Added a new "Simulation V2" mode(new default setting). Allows the cape to move left and right slightly, prevents too-hard bends/cape clipping into itself, and entirely new underwater physics and behavior(unlike before, where it failed like the vanilla Minecraft cape). Fixed a lot of edge cases, where the cape would become oddly thin, tilted, or inverted. Using the Wind Mode "Waves" will now slow down while underwater.
Full Changelog: https://github.com/tr7zw/WaveyCapes/compare/1.2.2-1.19.3...1.3.0-1.19.3
Update to 1.19.3.
What's Changed
- Additional check for hiding capes https://github.com/tr7zw/WaveyCapes/issues/31
- Create fr_fr.json by @Majoras16 in https://github.com/tr7zw/WaveyCapes/pull/29
- add pt_br.json and pt_br.json by @spaghettube in https://github.com/tr7zw/WaveyCapes/pull/30
New Contributors
- @Majoras16 made their first contribution in https://github.com/tr7zw/WaveyCapes/pull/29
- @spaghettube made their first contribution in https://github.com/tr7zw/WaveyCapes/pull/30
Full Changelog: https://github.com/tr7zw/WaveyCapes/compare/1.2.1-1.19...1.2.2-1.19
Update adding 1.19.1.
Fixed:
- Some parts of the cape got mirrored (thanks Cardistmo)
Added:
- zh_cn translations (thanks SolidBlock)
Update adding 1.19.1.
Fixed:
- 1.19.1 Forge support/later 1.19 Forge versions
- Some parts of the cape got mirrored (thanks Cardistmo)
Added:
- zh_cn translations (thanks SolidBlock)
Initial 1.19 release. Added animated skin feature.
Fixed that the cape can stretch a bit when moving too fast
Made the vertical movement multiplication a config value
Fixed some internal issues
Jumping in place now still moves the cape slightly away, not just straight up
Fixed glitchy behavior that was rooted in the cape being influenced by the fps
Backport from 1.18 + new updates
Fixed that the cape can stretch a bit when moving too fast
Made the vertical movement multiplication a config value
Fixed some internal issues
Jumping in place now still moves the cape slightly away, not just straight up
Fixed glitchy behavior that was rooted in the cape being influenced by the fps
Changes:
-
Backported smooth capes(and a ton of crap that was required for this)
-
Added the options menu(send help)
Changes:
-
Backported smooth capes(and a ton of crap that was required for this)
-
Added the options menu(send help)