- Fixed a potential crash-causing issue that can happen when fire blocks checks if they should extinguish
- Precipitation can now extinguish firepits and normal fires
- Snowfall can now accumulate during other weather events than just snowstorms
- Looking up when it's raining or snowing can now refill your thirst
- Reworked algorithm for filling barrels during rain. Frequency and attempts can be configured.
- Reworked sand and snow layer logic, now both more optimized and improved the logic for where the storms can deposit sand or snow. Max depth and layers are configurable.
- Added snow dunes to world gen for new chunks, making smooth terrain gradients. (Configurable)
- Fixed TFC snow and Vanilla snow from not melting if below trees, as that prevented snow from melting when summer arrives