- Added support for SaveGearOnDeath mod
- You can now open graves with commands while also allowing it's modification
- Fixed some bugs
Universal Graves 2.0.0-beta.3
- Reworked grave guis (Preview and list)
- You can now remove protection and break graves remotely
- You can convert normal compasses to grave one by clicking it in gui
- You can now craft gravestones with 5 stone bricks and 1 sign:
- They look the same as normal grave
- You can rotate them with shovel
- You can use feather to change text
- You can use player head to change the head (if present)
- You can change their look to "damaged"/unprotected by clicking with moss block
- And you can revert that by using sponge
- Changed default model config values if it's generated on client
- Fixed some bugs
Universal Graves 2.0.0-beta.2 - Added universal_graves:breaking_time
and universal_graves:protection_time
- Visual Graves now use their own hologram/sign text - Changing protection time to 0 disables it (it was it's own option before) - Graves now have static id instead of being position based - Fixed compatibility with Immersive Portals - Fixed few bugs
- Added client side custom model for
player_head
style - Added
client_model
grave style for more traditional look for modpacks - Added death compass (enabled by default)
- Added ability to view content of grave remotely with /graves command
- Added
universal_graves:visual_grave
block which can be used for decorative purposes, it can be obrained only with commands for now - Changed way graves are stored to allow more flexibility
- Changed how quick pickup works, now it tries to put items in correct slots (including modded like trinkets)
- Changed from usage of real time to game time (you can toggle it to old behaviour in the config)
- Changed
player_head
style to turn into skull if grave is unlocked (can be disabled) - You can now disable holograms for players with mod on client side (for usage with
client_model
)
- World name overrides now support formatting
- You can now block creation of graves in selected worlds
- You can change max distance of grave placement compared to player position
- Fixed some bugs
- Ported to 1.18
- You can disable creation of graves in void or in case of death from /kill command,
- You can now add your own enchantments that will get skipped from adding to grave,
- You can disable default compatibility with soulbound enchantment,
- You can now allow attackers to take items from graves (disabled by default),
- Added option for replacing any block with grave (instead of only air/fluids)
- Changed some default config values,
- Graves will be waterlogged now if visual block supports it
Universal Graves 1.1.4:
- Shift right-clicking will now try to move items from grave to yuor inventory
- After dying outside of world border, graves will be moved to terrain within it
- You can modify text of sign (like) blocks while using "custom" style
- Add api for creation of custom grave styles
Universal Graves 1.1.0:
- Cleaned up config file
- You can now modify look of graves to any block with "custom" style type
- Added support for Inventorio mod
- Updated polymer and improved loading times (it's not forge after all)
- Empty lines in holograms are now invisible
- Added warning if cardboard is detected (if it even get past loading)
- And other small fixes/improvements
Universal Graves 1.0.8
- You can now change how much xp will be stored (see readme),
- Fixed multiple bugs
- New event for mods that want to exclude some items from being added to grave
Modrinth: https://modrinth.com/mod/universal-graves Curseforge: https://www.curseforge.com/minecraft/mc-mods/universal-graves Github: https://github.com/Patbox/UniversalGraves
Universal Graves 1.0.7
- Fixed items in gui not displaying sometimes
- Fixed default config having invalid message key
- Added option to disable graves in claims
- Added new events, that mods can depend on
Modrinth: https://modrinth.com/mod/universal-graves Curseforge: https://www.curseforge.com/minecraft/mc-mods/universal-graves Github: https://github.com/Patbox/UniversalGraves