-
Remove some JiJ'd libraries
- Write own code for gamerule registration on all platforms, ditch fabric-gamerule-api on fabric
- Write own code for keybind registration on all platforms, ditch fabric-key-binding-api on fabric
- Switch worldgen config from .toml to .properties (ditch toml4j), and implement migration -> new global config toggle for chat message when new worldgen features are added
-
Create new worldgen config menu for the world creation screen
- Easier to configure worldgen rules
- Remove old menu; remove global config toggle for old menu
-
Create mixin config class only once; fix number of mixin overrides being logged twice
- Port to Neoforge
- Remove CaffeineConfig; implement own mixin toggling config
- Replace owo-lib GUI for command config with new GUI using vanilla components
- Remove included "caffeine" lib for memoization - cache with hashmap
- Fix language resource pack fallback (localisation without Fabric Resource Loader)
-
Update to Minecraft 1.20.3 (supports 1.20.4)
-
Depend on Fabric Loader >=0.15.0 (because of included MixinExtras)
-
Bump versions of all included libs (thanks to @Kichura)
-
Add lang pt_br (thanks @ellieisjelly)
- Update to 1.20.2
- Add support for languages other than English (no new languages added yet, but code exists)
- Improve language resource pack handling to make sure it doesn't exist if the mod is removed
- Fix a biome rule related world loading crash
- Fix pigs being attracted to items that they shouldn't be attracted to
- Fix enchantment command rules (fixes #14)
- Fix chat message for setting a single command rule
- Remove unnecessary logging
- Fix crash with biome worldgen config
- Fix compatibility with Carpet mod
- Switch from a gamerule system to 3 new config systems
- The
/vd
command allows for dynamic creation of rules and for mapping large numbers of properties to objects - The worldgen system also allows for dynamic creation and is initialised at an early stage
- The gamerules are still appropriate for misc. properties
- The
/vd
command config system also has a GUI
- The
- Switch from Brachyura to Gradle
- The h2 dependency doesn't work with Gradle
- Bump version to 1.20.1
- Fix crash on world load when using certain datapacks
- Update to 1.20
- Add toggles for:
- /return command
- camels/strider existence
- trail ruins structure/cherry grove biome generation
- chiseled bookshelf redstone interactions
- 8 new advancements
- Remove toggle for pushable budding amethyst (temporary change, may be back soon)
- Add toggles for:
-
Fixed a crash relating to mob spawners
-
Fixed structure gamerules not working
-
Fixed dragon fireball gamerule not working
-
Fixed block interaction gamerules not working
-
Fixed command gamerules not working
-
Fixed piston extension gamerule not working
-
Updated to 1.19.4
- Added
damageCommand
gamerule for the/damage
command - Added
rideCommand
gamerule for the/ride
command - Added
jukeboxEmitsRedstone
gamerule that toggles whether jukeboxes emit redstone signals
- Added
1.19.3 is not a fully supported version. These bugfixes have been backported as they are critical. Any new features have not.
- Fixed a crash relating to mob spawners
- Fixed structure gamerules not working
- Fixed dragon fireball gamerule not working
- Fixed block interaction gamerules not working
- Fixed command gamerules not working
- Fixed piston extension gamerule not working
1.19.2 is not a fully supported version. These bugfixes have been backported as they are critical. Any new features have not.
- Fixed a crash relating to mob spawners
- Fixed structure gamerules not working
- Fixed dragon fireball gamerule not working
- Fixed block interaction gamerules not working
- Fixed command gamerules not working
- Fixed piston extension gamerule not working
-
Switch to Fabric (from Quilt)
- Fixes #11
-
Update to 1.19.3
- No longer compatible with 1.19-1.19.2 (1.19.3 changed many things)
- Replaced
anvilDamage
,fallingBlockDamage
,fallingStalactiteDamage
gamerules withentityDamage
- Added
fillBiomeCommand
gamerule - Removed
infiniteLava
,infiniteWater
gamerules (now in vanilla)
-
Rewrites the
/gamerule
command/gamerule get <name>
to get the name, description, default value, current value of a gamerule (works with all gamerules)/gamerule set <name> <newvalue>
to set a gamerule to a new value (works with all gamerules)/gamerule reset rule <name>
to reset a rule to its default value (works with vanilla/vanilladisable gamerules)/gamerule reset category <name>
to reset a gamerule category to its default value- works with vanilla/vanilladisable gamerules only
- Vanilla Disable category names are
vd_
followed by the lowercase category name - Vanilla category names are
vanilla_
followed by the lowercase category name
/gamerule reset all
to reset all (vanilla and vanilladisable) rules to their default values/gamerule list category <name>
lists all gamerules in a category (only vanilla/vanilladisable rules)/gamerule list all
lists all (vanilla/vanilladisable) gamerules/gamerule randomise rule <name>
randomises a specific gamerule's value (works with vanilla/vanilladisable gamerules)/gamerule randomise category <name>
randomises all gamerules' values in a category (only vanilla/vanilladisable gamerules)/gamerule randomise all
randomises all gamerules (only vanilla/vanilladisable gamerules)- Support for gamerules from other mods will require an API, which is still WIP, untested, and undocumented, and only works for
/gamerule reset rule <name>
/gamerule list ...
/gamerule randomise ...
- NOT for
/gamerule reset (category .../all)
-
Removes
pistonPushLimit
gamerule (just use carpet mod) -
Adds all biome gamerules to lang file