripped Logs
- Fox
- Frog
- Bamboo
- Brown Mooshroom
- Ender Chest
- Sniffer Egg
- Dirt Path
- Pink Petals
- Beetroot
- Chorus Fruit
- Potatoes
- Carrots
- Beetroot Soup
- Suspicious Stew
- Tuff Variants (1.21)
- Copper Variants (1.21)
- Trial Spawner (1.21)
- Crafter (1.21)
Revamped
- Glow Berries
- Honeycomb
Beta Parity
- Old Redstone model and color (Still blends smoothly)
- Disabled modern ambient music in favor of C418 music
- Non-shader grass color variation
- Accurate dye colors (PolyTone)
- Removed backface from Spawner when using Experimental datapack
Alpha Addon
- Bunch of new colors for different leaf types
- Edited colors on a bunch of textures
Mod Support
Support for PolyTone (Custom Colors implementation with even more features)
- Can now center Flowers in the middle of the block
- Accurate Swamp water
- Complete re-do of the lightmaps. Now 99% accurate*!
- Dye colors (Banners, Sheep...)
- Old Potion colors
Continuity
- Water in a Water Cauldron is now translucent
Fixes
- Fixed flipped faces on the Boat CEM UV
- Fix #41 Fixed Colormaps appearing dull
- Fix #19 Made Netherite Ore easier to see
- Fixed missing subtitles for edited sounds
- Fixed xray using stonecutters
- Removed duplicate textures
- Fix Chest CEM when using EMF in certain versions
- Fix Player Head using new Steve skin due to using the slim model
* This is a false statement as modern Minecraft lighting is additive and therefore the interaction
between block light and sky light will never be accurate with a lightmap as far as I know.
This release adds compatibility for 1.20.2 and is backwards compatible with 1.20.x
Golden Days Base:
- Beta 1.8 style Glass Panes (Parity)
- Achievement-style Advancements (Parity)
- All Coral variations have new beta-inspired textures (New)
- Scaffolding now has a texture and model inspired by IC2 Scaffolding (New)
- The Recipe Book GUI is now inspired by Legacy Console Edition (New)
- Hoglins and Zoglins now have textures inspired by Zombie Pigmen and Pigs (New)
- End Portal Frames are now inspired by Beta 1.9 (New)
- Red Sand has the same pattern as Sand (New)
- Concrete and Concrete Powder now use the same color palette as wool (New)
- Gold Armor Trim uses a new color palette (New)
- Blue Ice inspired by normal Ice (New)
- Black dye now uses the same colors as Ink Sacs (New)
- Dirt Paths are now Gravel inspired (New)
- New Support for Beds in Enhanced Block Entities (EBE)
- Water and Lava Cauldrons now use the old model (Parity)
- Water color has been adjusted (Parity)
- And more I do not want to keep listing off...
Golden Days Alpha:
- Alpha style Emerald and Netherite Blocks (New)
Bug Fixes:
- Fix #14
- Fix #19
- Fix #20
- Fix #25
- Fix #34
- Fixed end textures for Cherry and Mangrove Logs
Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.9.0-cowhotfix...1.9.1
https://github.com/PoeticRainbow/golden-days/releases/tag/1.9.1