Thaumic Insurgence
Thaumic Insurgence is the latest addon for thaumcraft 4 (yes I know I'm about 8 years late to the party)
This mod will be adding a myriad of new features, such as a few new thaumic multis, new content that just needs to exist, and likewise will be taking over older content from mods such as kekztech (such as the thaumium jar) that didn't balance their content well and would be better within another mod.
Likewise, this mod will be attempting to provide support for some older bugs/features that might not be able to be fixed directly, but do have potential. for alternative workarounds
I'd also like to take this line to extend my thanks to the Arcana team for their lovely textures and just amazing mod in general, I'll be spending a lot of time backporting a lot of their content, so thank you Arcana Dev Team for allowing the use of Arcana assets except the lore! Specificially thank you to Falkory and Ibanplay for the lovely textures! Thank you for the beautiful work!
(I highly suggest you use thaumic energistics with this mod in current form, otherwise, it may feel underwhelming, future content is to come to flesh out it's identity though) .
Google Doc link for Thaumic Insurgence's Changelog (with pics): https://docs.google.com/document/d/1-ZkMdKtiB93BLpJthNhzF7Xxr3IwGrNdQs7XL9JREyg/edit?usp=sharing
Ver 0.0.2.6 - Minor Update #2 - Wednesday, June 28th, 12023/2023
1. What's here?
- I've updated most of the lore of the mod and fixed some minor bugs
2. I've become the primary maintainer of Thaumic Horizons somehow or another
- expect to see updates to the mod on curseforge and modrinth soon.
Ver 0.0.2.4 - Major Update #1 - Saturday, June 10th, 12023/2023
1. What's here?
- I genuinely don't remember what all I've changed, there's been a number of small changes here and there
2. I swear to god I've been working on this mod, I'm just so bad at remembering that Modrinth and Curseforge exist.
3. I've started a sister mod to this one for some compat things! https://github.com/Alastors/Botanic-Thaumaturgy
Ver 0.0.1.0 - Minor Update #1 - Sunday, Jan 15th, 12023/2023
1. What's here?
- New goggles based off Spamton G Spamton
- The new altar (mostly)
- Two new soaps, one that removes perm, and one that has a higher chance to remove normal than base.
- The biggest change here was that I rewrote a lot of thaum code into new OSS code under the LGPL license.
2. An update to the intercepter code! Greesy improved the intercepter's code significantly, so it runs a lot
faster and a lot more consistently now!
3. Gonna be completely honest with y'all, I fell into a deep depression after finals, but I'm finally out of it, so I'm back!
A Brief Update Three - Dev Diary 3 - October 24th, 12022/2022
1. What's coming?
- Infusion Altar Alpha
- The code is finished, need to figure out the parallelism and a couple other things, I posted it's first pick in
the gallery
- A new type of wand
- A few other things
2. An update to the intercepter code! Greesy improved the intercepter's code significantly, so it runs a lot
faster and a lot more consistently now!
3. Hey guys! Sorry, school's been kicking my ass recently, but I finally got through the hard part and I should
be a bit more consistent!
A Brief Update two: insurgent boogaloo - Dev Diary 2 - September 26th, 12022/2022
1. What's coming?
- Infusion Matrix Alpha
- This is an updated version of the infusion matrix, the plans are to fix this one bug that happens in packs
when infusion recipe instability is 26 or more (which I have finished, I also plan on adding features such as
the ability to suck in more than one item from pedestals at once to increase that speed it has two
proposed designs so far
- Thaumic Interfacer
- Performs a lot like Witching Gadget’s Arcane Abacus, but tells you the actual instability of the infusion
matrix, rather than just telling you the stability. This will be helpful as I am planning on adding multis and
what not to update the stability system.
- Potential for infusion stability multis
- I am working on multiblock structures to give infusion altars stability, the current stability system is mostly
just god ugly block spam and with your help, it will be so much more!
2. What has been worked on:
- Cult of the Lamb based content
- Red Crown
- the red crown now exists, has a 15% discount, it doesn't have any effect yet, but that's fine.
- it went through 2 different icon sets.
3. When are we seeing an update to the mod?
- Hopefully within the next week, I'm trying to finish the matrix alpha's multi item sucking system first!
A Brief Update - Dev Diary 1 - September 8th, 12022/2022
1. What's coming?
- Cult of the Lamb based content
- I am currently working on a Red Crown based item for my mod, with curses and boons, a leveling up
system, an enchantment that effectively works like soul bound from the newer version, an effect that
triggers whenever you remove the crown, a system to actually allow you to remove it, a 3D model for
when you wear it, kind of like how draconic evolution's helmets work.
- It will effectively be a form of goggles from Thaumcraft.
- I will update this as I remember everything I'm working on for it since I feel like I'm forgetting something.
Ver 0.0.0.4 - Release Saturday September 3rd, 12022/2022
1. What's been updated?
- The intercepter's entry in the thaumonomicon.
Ver 0.0.0.2 - Release Wednesday August 31st, 12022/2022
(Yes, I know this should technically be version 1.0.0.2, but I decided last second to change how I label versions)
1. What's been updated?
- Infusion Interceptor
- The Infusion Intercepter now has an accessible crafting recipe and I've updated it's entry in the thaumonimicon!
- Thaumic Insurgence's research tab background!
- Thaumic Insurgence now has its own custom background for its research tab!
- Thanks once again to the Arcana Dev Team for opening your beautiful textures for free use!!!
- DM me if you are interested on where to find/obtain Arcana's textures!
- A massive overhaul in the cleanup of my code!!!
- Special thanks to @kuba6000 for helping, your work is very appreciated!!
Ver 0.0.0.1 - Release Saturday August 13th, 12022/2022
(Previously labeled as Ver 1.0.0.0, I changed how I labeled versions as of August 31st, 12022/2022)
1. What is currently in the mod
- Update to Thaumic Insurgence's language files.
- I accidentally reverted Insurgence's lang files, which I'm sure has made using the intercepter confusing,
this next update will fix that.
- Chinese Localization!
- Thanks to Kiwi233, we now have an actual lang file for our chinese audience! If anyone else is willing to
translate into any other language, that would be a massive help!
- Infusion Intercepter
- Affectionately known as the [redacted] within the code, this TileEntity takes
advantage of a hole in thaumcraft's infusion matrix's
code that allows me to grab hold of the AspectList of the infusion recipe,
which allows me to manipulate the matrix from another block.
The purpose of this is to allow you to be able to interact with the infusion matrix
through an interfacing block (that goes directly under the
central pedestal) to be able to use the essentia pipe system
(or essentia provider if you have thaumic energistics) by placing an
IEsssentiaTransport implementing TE (such as the essentia pipes or the essentia provider)
directly underneath the infusion interceptor.
This will allow users of the GTNH pack to get around the massive issues
lagwise that come with world accelerating the infusion matrix.
The Interceptor functionally has infinite essentia throughput and is
specifically designed to be cheap af to encourage people to use it
over a world accelerator, do ***not*** make it expensive or it will take away a main benefit
- It currently doesn't have a crafting recipe though, this is intentional,
I have a few small tweaks I still need to make to it first.
2. Future Plans
- Taking over Kekztech's thaum stuff
- All of kekztech's thaum additions are currently horrifically balanced,
(such as the thaumium jar having the same capacity as an essentia
reservoir, but only for a single aspect, however costing titanium
for some idiotic reason) and as such, I'm going to be pulling the
code into this mod and handling it here.
- Possibly moving my MagicBees updates to this mod instead
- Introduction of new thaumic multis, such as a multi portal system to allow for an
alternative to rockets and likely the system that will craft magic circuits
- I need to update the background to be its own instead of the current one.
- Finished as of August 31st
- Dunno fam.
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