This release is an hotfix for a bug regarding textures on 1.21.x version and another one affecting mainly Intel iGPUs chunk uploading and drawing.
Bugfixes
- Fixed a bug regarding texture binding on Minecraft version 1.21.x
- Fixed a bug affecting iGPUs (mainly Intel)
Compatibility
- Fixed texture binding issues (e.g. JourneyMap)
This release fixes some critical issues, such as chunk corruption and crashes on window resizing. It also fixes some compatibility issues with The Bumblezone
and Polytone
mods.
Compatibility
- Added matrix3f uniform
- Fixed crash when using The Bumblezone mod
- Fixed texture issues with Polytone
Bugfixes
- Fixed chunk corruption on chunk loading
- Fixed a crash when resizing window or toggling fullscreen
Compatibility
- Fixed JourneyMap (1.21) crash on waypoint beacon rendering
This release fixes some critical bugs, improves memory usage and mod compatibility.
Perfomance
- Reduced device memory usage (VRAM)
Compatibility
- Fixed Debugify crash on Linux
Bugfixes
- Fixed chunk rendering bug regarding quad index buffer
- Fixed device memory leak on world reloading
- Fixed video settings screen background rendering bug (1.21)
New release fixes JourneyMap compatibility on Minecraft 1.21 and also comes with small perfomance uplifts and some important bugfixes.
Perfomance
- Slightly improved CPU performance
- Small GPU performance improvement (5% at most)
Bugfixes
- Fixed chunk not updating after going beyond RD and coming back
- Added glint strength uniform
- Added 32 bits quad index buffer for draw calls that use higher index count
- Fix compressed vertex format precision bugs (e.g. fire Z-fighting)
Compatibility
- Implemented FRAPI shader loading
- Fixed JourneyMap 1.20.6+ compatibility
- Prevent drawing when buffer builder and shader formats don't match to prevent visual bugs (e.g. BetterNether Firefly)
New release bringing Minecraft 1.21 support, some important bugfixes and compatibility improvements.
Perfomance
- Minor GPU performance uplift thanks to fog function refactor
Bugfixes
- Fixed builder errors leading to no chunk building
- Fixed wrong biome tint
- Fixed crash on texture filter update when image was not initialized
- Fixed DEBUG_LINE_STRIP topology conversion
Compatibility
- Added Fabric fluid sprite handler
- Reverted vanilla chunk border renderer (F3 + G)
Bugfixes
- Fixed rendering bug on 1.20.4 version (flipped viewport) when applying post effects (e.g. glowing effect)
- Fixed LINES render type bug
Compatibility
- Implemented DEBUG_LINES topology
- Improved compatibility
- Fixed hard crash on shader compilation when compiler errors occur
New version comes with a new setting screen, Minecraft 1.20.5 support and many bugfixes.
Settings
- Video Settings screen rework
Bugfixes
- Fixed VoxelShape conflict when using Lithium causing gaps between blocks (e.g. grass paths, farmlands)
- Fixed bug where some biomes ware not considered for chunk building
- Fixed wrong entity color encoding
- Fixed borderless window wrong position and dimensions
- Fixed upload corruption caused on some state changes (e.g. world load/unload)