Finally Distant Horizons
Mods:
- added
Distant Horizons
Quick fix
Shaders:
- Updated Monolith's Shader settings
For the future
friggin DH support
Finally!
Mods:
- Re-added
Chunks Fade In
Shaders:
- Changed
generated_normals
from25
to75
For the future:
Distant Horizons
support
Now for Fabric!
Shaders:
- Updated
Complementary Reimagined r1.1
toComplementary Reimagined r1.2
- Changed
NotAGanesh
's settings to_Monolith_
's
Mods:
- Changed
Effective
toParticular
Resource Packs:
- Updated the
Trailer Experience Pack
to1.1.0
THE FABRIC UPDATE
Trying to add Distant Horizons
+ 1.20.4 support. Wish us luck!
It's aww bwuken
You just cannot play right now. We're getting this beta out so we can get help from the community.
Muds:
- Updated
Iris
- Updated
Sodium
- Updated
Indium
- Updated
Creative Core
- Removed
Charmonium
- Removed
Sodium Shadowy Path Blocks
- Removed
Reese's Sodium Options
- Added
Distant Horizons
- Added
Ambient Sounds
Wesuuwce Packs:
- Nothing
Shadews:
- Turned Shaders off
Fuw the futuwe
- Lessen the file size by removing the override from
Axlo's Trailer Pack
in the.mrpack
- Fixing the bug that makes it so you cannot play.
Shaders
NIGHT_STAR_AMOUNT=O.5
for Complementary+Euphoria
ResourcePacks
- Zipped Trailer Experience
This took a short time
Mods
- Removed
AppleSkin
- Removed
Switcheroo
This took long. Very long
Shaders
- The End Dimension Color Correction
ATM_END_B=0.80
ATM_END_R=0.90
LIGHT_END_B=1.20
E_BEAM_R=128.0
E_BEAM_G=0.0
E_BEAM_B=224.0
E_BEAM_I=0.25
- World Curvature
OVERWORLD_CURVATURE_SIZE=-2048
NETHER_CURVATURE_SIZE=-4096
END_CURVATURE_SIZE=-1024
The World Curvature changes are temporary and will most certainly be changed with [release] 1.0.3
Mods
- Replaced
Hold That Chunk
withBobby
- Added
Chunks Fade In
- Added
Do a Barrl Roll
Resource Packs
- Turned on the
Highlight
Resource Pack
For the Future
To Do
- Remove Appleskin
- Remove Switcheroo
Plans:
- The Nether Update (change the Shader's Nether Settings)
tryna fix a render distance thing. AGAIN
but still its better than the other so [beta]
trying to fix a HoldThatChunk bug
changed shader setttings, added mods
full changelog in the release
Deleted the mods i was supposed to delete
The full release!
Mods:
- Downgraded some mods to prevent a crash
- Sodium:
0.5.3
- Sodium Extras:
0.5.1
- Indium:
1.0.27
- Reese's Sodium Options:
1.8.5
- Sodium:
- Added some mods
- Tiny Item Animations
- Smooth Swapping
- Drip Sounds
- ItemPhysic (gonna get removed)
- Panda's Extra Details
- Telepistons
- Bounced
- Vectorientation
- Yung's Menu Tweaks
- You Were Slain
- Nemo's Ambiance (gonna get removed)
- Falling Leaves (gonna get removed)
- Removed some mods
- Door Animations
For the future:
Going to really soon fix some mods that dont feel like the trailers, and then working on 1.20.4
Again, quite a few changes!
Shaders:
- water weaving texture turned off due to trailer vibe
WAVING_WATER_VERTEX=false
- water foam more less
WATER_FOAM_I=75
Resourcepack:
- Changed (added) the title acreen backround
Mods:
- Added
Reese's Sodium Options
, so no more broken Video Settings. - Changed the
Title Screen Credits
, so now they mention us!
Roadmap:
Getting very, very, VERY close to the release! I took lotsa screenshots, soon gonna update the gallery!
Some huge changes!
Shaders
- Water color more bluish to match trailer vibe
WATERCOLOR_B=140
- Motion blur added
MOTION_BLURRING=true
MOTION_BLURRING_STRENGTH=0.40
- Added Glowing Ores in Caves at night
diamond, emerald, gold
- Changed the PBR settings
- IntegratedPBR:
generated_normals=150
- IntegratedPBR:
Resource Packs:
- Nothing much, removed
Bare Bones Glowing Ores
Mods
- Added Reese's Sodium Options so the Video Settings are not broken anymore
For the Future
Getting pretty close to the release, just gotta tweak some more settings and we are running!
Added a resourcepack to change the title screen!
Just better, added mods, tweaked settings
Roadmap : Reeses sodium, now title screen