Changelog
v1.9.12 Changelog
Fixes:
- "Mobs with Griefing Task Blacklist" not working when parasites are looking for light sources
- "Biome Spawn Entity List" typo in the list
- Pree versions not spawning inside the parasite biome
- EntityWave missing lang name
- Heavy Bomber getting stuck in the floor
- Wraith getting stuck in the floor if it has a target
- Bogle getting stuck in the floor if it has a target
- Assimilated Enderdragon getting stuck in the floor if it has a target
- Removed COTH effect texture that was not in use
- Overseer getting stuck in the floor if it has a target
- Light Bomber getting stuck in the floor if it has a target
- Yelloweye getting stuck in the floor if it has a target
- Sometimes Heavy Bomber not following target
- "Link Chance" typo in description
- "Incomplete Cap" will now kill the mob with COTH instead of spawning particles on them forever
- "Assimilated Enderman Ally Teleport Damage" not working for Assimilated Enderman Walking Head
- Minecraft Mob Spawner blocks not spawning parasites
- Deterrent versions leaping on water
Configuration:
- Added Succor Category - SRParasitesMobs.cfg
- "Mob Cap" maximum value increased to 50000
- "Biome Spawn Entity List" Removed all Assimilated and Primitive versions from the list
- "Damage Types BlackList Mobs" description not required was removed
- "Damage Types BlackList Items" description not required was removed
- "Damage Cap BlackList" option removed
- "Damage Types BlackList" option removed
- "Mobs Additional Weakness" option removed
- Reduced minecraft:speed amplifier by 1 to all Dispatchers effects
- "Block Limit For Biome Infestation" from 8 to 4
- "Block Limit For Beckon Infestation Cooldown" from 40 to 200
- "Block Limit For Biome Infestation Cooldown" from 40 to 200
- "Heavy Bomber Explotion Multiplier" from 3 to 6
New options:
- "Mob Cap Per Player" - "Each Player will increase the mob cap by this value." - SRParasites.cfg
- "Colony Parasite Values Biome" - "Set to false if you want parasites from the list to spawn in Parasite Biomes ignoring points required" - SRParasitesWorld.cfg
- "Damage Deterrent RS" - "Set to false if you don't want Deterrents to die if the RS chance is 0." - SRParasitesSystems.cfg
- "Damage Cap BlackList Mobs" - "Damage (Only Mobs) that will ignore damage cap" - SRParasites.cfg
- "Damage Cap BlackList Items" - "Damage (Only Items) that will ignore damage cap" - SRParasites.cfg
- "Damage Cap BlackList Else" - "Damage (Everything that is not Mob or Item) that will ignore damage cap" - SRParasites.cfg
- "Damage Additional Weakness Mobs" - "Additional weakness (Only Mobs) for the parasites." - SRParasites.cfg
- "Damage Additional Weakness Items" - "Additional weakness (Only Items) for the parasites." - SRParasites.cfg
- "Damage Additional Weakness Else" - "Additional weakness (Everything that is not Mob or Item) for the parasites." - SRParasites.cfg
- "Armor Damage Types BlackList Mobs" - "Damage (Only Mobs) that cannot be learned by the armor." - SRParasites.cfg
- "Armor Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) that cannot be learned by the armor." - SRParasites.cfg
- "Damage Types BlackList Mobs" - "Damage (Only Mobs) Types that cannot be learned by the parasites" - SRParasites.cfg
- "Damage Types BlackList Items" - "Damage (Only Items) Types that cannot be learned by the parasites" - SRParasites.cfg
- "Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) Types that cannot be learned by the parasites" - SRParasites.cfg
- "Stage I Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
- "Stage II Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
- "Stage III Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
- "Stage IV Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
- "Bogle needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg
- "Wraith needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg
General changes:
- Cyst Blocks will not always make a sound when eating items (50%)
- The command /srpevolution getphase will now show you current parasite mob cap
- Nidus block will not spawn Dispatchers if current evolution phase don't support Nexus versions and instead will add points
- The Quench will now clean infested blocks in the same way as a purifier block instead of doing it instantly
- Updated "parasite_evolution_phases" Category description
- Changed texture for Beckon spawn eggs
- Changed texture for Deterrent spawn eggs
- Added tooltip for the Quench
- Vacumous cysts Blocks will now turn into Air Blocks when they are floating
Mobs:
- Moving Flesh will now use "Version Adapted Follow Range" option value
- Changed Longarms Wave Attack, will not use the new EntityWaveShock
- Warden will now spawn EntityWaveShock entities
- Host will now spawn EntityWave entities
- Herd will now spawn EntityWave entities
- Bogle now has the INVISIBILITY effect - will lose it when it shoots/gets hurt/its life is low
- Wraith now has the INVISIBILITY effect - will lose it when it shoots/gets hurt/its life is low
- Host will now use the primitive follow range config value instead of the assimilated one
- Pures will not summon tentacles if the current pahse does not support Nexus versions
- Assimilated Enderman will not damage other Assimilated Enderman by teleporting
- Succors spawned by Wraith/Bogle while invisible will gain invisibility for a short period of time
- The blast damage of the succor will now use the value of the damage attribute of the one who spawned it * 2
- Removed boss bar from the Haunter
Files
SRParasites-1.12.2v1.9.12.jar(16.53 MiB) Primary
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Release channel
BetaVersion number
1.9.12Loaders
Forge
Game versions
1.12.2Downloads
57006Publication date
April 17, 2023 at 6:08 AMPublisher
Dhanantry
Owner