This release solves the problem of message duplication due to a packet sending desynchronization that could happen occasionally. It also supports deprecated plugins that cancel chat messages through deprecated events.
What's Changed
- fix: Rewritten backend signed queue logic
- fix: Advance with the queue in case a deprecated plugin cancels the chat
- feat(paper): Implement Debug logger
Full Changelog: https://github.com/4drian3d/SignedVelocity/compare/1.2.0...1.2.1
What's Changed
- Implement Fabric support in https://github.com/4drian3d/SignedVelocity/pull/32
Full Changelog: https://github.com/4drian3d/SignedVelocity/compare/1.1.0...1.2.0
What's Changed
-
Added support for changing the secured status sent to the player using VPacketEvents or PacketEvents in https://github.com/4drian3d/SignedVelocity/pull/28
-
Added Minestom support in https://github.com/4drian3d/SignedVelocity/pull/29
Full Changelog: https://github.com/4drian3d/SignedVelocity/compare/1.0.3...1.1.0
- Added detection of locally executed chat messages by plugins
Full Changelog: https://github.com/4drian3d/SignedVelocity/compare/1.0.2...1.0.3
- Added detection of locally executed commands by plugins in https://github.com/4drian3d/SignedVelocity/pull/24
New jvm flag to disable the detection in case you don't have the problem or you want to test the performance problem without this fix:
-Dio.github._4drian3d.signedvelocity.checkForLocalChat=false
JVM Flag: -Dio.github._4drian3d.signedvelocity.timeout=100
Full Changelog: https://github.com/4drian3d/SignedVelocity/compare/1.0.1...1.0.2