DELETE PREVIOUS CONFIG!
In general, this is a bug fix for certain errors.
- Now we have finally added our own Mob cap. Each mob has its own priority level, which determines how quickly the entity will disappear;
- Fixed the continuation of the infection after you have destroyed all flesh blocks.
- Incubators now have a damage cap of a maximum of 15% of their total health.
- Scaling down for Flesh Community;
- Some other minor changes were made and the configuration was expanded a bit.
MAIN: DELETE PREVIOUS CONFIG It's mostly bug fixes and tweaks (there are still things that are WIP). Also balance changes. I don't remember much that I changed, but here is the list of changes that I remember:
- Recipes are now available;
- Two new effects: Flesh Rage, GOH;
- Slowed down spaun mobs;
- New sounds when moving to the next stage;
- Change some visual effects;
- Fixed the problem with server crash;
- New abilities for incubators;
- New general abilities for flesh entities;
- Improved spreading (Very wip still);
- Now if you are affected by the Paralysis effect, Infectors no longer update it, but just add 0.5 seconds to it;
- Flesh Mutant now has a 25% chance of not being knocked back. Also, Flesh Mutant's starting speed has been reduced;
- Flesh Justice will now take 2 cocoon charges when spawning Enlightenment category mobs. Mobs now have a certain chance to appear from the cocoon with the effect of "Flesh Rage". Now the frequency of Flesh Justice spawns depends on the phase;
- Characteristics of some mobs have been changed;
- Flesh Community now gets a new multiplier from Fire of Phase;
- Incubators now destroy blocks when spawning. Embryo - 3x3 to 50 hardness. Enlightenment - 5x5 to 50 hardness;
- Flesh Entities now despawn after time;
- And some other changes I don't remember :)