Changelog
- Updated to Forge release 2847
- Added support for the undertaker villager from Gravestone mod - Extended. Add
Undertaker|gravestone-extended:undertaker|4
to the Mod Professions entry,gravestone-extended:undertaker
to the Modded Villager Headwear Graylist entry, andgs_undertaker|gs_undertaker|gravestone-extended:undertaker
to the Modded Villager Modular Skins entry to access this skin—or you could delete and re-generate the config file to get the values. - Bugfix: village path blocks that replace water were supposed to turn into planks, but this previously only worked for village roads and not for individual structures. This has been fixed.
- Bugfix: village building decor is constructed before the rest of the building, so things like lamps spawning on roofs or rocks cutting into buildings should no longer occur
- "Decor: Restrict Taiga Troughs" now defaults to
false
- Bugfix: Blocks at the base of decor now defaults to grass instead of dirt
- Bugfix: Taiga Mason House was missing a block in its back wall
- Bugfix: Jungle Cartographer House 1 was missing a single glass pane in a window
- Bugfix: Added stairs to the entrance to Snowy Temple
- Bugfix: Multiple jungle and swamp buildings did not properly substitute their stripped logs with non-log blocks when generating in specific biomes, e.g. sandstone when in deserts. Buildings don't ordinarily spawn in these conditions unless explicitly allowed by the player (see Component Village Types config option), which is why this bug fell through for so long.
- Slightly updated the Dragon and Pet name syllable pools. Delete
config/VillageNames4/namepieces/dragon.cfg
and/pet.cfg
if you want these updated values. - Many config entries that have have long lists of values as their default entries will no longer print those entries in the config description text. This will prevent huge lists populating your configs, making it hard to see which are just part of the description and which are the actual active values. This update will not retroactively remove these huge lists from your config descriptions, so you will have to either manually remove them from the descriptions, or delete and repopulate the configs.
- Added clarification in the description of "Component Village Types": you can use the word "any" or "all" (no quotes) to allow a component to spawn in any village type.
- Added a null check to
EntityInteractHandler.onPlayerAttackEntity()
to hopefully prevent rare NPEs - Infinite loop warning when generating villager trades was upgraded from "info" to "warn" log level
- About a quarter of village structure and construction code was redundant and was refactored/removed. Special thanks to KibaTheBarbarian for playtesting this update
Files
VillageNames-1.12.2-4.4.7.jar(2.85 MiB) Primary
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Release channel
ReleaseVersion number
4.4.7-1.12Loaders
Forge
Game versions
1.12.2Downloads
452Publication date
December 16, 2023 at 8:03 PMPublisher
AstroTibs
Owner