XNet 1.21-7.0.2
- Fixed a problem with item filters being discarded when the controller is broken or when the game is saved
XNet 1.21-7.0.1
- Fixed a crash bug in the gui of the connector
XNet 1.21-7.0.0
- Port to 1.21
XNet 1.20-6.1.6
- Dertiende fixed a bug in the copy of the fluid connector
XNet 1.19-5.2.6
- Dertiende fixed a bug in the copy of the fluid connector
XNet 1.20-6.1.5
- Dertiende implemented a new 'pulse' mode for redstone channels. This will let the connector output a pulse with the specified duration
XNet 1.19-5.2.5
- Dertiende implemented a new 'pulse' mode for redstone channels. This will let the connector output a pulse with the specified duration
XNet 1.20-6.1.4
- Dertiende did another small refactor of redstone and color logic
- Fixed a problem where a facade could mimic air in some situations
XNet 1.19-5.2.4
- Dertiende did another small refactor of redstone and color logic
- Fixed a problem where a facade could mimic air in some situations
XNet 1.20-6.1.3
- Dertiende fixed redstone logic
XNet 1.19-5.2.3
- Dertiende fixed redstone logic
XNet 1.19-5.2.2
- Dertiende fixed a crash with XNet in combination with some other mods
XNet 1.20-6.1.2
- Dertiende fixed a crash with XNet in combination with some other mods
XNet 1.20-6.1.1
- Various changes and improvements from Dertiende:
- Ticking optimisation, caching of main variables
- Added support for jei drag&drop
- Fixed some translations for .ru
- Fixed problem with logical channel when it didn't work with redstone dust connected
- Fixed crash when working with StorageScanner from RFTools
- Fixed crash when energy channel connector breaks
XNet 1.19-5.2.1
- Various changes and improvements from Dertiende:
- Ticking optimisation, caching of main variables
- Added support for jei drag&drop
- Fixed some translations for .ru
- Fixed problem with logical channel when it didn't work with redstone dust connected
- Fixed crash when working with StorageScanner from RFTools
- Fixed crash when energy channel connector breaks
XNet 1.20-6.1.0
- Dertiende did some massive changes to XNet:
- More text labels can now be localized
- Add support of all logic operations from enderio
- Remove "speed" from logic channel
- Changes in input validation: the text is now validated when you lose focus and when you press enter or esc. Previously, every new character was validated
- Fixed bug with connector GUI. Connector name is now correctly displayed when reconnecting for other players as well
- Now in connector GUI you can see connected block for each direction (also info about block when hovered)
- Directional name toggle buttons now do not lose state after reopening the connector GUI
- (Speed up) Combining simulation and real insertion methods for item and fluid channels
- (Speed up) Cache connector position for all channels
- (Speed up) Skip processing of full inventories if there are many extractors for item channels
- (Speed up) Cache rate for energy channel
- (Speed up) Stop the iteration if we have obtained enough energy to fill all consumers for energy channel
XNet 1.19-5.2.0
- Fixed shape calculation for connectors so that they are more accurate
- Dertiende did some massive changes to XNet:
- More text labels can now be localized
- Add support of all logic operations from enderio
- Remove "speed" from logic channel
- Changes in input validation: the text is now validated when you lose focus and when you press enter or esc. Previously, every new character was validated
- Fixed bug with connector GUI. Connector name is now correctly displayed when reconnecting for other players as well
- Now in connector GUI you can see connected block for each direction (also info about block when hovered)
- Directional name toggle buttons now do not lose state after reopening the connector GUI
- (Speed up) Combining simulation and real insertion methods for item and fluid channels
- (Speed up) Cache connector position for all channels
- (Speed up) Skip processing of full inventories if there are many extractors for item channels
- (Speed up) Cache rate for energy channel
- (Speed up) Stop the iteration if we have obtained enough energy to fill all consumers for energy channel
XNet 1.20-6.0.2
- Fixed shape calculation for connectors so that they are more accurate
- Fixed patchouli integration
XNet 1.20-6.0.1
- Fixed a bug with rendering (cable outlines)
XNet 1.20-6.0.0
- Port to 1.20