🏖️ About
Unnamed Sea focuses on adding unique structures, build solely upon the vanilla game. In short, this mod aims to turn the sea and beach biomes into its own progression section that provides new game mechanics or enhances existing ones.
The structures aim to fill the vast emptiness in minecraft's terrain generation. Some structures provide the player with new sights to discover and conquer, while others exist purely for the visual and ambient touch of each biome. Furthermore, many structures utilize the features provided by my datapack framework "Unnamed Framework" to add custom entities for decorative, combat and exploration purposes.
For more information on specific structures and custom entities, please refer to the image gallery.
TL;DR
--> 6 unique structures
--> Balanced and useful loottables
--> Custom crab entity (can be traded with; see gallery)
🌐 Wiki
A small FAQ on how to use some gameplay features provided by this mod. If you find no answers to your questions here, then they may be answered here.
Custom crab entity
Custom crab entities occasionally bury out of the sand in beach biomes looking for some nautilus shells. Maybe you could trade your shells for some goods they found in the beach's sand...
📬 Remarks
If you encounter any bugs or want to suggest a new feature or addition, then feel free to open an issue!
Please keep in mind that at any given time vast amounts of the mod may be edited or completely overhauled! These changes should not, but may leave existing worlds on older versions corrupted. Creating backups before updating to a new version is advised!
I want to reiterate that this is simply a passion project. It may occur that for longer periods no updates or bug fixes are being developed/released simply because I do not want to.
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