Client & server-side mods have been updated. If you are playing ont he cinnamon server, updating your modpack is compulsory.
Skills
- Updated to
Puffish Skills 0.12
- Added nice little pixellated background images to skill trees
- Feel free to try and guess which games they come from!
- Fixed an issue in the archery skill tree that would boost arrow velocity by 200% instead of 20%
- Bow XP is now obtained at the same speed as warrior weapon XP
- Getting kills with bows used to give 50% more XP for the ranger skill tree, but with how powerful bows can get, I think this was an unnecessary buff and I am now removing it.
Death and respawn
- Death is now handled entirely by the
You're in Grave Danger
mod.- Previously it was handled by one of the optional Vanilla Refresh features.
- [server] It is no longer necessary to manually update the
keepinventory
gamerule
- When you die, instead of dropping a soul, you now drop a gravestone with your name on it.
- This works even when you die from falling in the void or burning in lava
- The gravestone will keep your items safely for 30 minutes, after which it will self destruct and your items will drop on the ground (or in the void, or in lava, you get the point)
- To get your items back simply right-click the gravestone.
- When you respawn, you will get a speed debuff for 1 minute
- Players will respawn with less health and stamina
- Both of these changes are made to hinder players who die 30 times in the span of 10 minutes by making each death take a little more time.
- Same as souls, gravestones will NOT store XP, which will be completely lost on death
- Other players will not be able to steal from your gravestones, however once it has self destructed, items on the floor are fair game.
Traveler's Backpack & Keybindings update
- The
Traveler's Backpack
mod was added - You will be able obtain your own backpack through crafting, trading, and other means.
- To equip the backpack, place it in your back slot
- Once it is equipped, you will be able to press
B
at any time to access the backpack UI. - This means that the create waypoint keybinding has been switched from
B
toU
. - If you have more than one backpack in your inventory you will get slowed.
- Backpacks will also be unequiped upon dying and retrieved when right-clicking your gravestone.
Mod updates
- Create: Steam & Rail received two major patches that should fix a host of issues
- MIAPI has been updated, which should fix a serious crash issue that was encountered by some players
- Disabled temperature changes from the
Fabric Seasons
mod- This really did not fit well with distant horizons (or the map) as the snow/ice was only generated directly around players in winter
- Added
Distant Horizons
as a link instead of hard-including it in the modpack- This means that there should no longer be a need for the server-only version
- Iris is no longer manually removed from server pack (only DH is)
Client Side Update (non-compulsory but recommended)
- Updated
Distant Horizons
from 2.0.2 to 2.0.3- This should result in significant performance gains and memory usage reduction
- WARNING: THIS WILL REQUIRE YOU TO RE-GENERATE DH LODs
- Replaced hard-included copy of the
Iris
1.7 dev build with the stable 1.7 version
Balancing
- Luck obtained from skills reduced from 0.5 to 0.25
- This seemed to be heavily impacting Lootr chests, much more than I thought it would.
See 2.1.4 changelog.
Skills
- Significantly lowered XP gains for warrior & explorer skill trees
- Warrior tree now gets half the XP for every kill
- Explorers now need to get 15 chests for one level instead of 6. This is to account for POIs (like villages) with a very large number of chests.
- Warrior skill tree can now be levelled up by getting kills with:
- Swords
- Pickaxes
- Axes
- Shovels
- Great Hammers (Paladins)
- Maces (Paladins)
- Ranger skill tree can now be levelled up by getting kills with:
- Bows
- Knives (+100% XP)
- Spears
- The explorer skill tree nodes that gave +5% movement speed now instead give +3% sprint speed
- The explorer skill tree nodes that gave +10% movement speed still give +10% movement speed
- I did not expect the speed buff to be this significant, and that is my bad.
- Additional ranged damage nodes gave 80% extra damage per node instead of the intended 8%.
- This was obviously a bug and has now been corrected.
- Vampiric Tendencies skill modified:
- Regen penalty lessened (-80% -> -50%)
- Added damage penalty (0% -> -10%)
- The regen penalty was just way too much for the skill to be worthwhile so I lessened it significantly and added a less handicapping drawback
Difficulty Balancing
- Baby skeletons have been disabled
- Random speed buffs have been removed from drowned
- Undead no longer heal from their attacks
See 2.1.3 Changelog.
- Fixed an issue with the ranger skill tree making arrows deal no damage
- Fixed an issue with shader clouds being too low
- Removed
Chunks Fade In
because it makes no sense to keep it when DH is included - Made
Spawn Animations
spawn mobs at a minimum distance of 40 blocks instead of 20 (the default of the mod)
New
- Added Towns & Towers
Changes
- Moved from
Farmer's Delight Fabric
toFarmer's Delight Refabricated
- This was forced by an update to Create: Slice & Dice
- Removed "release" version of
Iris
from modpack- Will re-add it when Iris 1.7 officially releases.
- Disabled distant Generation with
Distant Horizons
to prevent a known issue. - Rebalanced spread of structures:
- Made towers of the wild spread at normal intervals,
- Tidal Towns spread 7x more (so 7x rarer),
- all other structures will be spread 30% more
- Unless otherwise specified here, updated all mods to latest
Photon Shaders
- Made clouds appear higher by default
- They used to be able to completely block your sight until I made this change
- Added a LOT of custom lighting and reflecting effects, especially for custom (modded) blocks, see more about this here
Default options changes
- Made default render distance be 9 instead of 10
- This should ease the burden on lower-end machines. Feel free to lower it even more if needed.
(this is just 2.1.2 without iris & DH)
Alpha testing build, use at your own risk.
Server-specific version
Do not install this client-side
This version comes with:
Distant Horizons
disabledIris
disabled
(this also has the effect of making the modpack much, much smaller: 3MB instead of 20MB)
- Rebalanced
puffish skills
skills- Mainly buffed damage outputs of both ranger & warrior skill trees to be on par with each other
- Buffed water/lava swim speed. (10->20% each node)
- Buffed lung capacity (10->20% each node)
- Fixed Addicted skill which was not working as intended
Truly Modular
Knives & Daggers now give Ranger XP- Made default render distance be 10 chunks
- This will lessen the impact of Distant Horizons on lower end machines.
- Finished the
Pufferfish Skill
configuration (making skill trees)- From now on there will be small adjustments made for balancing purposes but no major changes.
- Made
Photon
the default shaderpack - Made
Photon
a modrinth dl link instead of including it as a file in the modpack (this was due to it not being marked as 1.20.1 compatible) Distant Horizons
is included in this beta version as tests went well in the alpha version- Removed
Obscure API
- This was used for extra attributes but is no longer used.
- Removed
Extra RPG Attributes
- Same reason as above (and was also a depency for spellblades, which was removed as well.)
- Removed
Spellblades and such
- They were very (too) powerful and available in early game-accessible chests, which was a big no no for me
- Removed unused resource packs
- Added
Sparse Structures
config- This should make structures slightly less sparse
- Except for tidal villages, which should be MUCH sparser
- Added the
Photon
shaderpack as an option- It comes preconfigured by me, but feel free to make your own modifications.
- Added support for Distant Horizons w/ shaders by:
- Adding the dev version of
Iris
(1.7) - Adding the dev version of
Distant Horizons
- Adding the dev version of
- Added
Enchantment Descriptions
- Added
SIHYWTCAMD
(difficulty mod)- With all the extra tools players will have at their disposal, I wanted to level the playing field a bit.
- This mod adds many small things to enemies to make them at minimum unexpected and at best dangerous.
- Removed
Soulslike Weaponry
- It simply added too many things and wasn't focused enough. It added the weapons but also ores, bosses, a LOT of useless keybindings..
- The weapons were also ridiculously powerful.
- Overhauled warrior and ranger
puffish skills
- The skill trees are not done, only the skills, and I am open to adding more variety if you have any good ideas!
- Added missing
CTOV
compat patches for:Gazebos
Create: Structures
Paladins & Priests
Wizards
- Removed
cat_jam
- The mod did not work unfortunately
Modpack status
I now feel safe to set this version as beta and feature it on MR. All major bugs have been fixed and the only feature I really want to add that is still missing -Distant Horizons compatibility- will be added in the coming weeks.
New
Soulslike Weaponry
was added, which adds new weapons and bossesCreate Copycats
was added to give players more freedom with copycats
Changes
Sound Physics Remastered
has been removed from the modpack.- This is due to it now being officially incompatible with
Create
.
- This is due to it now being officially incompatible with
- Tree leaves that were bushy due to
Stay True
are now no longer bushy.- Players who prefer maximum bushiness may re-enable bushy leaves by removing the nobushy resource pack.
Mod updates
Create: Steam & rails
received a major update, 1.6. Go check it out on their page.- Various other mods were also updated (Create, Tectonic...)
Fixes
- The issue with the skills menu is finally fixed!
- You can now purchase skills by pressing
K
as intended.
- You can now purchase skills by pressing
Rebranding
Allexio's Create +
modpack has been rebranded to Cinnamon
.
I wanted to come up with a proper modpack name that conveyed a vanilla++ feeling. No one else seems to have a project called cinnamon so this felt like a match made in... ice cream?
Made a new mascot and changed the name most places I could think of. Also completely reviewed the MR and Github descriptions with cool custom made buttons and started working on a proper wiki for the modpack ;)
Changes
- Disabled other mods adding items to player inventories on initial server spawn. Your items should now always be as intended
- No more spawning with the paladin mod book
- Removed the following mods owned by MehVahdJukaar for ethical reasons due to his handling of the creation of his FD fabric port.
- Supplementaries
- Amendments
- Moonlight Lib
- Randomium
Known Issues
The issue with skills has still not been fixed unfortunately. I am currently working on it but I might have to disable skills for the initial 2.X release if I can't get them to work properly.
Additions
- Added a few of Yung's mods
- Added
Galosphere
- Added the
Stay True
resource pack
Modifications
- Villages no longer have waystones (use the ones on top of towers)
Fixes
- Complementary Unbound should now be enabled by default
- Continuity should now be enabled by default
Known issues
- The skills don't work as of yet, still troubleshooting
- Some Farmer's Delight crops are unaffected by Fabric Seasons (waiting for response from mod author)
- Erroneous message saying the seasons delight patch is not installed (when it is)