[1.3.1 - 9/20/24]
- Added compatibility with Fins and Tails
- Fixed a bug where fish entities' custom names were always empty
- The mod will no longer crash if fishing loot tables don't select a fish
- Added config setting for disabling mod structures
- Removed algae patches (they aren't really necessary)
[1.3.0 - 9/15/24]
🐟 Fish entities are FINALLY a thing! All the freshwater and saltwater fish items have entity counterparts. They can be killed to get their fish item and spawn in their respective climates. You can also right-click them with the fishing journal to view their profile easily.
⚙️ New config settings, such as:
- Hold to cast
- Minigame difficulty
- Rod durability
🚀 Compatibility with a bunch of other mods, including:
- Nether Depths Upgrade
- Stardew Fishing
- Rainbow Reef
- Fishing Real
🎣 And some other stuff
- Fishing journal now highlights newly unlocked fish (There's a config setting for this too)
[1.2.0 - 9/2/24]
1.21 port of version 1.2.0. Here's the changelog for that version:
IMPORTANT NOTE: The mod now requires Cloth Config
- Internal mod rework (this was done to add neoforge and fabric support)
- Fixed a lot of bugs
- Balance changes and better compatibility functions
- Added more fish info to journal
- Reworked config system
There might be some bugs that I still haven't fixed from reworking the mod code. Let me know if you find anything I missed.
[1.2.0 - 9/2/24]
IMPORTANT NOTE: The mod now requires Cloth Config
- Internal mod rework (this was done to add neoforge and fabric support)
- Fixed a lot of bugs
- Balance changes and better compatibility functions
- Added more fish info to journal
- Reworked config system
There might be some bugs that I still haven't fixed from reworking the mod code. Let me know if you find anything I missed.
[1.2.0 - 9/2/24]
IMPORTANT NOTE: The mod now requires Cloth Config
- Internal mod rework (this was done to add neoforge and fabric support)
- Fixed a lot of bugs
- Balance changes and better compatibility functions
- Added more fish info to journal
- Reworked config system
There might be some bugs that I still haven't fixed from reworking the mod code. Let me know if you find anything I missed.