1.4.2:
- Fixed a bug with a crash on server side when Sculk Siege is being triggered
- Temporary disable totem animations
1.4.1:
- Added Curseless Mode to turn off the Curse of Darkness (and Marked effect)
- Fix a bug with a crash on server side when the player ends his sleep
1.4.0:
- Reworked Ancient Temple structure
- Added additional decorative elements
- The structure generates a large cave around itself, making the structure easier to find
- Improved Researcher
- Added many new trades: Echo Shard, Cursed Apple, Smithing Templates, Disk Fragment, Recovery Compass, etc.
- Balanced old trades: Cursed Totem is available at level 2, Totem of Darkness is available at level 4 and requires Cursed Totem instead of Totem of Undying
- Changed mob loot
- Spreader drops Cursed Totem
- Wretched drops Echo Shard
- Changed mob spawn placements: Now they spawn only in sculk biomes and upon sculk blocks
- Added 2 new items: Ancient Smithing Template, Ancient Ingot
- Changed recipe for Ancient Sword: Now requires Ancient Smithing Template and Ancient Ingot
- Changed recipe for Charged Totem of Darkness: Now requires 2 Echo Shards and Totem of Darkness
- Improved Deep Core block placement check in Ancient Temple structure
- Added compatibility with Sculk Sickness
1.3.2:
- Added configurations for the allowed dimensions and added compatibility with The Twilight Forest, Blue Skies and The Bumblezone There are two categories:
- Normal dimensions ("minecraft:overworld")
- Always dark dimensions ("minecraft:the_nether", "minecraft:the_end", "blue_skies:everdawn", "deeperdarker:otherside", "twilightforest:twilight_forest", "the_bumblezone:the_bumblezone") In the always dark dimensions the Sculk Siege event will be triggered 2 times per day and it's every 2000 ticks for the Marked events regardless of their daylight cycles And with these changes also added a possibility to trigger the Apocalyptic Wasteland event in the normal dimensions
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Improved compatibility with Sculk Horde Replaced the tag to make Sculk Horde entities friendly to TDWFY entities Note: Works only with Sculk Horde v.0.9+
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Fixed a possibility to turn off the Apocalyptic Wasteland event completely
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Improved optimization in the fixed time dimensions
1.3.1:
- Disabled Sculk Siege and Marked events in all custom dimensions
1.3.0:
- Added 1 large procedurally generated structure - Ancient Village: spawns in Deep Dark biome
- Added 1 new mob - Wretched: a passive animal, spawns only in Ancient Villages
- Ancient Temple and Ancient Village can't be spawned close to Ancient City
- Added 2 new hidden advancements: The Damned Place, It Breeds
- Improved compatibility with Sculk Horde: Infestation Purifier hurts TDWFY mobs, Sculk Horde mobs don't attack TDWFY mobs, also the mobs will spawn in infested areas
1.2.2:
- Added loot tables for all sculk mobs
- Added the new advancement: Infestation Fighter
1.2.1:
- Significantly improved placement finding for Sculk Shriekers and Sculk Sensors during Apocalyptic Wasteland event
1.2.0:
- Added 2 new mobs: Shackled, Spreader
- Reworked AI for Sculk Pig, Sculk Cow and Sculk Cat: they will prioritize animals of the same kind to convert them to sculk mobs
- Improved Sculk Siege and Apocalyptic Wasteland events: added new mobs, summoned mobs are instantly targetting the player
- Changed sounds and attributes of existing sculk mobs
- Added 9 new Marked effect event
- Fixed triggering of Sculk Siege and Marked events in other dimensions
1.2.0:
- Added 2 new mobs: Shackled, Spreader
- Reworked AI for Sculk Pig, Sculk Cow and Sculk Cat: they will prioritize animals of the same kind to convert them to sculk mobs
- Improved Sculk Siege and Apocalyptic Wasteland events: added new mobs, summoned mobs are instantly targetting the player
- Changed sounds and attributes of existing sculk mobs
- Added 9 new Marked effect event
- Fixed triggering of Sculk Siege and Marked events in other dimensions
1.1.0:
- Added Sculk Siege event: starts every midnight with configurable probability (default: 10%), spreads sculk and summons sculk mobs around the player, preventable by Cursed Totem or Charged Totem of Darkness
- Reworked Apocalyptic Wasteland event: reworked sculk spreading mechanism, summons sculk mobs instead of sacrificing them to Sculk Catalyst, improved calculations
- Increased frequency for Marked event: starts every 2000 ticks with configurable probability (default: 20%)
- Improved AI for sculk mobs: they are hostile to golems, villagers, animals and will attack their attackers back
- Added particles when summoning sculk mobs
- Changed displayed message when Cursed Totem / Charged Totem of Darkness was used
- Changed default probability for Burned Totem of Darkness: 10% instead of 20% (it's recommend to delete old config file)
- Removed discharging of Charged Totem of Darkness
- Removed special versions of sculk mobs for Apocalyptic Wasteland event
- Fixed a bug that some important block could be replaced with Sculk Catalyst during Apocalyptic Wasteland event
- Fixed a potential bug that Apocalyptic Wasteland event could crash a server if it's close to the world limits
- Many other small improvements and optimizations
1.0.3:
- Added 6 sculk events that will happen to players with Marked effect at midnight
- Reworked Deep Core block to make it similar to Reinforced Deepslate
1.0.2:
- Added Protected effect when a player keeps any totem in inventory
- Event "You hid well..." affects usage of totems
1.0.1:
- Significantly improved compatibility with Deeper and Darker