- Bugfix: Villagers should no longer generate "emerald-for-nothing" dead-end trades. 1.11 and 1.12 like to take "null" items in villager trades and automatically convert them to "air," which is not null.
- Bugfix: You can once again obtain Codices from librarians and cartographers, sorry about that.
- Added "Villager makes book" config option which lets you turn off the feature where villagers generate village books
- Renamed "Villager drops book" config option to "Villager drops book/codex" because it applies to both. If you changed this value from the default, you may need to change it again.
- Added "Villagers offer Codex trade" config option, where Librarians and Cartographers will sell you Codexes in the ordinary trade way. The original idea for acquiring the Codex item was going to be through a villager trade, but due to my lack of experience and the lack of ways to easily modify villager trades in 1.8, I scrapped this idea in favor of the right-click-with-emerald method in use since Village Names version 1.1 back in 2017.
- "Villager makes codex" is now false by default, to allow the Codex trade to be the preferred acquistion method.
- If "Codex Chest Loot," "Villager makes codex," and "Villagers offer Codex trade" are all false, Librarian and Cartographer villagers should no longer offer treasure trades, because you have no way to obtain Codices, and therefore no way to obtain the specialized books required for those trades.
- Structure foundations should now use cobblestone instead of dirt when in ocean, river, beach, mesa, or mountain biomes
- Added support for jbredwards's Campfire mod. Add
campfire
to "Mod Priority: Campfire" to access it. - Added support for Oceanic Expanse's Blue Ice. Add
oceanicexpanse
to "Mod Priority: Blue Ice" to access it. - Changed the "Concrete Well" config option to clarify that it only applies to old-school wells: i.e. if "Activate New Village Generator" is false.
- Fixed Swamp Small House 2 foundation
- Optimized some code
- Bugfix: Villagers should no longer generate "emerald-for-nothing" dead-end trades. 1.11 and 1.12 like to take "null" items in villager trades and automatically convert them to "air," which is not null.
- Bugfix: You can once again obtain Codices from librarians and cartographers, sorry about that.
- Added "Villager makes book" config option which lets you turn off the feature where villagers generate village books
- Renamed "Villager drops book" config option to "Villager drops book/codex" because it applies to both. If you changed this value from the default, you may need to change it again.
- Added "Villagers offer Codex trade" config option, where Librarians and Cartographers will sell you Codexes in the ordinary trade way. The original idea for acquiring the Codex item was going to be through a villager trade, but due to my lack of experience and the lack of ways to easily modify villager trades in 1.8, I scrapped this idea in favor of the right-click-with-emerald method in use since Village Names version 1.1 back in 2017.
- "Villager makes codex" is now false by default, to allow the Codex trade to be the preferred acquistion method.
- If "Codex Chest Loot," "Villager makes codex," and "Villagers offer Codex trade" are all false, Librarian and Cartographer villagers should no longer offer treasure trades, because you have no way to obtain Codices, and therefore no way to obtain the specialized books required for those trades.
- Structure foundations should now use cobblestone instead of dirt when in ocean, river, beach, mesa, or mountain biomes
- Changed the "Concrete Well" config option to clarify that it only applies to old-school wells: i.e. if "Activate New Village Generator" is false.
- Fixed Swamp Small House 2 foundation
- Optimized some code
- Bugfix: You can once again obtain Codices from librarians and cartographers, sorry about that.
- Added "Villager makes book" config option which lets you turn off the feature where villagers generate village books
- Renamed "Villager drops book" config option to "Villager drops book/codex" because it applies to both. If you changed this value from the default, you may need to change it again.
- Added "Villagers offer Codex trade" config option, where Librarians and Cartographers will sell you Codexes in the ordinary trade way. The original idea for acquiring the Codex item was going to be through a villager trade, but due to my lack of experience and the lack of ways to easily modify villager trades in 1.8, I scrapped this idea in favor of the right-click-with-emerald method in use since Village Names version 1.1 back in 2017.
- "Villager makes codex" is now false by default, to allow the Codex trade to be the preferred acquistion method.
- If "Codex Chest Loot," "Villager makes codex," and "Villagers offer Codex trade" are all false, Librarian and Cartographer villagers should no longer offer treasure trades, because you have no way to obtain Codices, and therefore no way to obtain the specialized books required for those trades.
- Structure foundations should now use cobblestone instead of dirt when in ocean, river, beach, mesa, or mountain biomes
- Changed the "Concrete Well" config option to clarify that it only applies to old-school wells: i.e. if "Activate New Village Generator" is false.
- Fixed Swamp Small House 2 foundation
- Optimized some code
- Bugfix: Interacting with a villager will no longer print out a "formatting" error message in the console if there is no error
- Clarified the "error formatting" messages
- Bugfix: missing blocks above and upstairs window in Jungle Small House 1
- Bugfix: Interacting with a villager will no longer print out a "formatting" error message in the console if there is no error
- Bugfix: Writing a village book will no longer print out a "formatting" error message in the console if the modded village profession is not specified in the configs
- Clarified the "error formatting" messages
- Bugfix: missing blocks above and upstairs window in Jungle Small House 1
- Added a dummy
ModObjects.chooseModWoodenTable(I)
method so that mods that use Village Names as a dependency and would call the older version of this method (e.g. Mine Trading Cards) won't crash.
- Bugfix: half of village troughs no longer have a wall of dirt as one of their sides
- Added config option -
Decor: Fill Troughs With Water
(true
by default) - Added water to the troughs of Taiga Animal Pen, Taiga Butcher Shop, Taiga Tannery, Taiga Temple
- Improved ground height check algorithm for spawning village components
- Bugfix: Loot tables should no longer return an error when running CraftTweaker's
/mt loot
- Fixed typos in the config description referring to most town centers with regards to "other Desert town centers"
- Bugfix: Village Names has a number of ways to place a table into a structure.
If you are using Bibliocraft or Mr. Crayfish Furniture, VN will use one of those. Otherwise, it will create a "vanilla" table (consisting of a pressure plate atop a fence).
If that fence and/or pressure plate was modded, the pressure plate would eventually pop off the table, breaking it—unless you were also using the BugTorch mod.
Now, if you are not using BugTorch or one of the other mods with specialty table blocks, and a table tries to generate with modded components, it will instead be substituted with an inverted stairs block, or with a plank, or in some cases with nothing.
- Bugfix: half of village troughs no longer have a wall of dirt as one of their sides
- Added config option -
Decor: Fill Troughs With Water
(true
by default) - Added water to the troughs of Taiga Animal Pen, Taiga Butcher Shop, Taiga Tannery, Taiga Temple
- Improved ground height check algorithm for spawning village components
- Bugfix: Loot tables should no longer return an error when running CraftTweaker's
/mt loot
- Fixed typos in the config description referring to most town centers with regards to "other Desert town centers"
- Bugfix: there was supposed to be line to cancel a Guardian spawn if there were too many monsters in the world, but it was omitted, resulting in far too many Guardians spawning inside monuments.