Fix a crash when an item without repair ingredients is added to a material.
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.8
1.20 release to add brush repairing to the built-in datapack
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.7
Improve logger, properly allow arrays for inherited items.
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.6
- Fixes a bug where quickmoving the result of a smithing upgrade recipe would always cost 1 ingredient, instead of the actual amount used.
- Create some missing tags to prevent log errors
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.4
Built-in Data Changes:
- Set bow, fishing rod, and crossbow to have string material.
- Set shield to have wood material.
- Create shield, bow, crossbow, and fishing rod types for data-driven upgrades.
- Botania: create manastring and dragonstone materials for livingwood and crystal bows (allows upgrading through these). Also add spellcloth to manastring material.
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.3
Fix: no-durability upgrades have 1
durability instead of 0
- so they don't appear as broken.
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.2
Fixed crashes when using broken items. Made break prevention actually only apply to named or enchanted items (oops)
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.1
Changes:
- Equipment with enchantments or a custom name become non-functional instead of breaking.
- Equipment appears as "broken" in tooltips and action text.
- Mining speed, right-click usage, attributes, and suitability won't apply.
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.0
Fix: Made unit cost overrides properly respect the replace
tag on anvils.
(Netherite gear can no longer be repaired with netherite ingots)
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.1.2
Various bugfixes that make the features from 2.1 (and other anvil functions) work correctly.
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.1.1
Changes:
- Anvil Combining from vanilla has been tweaked
- Repairing (adding durability) no longer adds 2 level cost.
- Cost is now order-agnostic - the lower of the 2 possible costs is chosen every time.
- This prevents players from wiping a custom name to get a cheaper cost.
- Balance: Repairing netherite now costs diamonds, not netherite ingots.
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.1.0
Bugfixes: safer EMI integration, fix brookite data.
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.0.2
Tinkerer's Smithing 2.0
Changes:
- Full rewrite - now a quilt mod, not a datapack.
- No longer requires NBT Crafting.
- Full EMI support for all recipes.
- Massively improved mod compatibility:
- Anvil repair and de-work works automatically for all modded equipment.
- Shapeless repair works automatically for most modded equipment.
- Upgrading and overriding the above is fully data driven.
- Mod includes built-in data for vanilla, botania, create, yttr, campanion, farmer's delight.
- Recipe types now apply more universally, and are generally rebalanced to match the tooling:
- Shapeless repair and upgrade now works on all equipment, as long as its not enchanted.
- Smithing upgrade now works on all equipment - with expensive equipment requiring a minimum stack size.
- Repair and de-work recipes moved to the anvil, with explanatory text and stack size support.
Check out the updated readme for an overview.
Full Changelog: https://github.com/sisby-folk/tinkerers-smithing/compare/v1.5.0...v2.0.0
Adds conditionally loaded recipes for everything in Tinkerer's Quilt Modded, that being:
- Yttr - Cleavers, shears, diving suit, brookite, coil, and the gigantic ▓▒▓░▓
- Farmer's Delight - Knives and the skillet
- Botania - Soulscribe and spellbinding cloth
- Create - Super glue, diving gear, sandpaper, potato cannon, extendo grip, and copper backtank
- Chalk - chalk and glow chalk
- Campanion - spears, grappling hook, and sleeping bags
- Consistency+ - turtle armor
Still only compatible with a theoretical NBT crafting version. Unofficial 1.19.2 build here.
Full Changelog: https://github.com/sisby-folk/tinkerers-smithing/compare/v1.4.0...v1.5.0