Testing state: standard
Changes since previous:
- Added packet-based server-side opt-in and opt-out (Note: requires some modification, see README for instructions)
- Timer and ProximityRadar now require server opt-in, in accordance with Modrinth Content Rules
- Updated to 1.20.6!
Known issues
None yet :D
Compatibility
INCOMPATIBLE with 1.20.4, due to significant code changes in Minecraft.
Testing state: Moderate
Changes since previous:
- Removed non-functional "register" commamnd
- Made "set" Brigadier sub-command actually work
- Added "force" argument to
/debugcrash
that usesGlfwUtils.makeJvmCrash()
to crash without saving world - Added the ability to attack mobs in FullKeyboard
Known issues
- None yet
Testing state: Moderate
Changes since previous:
Features
-
Added "Labels" accessibility feature: renders labels over every entity in the world, even dropped items
-
Removed BlackBox until I can finish it
Others
- Non-user-facing code changes
Known issues
- None yet
Testing state: Moderate
Changes since previous:
Commands
- Created Brigadier (Minecraft slash command) versions of feature commands!
Known issues
- ConfigMenu cannot be enabled through a slash command
- Configuration through commands is not supported by slash commands
Testing state: Moderate
Changes since previous:
ProximityRadar
- Enabled detection of the Ender Dragon
- Added hoglin and zombified piglin filtering options
- Added (back) projectile detection
Misc
- Fixed the Timer scroll adjustment translation key
- Added option to enable opening of GUIs in portals (yay!)
Testing state: Moderate
Changes since previous:
-
Fixed the toggleable feature "disabled" text not showing the translation
-
Added separate ranges for hostile mobs, players and items in ProximityRadar
-
Updated to 1.20.2
Fun fact: this build is the only tested cross-version! It works on both 1.20.1 and 1.20.2 because minimal stuff was changed in Minecraft's codebase :)
Testing state: Completely untested
Changes since previous:
- I have no clue.
- Fixed some things, probably
Testing state: Less minimal than 4.0.0
Changes since previous:
- Fixed HealthDisplay bug that hides all name tags when disabled (CRITCAL)
Testing state: Very minimal
Changes since previous:
- Fixed ProximityRadar entity distance bugs
- Added HealthDisplay (Shows entity health in their nameplate)
- Added BlackBox
Basically just ported the 3.3 features to 1.20
Xenon 3.3 devbuild, not tested, but I just thought I'd upload this since a lot of bugfixes are in here
Changes since previous:
- Fixed ProximityRadar entity distance bugs
- Added HealthDisplay (Shows entity health in their nameplate)
- Added BlackBox
Testing state: Minimal
Changes since previous:
- Updated to 1.20.1
Known Issues:
- Red Reticle doesn't work
Changes since previous:
- Made ProximityRadar display the distance to the closest entity instead of relying on the processing order
- Added item scanning for ProximityRadar
Changes since previous:
- Fixed two critical bugs:
- CommandProcessor blocks all messages when disabled
- FeatureList and CommandProcessor are disabled on world exit, but are not re-enabled
- Added option for CommandProcessor and FeatureList to re-enable on joining world, even if they were disabled
- Downgraded Wurst Client and WI-Zoom (un)compatibility level from "breaks" to "conflicts"
- Added Mod Menu integration for config screen
I'm going on holiday until June 6, so I won't be able to test and fix the mod until I get back, sorry!
Don’t use this version, use 3.1.3 instead
Xenon 3.1.2+1.19.4
Changes since previous:
- Rewrote CommandProcessor, made it faster
- I'm really sorry for the month of inactivity, I really can't make DamageIndicator work :(
Xenon v3.1.1+1.19.4
Changes since previous:
- Fully implement server-side feature opt-out system (untested)
- Fixed the FKB "Look right" translation key
NOTE: This is the first release using proper SemVer, so all versions before this are inaccurate.
Xenon v3.1.0+1.19.4
Changes since previous:
- Added a "full keyboard gameplay" feature: Allows you to play Minecraft using only your keyboard and a touchscreen. Full mouse event simulation (so you can drop the touchscreen) is in progress, but not very successful
- Added missing translation keys
- Fixed a bug in CommandProcessor where it would crash if the command is missing the action keyword
- Fixed a bug where the shader color was not reset in ProximityRadar and RedReticle, causing the hotbar to be miscolored