Improved mod icon compression, which lowers the jar file size.
Updated mod URLs to the new GitHub location.
(NeoForge) Updated to the new changes: Added 'type=' to mods.toml, and moved the modEventBus field.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=villager-names
Updated mod to Minecraft version 1.20.4.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=villager-names
Updated mod to Minecraft version 1.20.3.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=villager-names
Adds a new config option 'shouldCapitalizeNames'.
Fixes custom names not keeping their formatting.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=villager-names
Improved mod performance.
Changed the backend naming logic.
Fixed names not being applied correctly when spawning in a village.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=villager-names
The old default custom name list is now correctly ignored, and removed, when loading the mod.
This prevents villagers from accidentally receiving the previously used old custom config names.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=villager-names
(1.20.2) Added extra checks which mixins should be loaded, to prevent unwanted behaviour on NeoForge.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=villager-names
(1.20.*) Added official support for NeoForge. Just like Fabric and Forge, in the same jar!
Updated structure and content of mod info files.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=villager-names