Changelog
The Shell Update
0.3.8
- Wyrm Armor Fragments renamed to Hiveshell
- Adjusted how wyrms receive damage
- Wyrms can now take damage multipliers from both projectile and fire damage at the same time
- Decompression recipes added for compacted creepbulb & creepflesh blocks
- Loot tables added for Soldiers
- Loot tables added for Warriors
- Added Crawlers (Thanks to UndeadMonkey for the model! Animations and texture by Modrome)
- Technical: Loot tables moved to one single, collective class
- On low HP, Warriors will move around faster
- New
wyrmsevo
command- Evolution values can now be adjusted via this command for server admins
- Complete overhaul of the /wyrms command output
- Technical: Started work on the ARS system and capabilities (Doesn't seem to work yet)
FIXES, MOD SUPPORT, AND REBALANCES:
- Evolution stats curve too steep
- Evolution not notably going down
- Made evolution go down ~2x faster
- Made evo steps 50 points per level for all presets
- Adjusted Soldier size to reduce hitbox size for all melee attacks.
- Added evolution level caps to wyrms except in Dark Forest
- "Maximum Applied Evolution" config option (10/12/20)
- "Enable Maximum Applied Evolution" config option (true/true/false)
- Wyrmfollies rebalanced
- Wyrmfolly buff factor increased from (105%/115%/130%) to (115%/125%/140%)
- Added opt-in support for mods that change the day length through the "Ticks in a day" configuration in World config.
- Warriors will no longer ascend into the air infinitely, they will swoop right back down to "legal" block limits
- This is compatible with Cubic Chunks right out of the box
Dependencies
Files
wyrmsofnyrus-1.12.2-0.3.8.jar(2.18 MiB) Primary
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Release channel
BetaVersion number
0.3.8Loaders
Forge
Game versions
1.12.2Downloads
186Publication date
April 14, 2023 at 5:16 PMPublisher
Modrome
Owner