Fixes
- "Old-School" and "Attacking Vertical" advancements given despite requirements not being met.
- Bald Cypress Hanging Sign recipe using planks instead of stripped logs
More backports! This update backports a few miscellaneous upgrades from the 1.21.1 version. Have fun!
Added
- New Swamp Huts
- Advancements
- The Blemish
Changes
- Ancient Pot loot uses the Scalable Reward system from the 1.21.1 version
- Swamp environment changes use Environment Biome Modifier system from the 1.21.1 version
- Backported swamp generation tweaks from the 1.21.1 version
Fixes
- Cordgrass Thatch missing language entry
- Aria and Bloodcap mushroom blocks lacking
minecraft:mineable/axe
tag
Fixed broken axe tag
This update to the 1.20.1 version backports many features from the 1.21.1 version, meaning the two versions are now far closer in terms of features. Enjoy!
Added
- Cranes
- Swamp Spiders
- Growth Pottery Sherd
- Sealed Pottery Sherd
- Cordgrass Thatch
- Huge Bloodcap Mushrooms
Changes
- Aria Mushrooms are now purple
- Swamp dungeon improvements from 1.21.1
Fix broken pickaxe tag
- Made Bloodcap Mushroom Blocks bouncy
- Fixed stair recipes not working
- Updated Biolith
- Updated Neoforge
- Add large Bloodcap mushrooms
- These do not spawn naturally, but are formed when bonemealing bloodcap mushrooms
- Fixed feature cycle error when OTBWG is installed
- Added config option to disable villager trades
Wetland Whimsy 1.2 is out! This one reworks a few parts of the worldgen, but also has some tweaks beneath the hood. Enjoy!.
Changes
- Reworked the sand, gravel, and clay "disks" within lakes.
- They now are a lot messier and more natural-looking.
- If this causes performance or compatibility issues, it can be disabled in the config.
- Replaced MidnightLib with Neoforge's built-in config system.
- The config file is now
.toml
instead of.json
- The old config is NOT compatible with the new one, you will need to reconfigure the mod yourself.
- The config file is now
- Retextured Sludge Charge particles.
- Swamp Spiders no longer use a custom loot table predicate.
Introducing Wetland Whimsy 1.1, the first (real) full update since release! This one brings some much-needed polish, as well as one or two features. Enjoy!
Added
- Carrot Seeds
- Found by breaking Cordgrass, and crafted from Carrots.
- Can be used to feed Cranes.
Changes
- The roof of the Witch Hut is now made of Bald Cypress Planks instead of Cordgrass Thatch.
- Swamp Dungeons look a bit less wierd when spawning on slopes or in water.
- Slightly tweaked Cordgrass and Limestone textures.
- Changed the Crane death sound.
Wetland Whimsy... more like WOKEland Whismy! In this update, I have REMOVED ALL WOKE from the mod.
Changelog
- Added the second amendment
- Added 'murican citizens
- Added EPIC TUNES
- Embraced 1.12.2 supremacy
- Made the textures great again
- Gave the Blemish a hat
- Changed the "crane" into the "gayne"
Actual Changelog
April Fools! This update, as well as the previously shown changelog, are both jokes. The actual changelog has been attached below.
Changelog
- Added the AK47 and Bullets
- Added Florida Man, a new hostile mob that attacks you with the AK47
- Added Disk 69
- Changed several textures to match the programmer art style
- Gave the Crane a pride flag design
- Gave the Blemish a hat
Wetland Whimsy has finally reached 1.0! Almost all the features I wanted to implement have been added, and the mod should be relatively stable now.
Added
- The Crane, a new mob found only in the Marsh.
- Cranes can be befriended with Cordgrass, and befriended Cranes will fight hostile mobs for you!
Changes
- Items dropped by Ancient Pots may be enchanted.
- Aria mushrooms have been changed from blue to purple.
- Aria mushrooms are now bouncy.
- Swamp Spiders can now drop string.
- Tweaked some incense textures.
- Changed the Blemish spawn egg colors to better reflect its sprite.
- Added some missing block tags (thanks to Screamermod for telling me which ones!)
Cut Farmer's Delight support
Attempt to fix crash when both Sinytra Connector and Farmers Delight are installed
Fixed crash on certain Forge versions caused by faulty Marsh JSON
Added
- Cupric Brazier when Caversn & Chasms is installed.
- Bald Cypress Cabinet when Farmer's Delight is installed.
Changes
- Brazier names now change if Caverns & Chasms is installed.
- Bald Cypress boats now appear in the Creative menu.
Added
- Ender Brazier when Endergetic Expansion is installed.
- Brazier names change slightly when Brazier is installed.
- The Marsh biome now has a translation key.
After 2 whole weeks, Beta 6 is complete! Along with several new features and tweaks, Beta 6 comes with a multitude of backend rewrites and a push towards data-driving all the features in the mod, giving modpack creators a ton of power over the features within!
Added
- Incense, items which allow you to replay Ancient Braziers for some unique rewards.
- The Sludge Charge, an item crafted with Blemish rods that creates a toxic explosion when thrown.
- A redesigned Witch Hut, using Bald Cypress and Cordgrass Thatch.
- Potted plants for most of the mod's plants.
- Two new pottery sherds.
- Advancements.
Changes
- Migrated Ancient Pots to a new data-driven system called Scalable Rewards.
- They are currently the only thing that uses this system, though it may be expanded in the future to allow modpack creators to use it.
- Changed arm texture of Blemish slightly.
- Changed texture of Swamp Spider slightly.
- Swamp Spiders can now be sheared.
- Made Dagger slightly less powerful.
- Swamp Dungeons now have a fallback generation pool.
- This means that they are far less likely to have pathways leading into stone walls or caves when they reach max generation size.
- Villagers in Marshes will become Swamp villagers rather than Plains villagers.
Changes
- Fixed crash on dedicated servers
Changes
- Fix Pennyworts placing 4 instead of 1.
- Add Bloodcap Mushrooms, Aria Mushrooms, Aria Spores, and Aria Mushroom Blocks to Composters.
- Fixed the Dots Armor Trim lacking a tooltip