Bug Fixes
- Fixed issue where magnetic arrows shot from a dispenser would immediately be capable of being picked up upon hitting the ground, negating the point
- Fixed Magnetic Arrow misnomer (Magnetic Flint Arrow -> Magnetic Arrow)
Alterations
- Rather than the Magnetic Arrow being able to be picked up in creative mode when shot, it can no longer be picked up until the arrow's effect has completed. This is to allow for more fun with the arrow without needing to switch to survival.
Technical
- Metadata added for issues URL.
- Mod metadata has defined 1.20.5 as a compatible version. This is not labeled accordingly because Forge - - Config API Port forces users to use 1.20.6, making this mod technically incompatible due to its dependency.
Game Versions
- Fabric 1.20.6
Added Features
- Item tag translation for #golden_arrows. If another mod wants to display the tag, it'll now be able to display it as "Golden Arrows" instead.
Bug Fixes
- Potential Fix for longstanding rare issue where registering arrows as a dispenser projectile would cause the game to sometimes crash on some computers upon startup. I have never been able to reproduce this, so it has been difficult to fix.
- Changed wooden sticks item tag to #rods/wooden. Was falsely assigned to a different tag that was used previously. Unsure how long this has been an issue, but modded sticks should again be working with this mod's crafting recipes.
Tweaks
- All arrows from Xtra Arrows are specified to always be located after the vanilla arrow in the Combat creative tab (Mostly so that location is consistent as more mods are added).
- Bat Skin and Vex Wing are now specified to always be located after Scute in the Ingredients tab (Consistency)
Bug Fixes
- Fixed Misnomer ["Magnetic Flint Arrow" now "Magnetic Arrow"]