More fixes for multiplayer
- Greatly improved how Probe Helmets are made
- Probe helmets will now use the base ArmorMaterial and renderIndex
- ModItems#makeHelmet() is now public if mods want to use this
- Now use HEI in Dev
- Attempted to fix crashes in multiplayer
- ConfigSetup has been renamed back to Config. This should fix a bunch of bugs and crashes with addons.
Added a bunch of new configs for progress bars: probeProgressColor, probeProgressAltColor, probeProgressBackgroundColor, and probeProgressBorderColor Config the color of the progress bar probeProgressGradient (Default: false) Use a gradient instead of alternating colors in solid blocks
- New ko_kr.lang
- Support for MultiPartEntityPart entities
- Fixed networking kicking you from singleplayer when TopAddons was installed
- Reworked block display name truncation, it is now based on screen width and won't effect gameplay until you configure it
- Cleaned up the rendering
- The probe offsets are now affected by the screen size, so it will look more similar across different screens
- Subcategories for the config
- ProbeBase class to make it way easier to make new probes
- The Creative probe is now translated
- Mod Icon!
- Fixed isProbeInHand() checking for the wrong NBT tag
- Fixed isProbeHelmet() always checking NBT even though we know that our helmets are probe helmets
- GroovyScript compact for presets with PresetBuilder
- new configs: probeMaxChars, showProbeConfigGUI, showProbeNoteGUI, probeNoteBlock
- New config: harvestLevels
- Customize the lang keys used when displaying the harvest levels
- Fix some stray hardcoded strings
- zh_cn and zh_tw and now fully translated
Fix the Jar not being reobfuscated
- The probe helmets now use Minecraft's base textures when worn
- So they now work with resource packs.
- Fully translated zh_cn.lang and zh_tw.lang
- Harvest Levels are now translated
Improve the Config Screen
- Shows fluid local name when playing on a server
- Fixed chests not displaying the local names of GregTechCE items when playing on a server
Improve the harvest indicator.
Add Jade Profile KeyInputHandler.java is now @SideOnly(Side.CLIENT)