Velvet is a multiloader library for making and using your own OpenGL shaders based off of Satin. I highly suggest supporting the Satin developers, but don't pester them with bug reports if you're using Velvet.
For documentation, Satin's wiki will provide you with everything. Some class and method names are different, as Velvet renames them to match Mojmap names.
Adding Velvet to your project
If your project is Fabric only, please use Satin instead.
You can add Velvet by putting the following in your build.gradle
:
repositories {
maven {
name = "Up-Mods & Cammie's Corner"
url = "https://maven.uuid.gg/releases"
}
}
For Fabric (Ignore this if you're only using NeoForge):
dependencies {
modImplementation "dev.cammiescorner.velvet:Velvet-Common:${velvet_version}"
modImplementation "dev.cammiescorner.velvet:Velvet-Fabric:${velvet_version}"
// If you want to jar-in-jar Velvet
include "dev.cammiescorner.velvet:Velvet-Common:${velvet_version}"
include "dev.cammiescorner.velvet:Velvet-Fabric:${velvet_version}"
}
For NeoForge:
dependencies {
implementation "dev.cammiescorner.velvet:Velvet-Common:${velvet_version}"
implementation "dev.cammiescorner.velvet:Velvet-NeoForge:${velvet_version}"
// If you want to jar-in-jar Velvet
jarJar(dev.cammiescorner.velvet:Velvet-Common:${velvet_version}) {
transitive = false
version {
strictly "[${velvet_version},)"
prefer ${velvet_version}
}
}
jarJar(dev.cammiescorner.velvet:Velvet-NeoForge:${velvet_version}) {
transitive = false
version {
strictly "[${velvet_version},)"
prefer ${velvet_version}
}
}
}
Then add the library version to your gradle.properties
file:
# Velvet version
velvet_version=0.x.x
Or your libs.versions.toml
file if you're using one of those instead:
# Velvet version
velvet_version = "0.x.x"
For the latest version of Velvet, please check the GitHub Releases.
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