recruits mod 1.10.3 for 1.18.2
!!! this update will may break old recruits config and worlds. Please backup your world before updating to this version!!!
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added sprinting in water
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added equip from upkeep chest
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added cavalry including nomad and horseman
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added crossbowman and AI to use Muskets of Evwukeks Musket Mod
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added "recruit copy" when picking recruit with middle mouse click it will a spawn egg with all nbt data
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added AI to pick up wanted items instead of a direct pickup when in wander freely mode
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added team color option in team creation screen
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added loot to caravans
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added caravan guards will attack if the inventory of the caravan animals is opened
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added Strategic Fire also for short distances
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added button tooltips
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added villager becomming a recruit will now unlock the poi, allowing the other villagers to becomming a recruit aswell. increased price ()
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added "count of recruits in command" to command screen also respecting the current group
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added assign to team mate button in recruit screen
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added config for global team settings (settings in config will be applied on world start for all teams)
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added config to disable damage immunity between ticks and what damage source should not be effected (makes arrows deadly)
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added config to toggle/hold the commad screen
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added config for recruit cost
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added config for creeper target
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removed start armor equipment
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renamed "Ecort" - command to "Protect"
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renamed "Hail of Arrows" to "Strategic Fire"
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increased command range
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nerfed attack damage
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balanced melee attack ai
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increased melee attack reach
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improved performance (hunger, team and moral updates are now event based and not each tick)
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improved config (config is now categorized)
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updated logo
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disabled specifig vanilla team commands as they will break recruits (use the team screen instead) (configurable)
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updated tranlsations (turkish, german, english)
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fixed recruits loses ai in water,
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fixed crash when recruit team is null
+ fixed horse control mixin not working
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fixed pistol would not shoot a bullet
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fixed musket and pistols would ignore team damage (workaround recruits get hit but no damage)
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removed pick up goal (Straw-Poll will be soon)
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improved upkeep feature
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improved pick up from ground (recruits will check if they need to pick up)
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removed "move to pick up item".
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fixed musket could shoot without ammo, made musket with bayonet usable
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fixed crossbowman does not spawn
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fixed bowman copy dont use bow
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fixed pick recruit could be done in survival
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removed recruits horse applied mixin for vanilla horse
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fixed horse movement and rotation
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fixed crossbowman not listening to commands
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fixed recruit copies are despawning
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fixed ai issues
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nerfed patrol spawn chance
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fixed members in team screen would overlap screen
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fixed recruits can attack when passive
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increased protect follow range for recruits on horseback
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improved use shield and melee combat
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added sprinting in water
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added equip from upkeep chest
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fixed recruits loses ai in water,
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fixed crash when recruit team is null
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improved upkeep feature
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improved pick up from ground (recruits will check if they need to pick up)
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removed "move to pick up item".
- improved performance a bit (more updates will come soon on this topic)
- nerfed bowman movement speed
- fixed recruits dont get food from upkeep
- fixed enemy player block interacting not triggering recruits
- fixed recruits move command does not work and break commanding function
- fixed team leave button does not work
- fixed pillager friendly fire config does not work
- fixed dialog for adding and joining team through team menu
- fixed dialog for removing a player from team
- fixed hand interacting with recruits does not change the follow states correctly
- fixed target swapping not working (closest target will be attacked now, when taking damage)
- fixed "No damage source immunity" cant be disabled in config
- fixed configuration for Pillager and Recruit Patrols
- fixed recruits would not listen to commands when no food in upkeep and when they could not mount the specific mob
- fixed recruits can equip armor that they shouldn’t
- changed pathfinder to mc ground pathfinder
- fixed banner renderer for human model
- fixed config description
- fixed damage source immunity
- fixed escorting/guarding mobs wont work right
- fixed Pillager and Recruit patrols
- fixed team could not be created due to wrong input
- fixed recruits would equip swords that make less damge when equiped with an axe.
- fixed recruitment blocks dont working so villagers were unable to become recruits
- fixed recruit table could not be purchased in villager trades
- fixed recruits villagers have no texture
- fixed recruits villagers zombies have no texture
- fixed recruit patrols inventory
- fixed crash when throwing an ominous banner into fire (quick start a raid)
- fixed performance issues with block interacting
- fixed spamming of recruit warnings when placing/breaking a block
- fixed missing translations for team creation
- fixed config to change team creation cost dont work
- changed default config for pillager related things to false. (pillager features are now turned off by default)