walkers 4.2
- fix skeleton not "humanoid"
- entity tags can now be used for skills & blacklist
- small performance patch for the skill system
- add variants menu! (a menu, where you can switch between variants in your in-game HUD)
- add entity arm for horse, donkey, mule, zombie horse, skeleton horse, fox, wolf, strider, warden, allay, vex, creeper, zoglin & hoglin
- fix broken breathing underwater sometimes ignoring limits
- fix FearedSkill not always working
- merge special shape to special variant
- background improvements
- fix MobEffectSkill not working when registered via datapack on 1.20.1
- rework InstantDieOnDamageType
- register SlowFallingSkill for chicken
walkers 4.1
- improve rendering mechanic for better mod compatibility
- add more skill icons
- fix mobs not fighting back
walkers 4.0
I'll start with the small changes. If a mob has an Ability but isn't listed in the abilityCooldownMap in the Config, it'll be added to it. Mobs, that are sensitive to water (get hurt by it) also pass this to the player. There are also many more Friends & Foes Abilities. The shape isn't rendered as spectator anymore, too. For 1.20.1 and below, the First Person Model Mod doesn't crash anymore and should work fine with Walkers. Now, let's get to the greatest change: The SkillSystem. This allows datapack creators to change the bahavior of mob shapes! There are also some new features, such as The ReinforcementsSkill or the HumanoidSkill. I hope you like it! Of course there are some background improvements and new minor features, too. Special Thanks to Yoananas_gang for supporting the project.
walkers 4.0
I'll start with the small changes. If a mob has an Ability but isn't listed in the abilityCooldownMap in the Config, it'll be added to it. Mobs, that are sensitive to water (get hurt by it) also pass this to the player. There are also many more Friends & Foes Abilities. The shape isn't rendered as spectator anymore, too. For 1.20.1 and below, the First Person Model Mod doesn't crash anymore and should work fine with Walkers. Now, let's get to the greatest change: The SkillSystem. This allows datapack creators to change the bahavior of mob shapes! There are also some new features, such as The ReinforcementsSkill or the HumanoidSkill. I hope you like it! Of course there are some background improvements and new minor features, too. Special Thanks to Yoananas_gang for supporting the project.
walkers 4.0
I'll start with the small changes. If a mob has an Ability but isn't listed in the abilityCooldownMap in the Config, it'll be added to it. Mobs, that are sensitive to water (get hurt by it) also pass this to the player. There are also many more Friends & Foes Abilities. The shape isn't rendered as spectator anymore, too. For 1.20.1 and below, the First Person Model Mod doesn't crash anymore and should work fine with Walkers. Now, let's get to the greatest change: The SkillSystem. This allows datapack creators to change the bahavior of mob shapes! There are also some new features, such as The ReinforcementsSkill or the HumanoidSkill. I hope you like it! Of course there are some background improvements and new minor features, too. Special Thanks to Yoananas_gang for supporting the project.