Update V2.2.2 - Vine Staircases Upwards UI Bug Fix
Bug Fixes:
- Fixed Layer Offset UI Field Not being Configurable to negative values: After the last update, some users mentioned a bug with not being able to configure the Layer Offset to negative values using the UI. Now you can!
Got Questions or Issues?
Hit us up in Discord for questions or report issues on GitHub or in the Discord bug report channel. We're here to help make your Viner experience as smooth as possible!
Update V2.2.1 - Vine Staircases Upwards & Bug Fixes
New Features:
- Added Ability to Vine Staircase Pattern Upwards: Currently, when setting the "offsetLayer" configuration, you're only able to set it to positive values therefore, only allowing Viner to mine staircases upwards. This update allows the value to be set to a negative number allowing players to Vine Staircases downwards too! Players can now set "offsetLayer" to any value within the following range: [-64, 256]
Bug Fixes:
- Fixed UI Crashing when Exiting Certain Screens: Removed some code that was causing Minecraft to crash when exiting certain UI screens.
Got Questions or Issues?
Hit us up in Discord for questions or report issues on GitHub or in the Discord bug report channel. We're here to help make your Viner experience as smooth as possible!
Update V2.2.0 - Configuration GUI & Bug Fixes
New Features:
- Adding Config Screen: Using the RIGHT SHIFT button, you can now pull up a new Configuration GUI Screen to set your Viner configurations on the fly! No more needing to mess with a JSON manually and reloading the game.
You can also configure your Configuration Screen button in the Minecraft Settings -> Controls -> Scroll down until you see "Viner"
- Adding Offset Configuration: Added a new configuration to specify offset between layers vined. i.e. Viner can now make stair pattern mining.
Demo Trailer
Bug Fixes:
- Fixed Ice Blocks not dropping water bug: No more slipping through the cracks! We've addressed the pesky issue where ice blocks were withholding water drops. Now, your liquid resources will flow freely as intended.
- Minor Bug Fixes and Clean up: Attention to detail is key! We've tackled minor bugs and conducted further clean-up to maintain peak performance and stability. This is a work in progress and will continue to tackle minor bugs as time goes!
Got Questions or Issues?
Hit us up in Discord for questions or report issues on GitHub or in the Discord bug report channel. We're here to help make your Viner experience as smooth as possible!
Update V2.1.2 - Hunger Penalty and Shulker Bug Fix!
New Features:
- Hunger Penalty on Viner Use: To add a bit more challenge and realism, we've introduced a hunger penalty for using the Viner. This new feature is fully configurable via the
viner-common.toml
file. Feeling like making it hardcore? Crank up that penalty! Or, if you're not in the mood for added hunger, simply set it to0.0
to turn it off. Dive into the config and tailor your experience!
Bug Fixes:
- Fixed Shulkers Losing Inventory: Thanks to you guys for reporting this bug in the Discord, we've squashed a particularly sneaky bug where shulkers would lose all their inventory items when mined. No more disappearing acts; your loot is safe with us!
Got Questions or Issues?
Hit us up in the discord for questions or report issues on the GitHub or in the discord bug report channel.
Update V2.1.0 - Shape Vining!
Features:
- Hold your "vine" key and scroll with your mouse wheel to switch between regular vining and shape vining. Customize the mining shape with advanced configurations found in the config file!
Got Questions or Issues?
Hit us up in the discord for questions or report issues on the GitHub or in the discord bug report channel.
Update V2.0.3 - Bug Squashing!
Bug Fixes:
- Fixed a bug with XP not dropping on block mine
- Fixed block breaking on tool break; it'll now stop breaking blocks when the tool breaks, and we've incremented the version.
- Fixed durability and block drop amount; no more extra durability loss, and we've squashed the tool break sound bugs.
Got Questions or Issues?
Hit us up in the discord for questions or report issues on the github or in the discord bug report channel.
Update V2.0.2 - Multiplayer Refactor Alpha & More!
Features
- Vine All Feature: Now you can easily vine all the blocks you want, making your mining experience even more convenient.
- You can configure this in the viner-common.toml in your Minecraft config folder
Bug Fixes
- Fixed an issue with tool damage and fortune, ensuring that the correct tool durability is consumed when breaking blocks with Fortune enchantment.
Enhancements
- Modified the collect algorithm to use a BFS (Breadth-First Search) algorithm, resulting in a better mining spread and more efficient block collection.
- Multiplayer Refactor Alpha. Try out the new multiplayer refactor and let us know of any feedback on Github or Discord!
Got Questions or Issues?
Hit us up in the discord for questions or report issues on the github or in the discord bug report channel.
Update V2.0.0 - Multiplayer Madness!
Features:
- Multiplayer Compatibility! [BETA] We're all ears for your feedback. Help us make multiplayer better! <3
- Added support for block tags
- Introduced "Unvineable" (blacklist) configuration. Find it in viner-common.toml in your Minecraft config file.
Bug Fixes:
- Fortune and Unbreaking now apply to Vined blocks
- Fixed issue with not vining diagonal blocks
Enhancements:
- Backend and Development adjustments galore. Big up to @TheJaysH (User ID: tAO56Boe) for the contributions on this update!
Got Questions or Issues?
Hit us up in the discord for questions or report issues on the github or in the discord bug report channel.
Update V1.3.1 - Deep Recursion Resolution!
🛠Fixes:
- Deep Recursion: Resolved an issue where deep recursion led to application crashes, especially when dealing with large clusters of blocks.
- Data Handling: Optimized data processing for large datasets, ensuring smoother gameplay and reduced lag.
🔧 Enhancements:
- Depth Limit: Introduced a depth limit for recursive functions, preventing stack overflow errors and enhancing stability.
- Error Handling: Enhanced error handling mechanisms for recursive functions, providing clearer feedback to developers and modders.
Update V1.3.0 - More Cool Changes!
🛠Fixes:
- Silk Touch Mining: Resolved issues related to silk touch mining to ensure blocks retain their original state when mined.
- Tool-Based Mining: Addressed and fixed the tool-based mining mechanics to ensure proper interaction with blocks.
🔧 Enhancements:
- Configurable Block Mine Limit: Introduced a new configuration option that allows players to set a limit on the number of blocks mined at once. By default, this limit is now set to 5 blocks.
- In-Game Control Configuration: Added a new key binding option in the Minecraft controls menu, allowing players to easily configure the button used to activate the vine action.
!! NEW FEATURE ALERT !!
Now there's a new configurable field in your config file that will set the limit of how many blocks can break at once. You can change this as well! the default is 5.
[Beware, there's a bug I was too lazy to fix that makes the actual limit 1 higher than the config, so 5 + 1 = 6 (actual break limit). Sorry!]
NOTE
Thanks so much for all your feedback and support. I will definitely be applying those great suggestions. B)
Note:
You might get an error on launch about missing config, this is a known issue.
Go to C:\Users{your_user_name}\curseforge\minecraft\Instances{your_mod_profile}\config\
And then create a file named "viner"
Then create a file named "vineable_blocks.json" and populate it with a list of blocks you want to be "vineable"
Example (you can just copy this):
{
"vineable_blocks": [
"minecraft:oak_log",
"minecraft:spruce_log",
"minecraft:birch_log",
"minecraft:jungle_log",
"minecraft:acacia_log",
"minecraft:dark_oak_log",
"minecraft:crimson_stem",
"minecraft:warped_stem",
"minecraft:stripped_oak_log",
"minecraft:stripped_spruce_log",
"minecraft:stripped_birch_log",
"minecraft:stripped_jungle_log",
"minecraft:stripped_acacia_log",
"minecraft:stripped_dark_oak_log",
"minecraft:stripped_crimson_stem",
"minecraft:stripped_warped_stem",
"minecraft:iron_ore",
"minecraft:gold_ore",
"minecraft:diamond_ore",
"minecraft:emerald_ore",
"minecraft:lapis_ore",
"minecraft:redstone_ore",
"minecraft:nether_quartz_ore",
"minecraft:ancient_debris",
"minecraft:coal_ore",
"minecraft:copper_ore",
"minecraft:tin_ore",
"minecraft:lead_ore",
"minecraft:aluminum_ore",
"minecraft:amethyst_block",
"minecraft:deepslate_iron_ore",
"minecraft:deepslate_gold_ore",
"minecraft:deepslate_diamond_ore",
"minecraft:deepslate_emerald_ore",
"minecraft:deepslate_lapis_ore",
"minecraft:deepslate_redstone_ore",
"minecraft:deepslate_copper_ore",
"minecraft:deepslate_tin_ore",
"minecraft:deepslate_lead_ore",
"minecraft:deepslate_aluminum_ore",
"minecraft:deepslate_coal_ore",
"minecraft:deepslate_lapis_ore",
"minecraft:deepslate_copper_ore",
"minecraft:deepslate_tin_ore",
"minecraft:deepslate_lead_ore",
"minecraft:deepslate_aluminum_ore",
"minecraft:deepslate_coal_ore"
]
}