The Assembly Trial
Fight a breeze on the bottom, climb up the parkour section at the back, then fight ranged mobs on the hanging platforms at the top
The Corridors Trial
Pots, vaults and doors to chambers line the walls Arrow and fire charge dispensers that can be shot at spawners Dripstone can generate on the bottom to punish falling from the higher level
The Boss Trial
This is about fighting a medley of every mob in the structure with powerful dispensers and traps. With Ominus effect, you get a Heavy Core, without is you get a Trident.
The Second Boss Trial
This trial has you fight a ravager while it plows through the leaves that fill the room. With Ominus effect, you get a Heavy Core, without is you get a Trident.
The Crash Trial
Explosive themed chamber about destroying the terrain Ghasts shoot you while kept in place
The Crawl Trial
Mostly unchanged from original but added wind charge launchers to get to the next floor for fun
The Cubic Trial
Basic layout like original but randomly generated, with Nether mobs!
The Eruption Trial
Press every button on all 4 sides of the room to make lava pour from the center in a guided path.
The Ladder Trial
Climb up the ladder of platforms, each with a spawner, along with blazes shooting at you from the top. Create staircases with the chiseled copper mechanic. Knock mobs down the middle to land on dripstone.
The Pedestal Trial
Original had every spawner clumped in the center with a lot of random and strangely generated gaps, this version fills those gaps and seperate the spawners a bit so you don't activate them all at once.