- Reconfigured the shader to add new effects and fix some visual bugs without compromising performance
- Disabled the man from the fog spawn sounds to make encounters with him more unexpected, scary, and overall increase the paranoia of the game
- Updated the voice chat to fix some bugs
- Nightmare.jar sound overhaul resource pack
- Lower file size
- Updated NIGHTMARE.jar (better model and ai)
Updated, reconfigured, and recompiled. As a result:
- Better performance
- Lower memory usage
- Lower file size
- Faster launch
- Cleaner GUI
- More immersive experience
- Better default keybinds
- Chance to spawn in snowy taiga instead of just the old growth taiga
- A few new realistic sounds to replace vanilla ones
Client and server performance improvements, updated mods, visual improvements, config changes.
Added cell (a mod made by myself) that adds various new items, tools, armor, recipe tweaks, and more. Made recovery compasses not drop when you die. Added a blur effect to all GUI backgrounds.
Fixed a bug where name tags would display a random string of characters instead of the intended behavior which is to hide the nametags.
Updated ModernFix and Potacore, making some tweaks to rendering and some foreach methods improving performance. Combined all resourcepacks into one "Combined Pack" to reduce resource loading time and memory usage, and provide an additional microscopic boost to performance, as well as reduce the overall mod count making the game launch faster.
Updated embeddium++, improving performance slightly and fixing some rendering bugs
Removed the recipe book and all recipe toasts for more simplicity and immersion. Removed the ability to revive people after they die as it caused issues with death animations and jumpscares, and didnt really fit the style of the pack anyways.
Disabled the man from the fog's lightning to prevent massive forest fires and bases burning down
Improved performance and overall framerate stability, ensuring a smooth and consistent experience
Added the ability to revive your friends up to 2 minutes after they die, even in hardcore
Polished final release
Small bug fixes and added a custom panorama to the main menu screen
Bug fix update Removed tutorial toasts Set the dot crosshair included in the pack to be the default crosshair Small options.txt tweaks to make it feel less like Minecraft and more like an actual horror game
- Reduced file size by 5mb
- Added the one who watches
- Removed the midnight lurker
- Improved performance
- Replaced the cave dweller with nightmare.jar
- Improved sounds
- Improved voice chat
- Removed many structures
- Removed many aspects to provide a more unexpected, unnerving and paranoia inducing experience
- Reworked the default settings to improve the experience
This will likely be the final version for a while
bug fixes
Biggest update yet
- New corpse stalker and nyctophobia dread entities
- MASSIVE performance improvements
- New immersion mechanics
- Better sounds
- Reimagined world gen
- VOICE CHAT
- Overhauled night dweller with new textures, mechanics, and more
- Updated many mods
- Bug fixes
- Performance improvements
- Better configuration