Fixed a bug where swords would break after 1 hit when they were set to be unbreakable through the config.
Whoops! The previous jar for 1.21 had an animated texture bug.
Versions for Minecraft 1.21 and above is now on NeoForge
Version 2.0
New Features
- New ability "Vortex Charge"
- Fun gui elements to explain how to use Sword Stones
- Progress bars and cooldowns have new visual indicators
- Item tooltips are now colorful
- Multiple abilities have been tweaked
New Extensive Config
- Sword stats
- Stone rarity
- Ability cooldowns & values
Balance Changes
- Swords are now no longer unbreakable
- Average attack damage has been lowered
6/30: new fixed jar uploaded
Version 2.0
New Features
- New ability "Vortex Charge"
- Fun gui elements to explain how to use Sword Stones
- Progress bars and cooldowns have new visual indicators
- Item tooltips are now colorful
- Multiple abilities have been tweaked
New Extensive Config
- Sword stats
- Stone rarity
- Ability cooldowns & values
Balance Changes
- Swords are now no longer unbreakable
- Average attack damage has been lowered
This file only works up to NeoForge 21.0.81
Versions for Minecraft 1.21 and above is now on NeoForge
Version 2.0
New Features
- New ability "Vortex Charge"
- Fun gui elements to explain how to use Sword Stones
- Progress bars and cooldowns have new visual indicators
- Item tooltips are now colorful
- Multiple abilities have been tweaked
New Extensive Config
- Sword stats
- Stone rarity
- Ability cooldowns & values
Balance Changes
- Swords are now no longer unbreakable
- Average attack damage has been lowered
Version 2.0
New Features
- New ability "Vortex Charge"
- Fun gui elements to explain how to use Sword Stones
- Progress bars and cooldowns have new visual indicators
- Item tooltips are now colorful
- Multiple abilities have been tweaked
New Extensive Config
- Sword stats
- Stone rarity
- Ability cooldowns & values
Balance Changes
- Swords are now no longer unbreakable
- Average attack damage has been lowered
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added a common config that allows you to disable any sword ability - more functionality will be added to the config soonâ„¢
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added Simplified Chinese translation, credit to junshengxie
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Vampiric ability changed to now give 20% of the victim's health
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Sword stone structures now use biome tags for spawn biomes instead of hardcoded
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Vampiric ability changed to now give 20% of the victim's health
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Sword stone structures now use biome tags for spawn biomes instead of hardcoded
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Backported to 1.19.4
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Vampiric ability changed to now give 20% of the victim's health
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Sword stone structures now use biome tags for spawn biomes instead of hardcoded
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Backported to 1.19.3
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Vampiric ability changed to now give 20% of the victim's health
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Sword stone structures now use biome tags for spawn biomes instead of hardcoded
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Backported to 1.19.2
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Vampiric ability changed to now give 20% of the victim's health
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Sword stone structures now use biome tags for spawn biomes instead of hardcoded
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Backported to 1.18.2
This is the first version of Sword in the Stone!
Features:
- Sword stones generate in all 3 dimensions with a sword whose variant matches the biome it generated in. Attack damage, attack speed, and magic ability are all randomized.
- 6 sword variants based on the biome they generated in:
- Sword of the Plains
- Sword of the Forest
- Sword of the Desert
- Sword of the Arctic
- Sword of the Nether
- Sword of the End
- 8 abilities
- Thunder Smite
- Life Steal
- Toxic Dash
- Ender Rift
- Fireball
- Double Jump
- Alchemist
- Bat Swarm