When a final blow that'll kill the player is dealt by a Zombie, it'll prevent the damage and convert the player to a Zombie of that Type (Normal/Villager -> Normal, Husk -> Husk, Drowned -> Drowned)
Bugs can be Reported on the Github
This mod isn't very practal i know that, but it wasn't about the mod being effective or not, it was about a few things.
- Learning, i've only been modding Minecraft for about 10 months and i've got a lot to learn, trying new things unlike my other past mods will help me in the future, this mod in particular help me learn more about modifying the Player and its Renderer as well.
- Fun, Modding is fun. plus i've always wanted a reason to make rotten flesh a viable food source while it actually making sense to be.
- never my intention but it can help with game immersiveness, which a lot of poeple like.
As a Zombie (Updated for newer Version 1.0.2)
- model is rendered as a Zombie, including the First Person Hand.
- burn in the day when your not wearing a helmet (unless your a Husk)
- convert when Underwater (Husk -> Normal -> Drowned)
- eating rotten flesh wont give the hunger Effect & it'll be as good as a Cooked Steak (Raw & Cooked Foods as also reversed)
- killing a non-Infected Player will infect them
- will move very slow (slightly faster then a real zombie tho)
- Zombies will not attack infected players
- Attempting to eat a Golden Apple when weakess is appiled will have the same effect as on a Zombie Villager (Curing the Infection)
I think thats everything, but im not sure.
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Minecraft: Java Edition
1.20.1
Platforms
Forge
Supported environments
Links
Creators
Details
Licensed GPL-3.0-or-later
Published 9 months ago
Updated 4 days ago